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  • 125 Bc

    Todo:

    - Kill warrior, if it has razed our city
    - Move ax near Mhasa towards Dongjing
    - Continue scouting north (should we promote it at last?)
    - Continue scouting / chuk movement south
    - Set research to 100%
    - Move worker near Xian unto forest to chop it (not sure which forest, must be seen in game)
    - Change citizen allocation in Mhasa, so that copper mine is used

    Decisions:
    - what to build next in Dongjing? Closest options seem to be granary and worker. Im in favor of worker, since we need another one there so there's one for each of those cities.
    Worker would be built in a turn or two with whipping and provide an overflow of ~20 hammers for granary.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    well, without endturn nor screenshots of the previous turn; I can't really give any input...
    no sig

    Comment


    • #3
      Can we get another set of Graph Data from this turn posted in the thread when it becomes available?
      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

      Comment


      • #4
        Im not understanding something regarding bean counting. I thought the great library would be completed on pressing ''end turn'' asof turn 111 125 BC? Instead we are looking at turn 112 100 BC? We did delay its build time by one turn when mercs got that GE. Is there anything else im overlooking?
        if you want to stop terrorism; stop participating in it

        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

        Comment


        • #5

          One turn delay due to merc GE, that's 125 -> 100 isn't it?

          If it's not then probably an error somewhere before we started going full hammers.

          I'll post screens in the evening.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            Can't upload , will wait for imageshack to come back online.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

            Comment


            • #7
              Use the poly upload service.
              if you want to stop terrorism; stop participating in it

              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

              Comment


              • #8
                Ok, got to imageshack:

                Dongjing - a lot of forests and unimproved land in sight, thus another worker would help.


                Demo screen - GS is quite ahead in GNP, but that's it (and not for long).


                GNP in detail


                Crop yield (quite steep growth)


                Mfg goods - we're more than 4 times better than anyone else on our continent


                Power - still ahead despite massive buildup by GS



                Our glorious military advancing south -


                A scout somewhere in the north


                A proposal for city placement:
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                Comment


                • #9
                  Thanks for the Data BT,

                  It looks to me like GS has basically flat-lined on all three Yields since the start of our war, while we have shot far ahead in Food, widened our huge Hammer lead and closed the the GDP gap. With the GL and a a bit more coastal harvesting we will be numero Uno in that as well. The GS cottage span has clearly been maxed out and without new cities their not growing any more. The swiftness of our war and the fact we never fully halted growth has already resulted in considerable turn advantage.

                  I like both the proposed city sites but would settle the northern horse/crab one first. The Crab will spur rapid growth, the horses will provide the hammers that these types of coastal cities often lack and we'll finally have horses which will allow for some fast units.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • #10
                    It looks to me like GS has basically flat-lined on all three Yields since the start of our war, while we have shot far ahead in Food, widened our huge Hammer lead and closed the the GDP gap. With the GL and a a bit more coastal harvesting we will be numero Uno in that as well. The GS cottage span has clearly been maxed out and without new cities their not growing any more. The swiftness of our war and the fact we never fully halted growth has already resulted in considerable turn advantage.


                    GS are in a battle of attrition with a tougher-than-expected players, i wouldnt be making any economic assumptions about someone in that state of affairs IMO. I guess what im disagreeing about most is how they ''clearly'' maxed out their cottage spam...

                    Things look good though
                    if you want to stop terrorism; stop participating in it

                    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                    Comment


                    • #11
                      When do we plan to build a city near the marble? Any wonder with a marble production bonus in the near future?
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #12
                        There was a strong opinion that city on marble would be a poor choice in situation we need to battle upkeep costs and catch up with GS at the same time, thus Heroic Epic was built in Tassagrad to facilitate it's border expansion (and to be used as military factory later on, of course).
                        IIRC We have some 15 turns until marble is in our borders, which, I think coincides with the soonest time we can get any marble wonder apart from National Epic.

                        On settling the crab city first - the main difference between cities is that the wheat city is ready to be settled as-is.
                        It does not need any improvements for the start, only an optional worker to do some assistance by chopping.
                        It also follows a gradual pattern - settle wheat, wait till expands, settle crab, and minimizes barb risk.
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                        Comment


                        • #13
                          Turn's in.
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                          Comment


                          • #14
                            maybe Hong Kong could wip the settler.
                            We go to pop 6, do settler for 1 or 2 turns, then wip the next turn with 3 pop. Hong Kong with its food surplus would only suffer for short moment. Settler would travel several turns though
                            Mart
                            Map creation contest
                            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                            • #15
                              Yes, that's a good idea - it will reach it's happiness cap in a few turns and then just set it to couple of turns of settler production and then whip 2 citizens for 3 bundles.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment

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