I thought we could use this thread to ask some general gameplay related strategy questions.
In SMAC there's more or less an accepted rule of thumb that one mineral is worth two credits. Is there already a consensus in Civ4 regarding the value of food, hammers and gold? I've only played like two Civ4 games halfway, until I get bored because I have nothing useful left to build... So I'm no expert at all, but from first sight I'd say in Civ4 one hammer is also worth two gold. For example regarding the specialists a priest gives one hammer and one gold, while merchants and scientists give three gold/science. So priests seem balanced compared to the other specialists assuming one hammer is worth two gold. An engineer provides two hammers, which would translate into four gold, but as expected, people seem to prefer engineers far more than the other specialists.
On the other side, IIRC when someone else beats you to producing a wonder, you only get an amount of gold equal to the numbers of hammers you had spent. My reaction then is "OMG DISASTER half my production wasted!" I've read other people write though that they consider this a good deal. Also in The Ancient Mediterranean Mod there's a merchant vessel which seems to give 48 gold everytime when conducting a trade mission. The cost of the ship is 75 hammers (but with double production when you have the timber resource, so basically 37.5 hammers). That's still less than two gold per hammer, so seems like a bad deal to me. Still other people seem to think it worthwhile.
So in short, are those other people just n00bs who don't know how to play a civ type game decently or am I underestimating the value of gold?
In SMAC there's more or less an accepted rule of thumb that one mineral is worth two credits. Is there already a consensus in Civ4 regarding the value of food, hammers and gold? I've only played like two Civ4 games halfway, until I get bored because I have nothing useful left to build... So I'm no expert at all, but from first sight I'd say in Civ4 one hammer is also worth two gold. For example regarding the specialists a priest gives one hammer and one gold, while merchants and scientists give three gold/science. So priests seem balanced compared to the other specialists assuming one hammer is worth two gold. An engineer provides two hammers, which would translate into four gold, but as expected, people seem to prefer engineers far more than the other specialists.
On the other side, IIRC when someone else beats you to producing a wonder, you only get an amount of gold equal to the numbers of hammers you had spent. My reaction then is "OMG DISASTER half my production wasted!" I've read other people write though that they consider this a good deal. Also in The Ancient Mediterranean Mod there's a merchant vessel which seems to give 48 gold everytime when conducting a trade mission. The cost of the ship is 75 hammers (but with double production when you have the timber resource, so basically 37.5 hammers). That's still less than two gold per hammer, so seems like a bad deal to me. Still other people seem to think it worthwhile.
So in short, are those other people just n00bs who don't know how to play a civ type game decently or am I underestimating the value of gold?
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