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Turn 104, 300BC

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  • #16
    Thanks Blake. Cats are only 40h in Vanilla, so not too expensive. We have 6 cats at the moment (one in EotS, one in Wines as garrison, 4 near The Voice). I suggest we whip one more in Wines (can invest 9 hammers in it this turn - perfect for 2 pop whip). It will take 7 turns to get the cat from EotS to The Voice. So having an extra Cat whipped in wines next turn is not a bad thing.

    As for spears... Moscow can produce 2 HAs (or equivalent in HA/chariots) every 10 turns on average. We only have 2 spears atm. I think at least one more will be helpful so that we can counterattack HAs and defend effectively on the flat. Basically I'd advocate one spear for home defence, one spear to defend/counterattack at The Voice (once captured) and one spear to escort the Cats and CR axes to Moscow.

    So my proposal is:
    EotS: Spear (4 turns)
    Wines: Cat (whip next turn for 2 pop and 29h overflow)
    Taz: Skirm (we have 22h overflow now, so we can get it in 3 turns if we work fps, or next turn if we work plains forest - I suggest working fps since we have just enough happiness to do so)

    In addition, move worker inside Vox territory to begin roading (and escape HA). Move spear from Taz towards the road hub, move Neville into Wines, promote Liverpool (wines garrison) to CG1.

    I'll play this in 60 minutes if I hear no objections.

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    • #17

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      • #18
        RE: Turn 104, 300BC

        Turn 104, 300BC

        Units

        Warriors
        Thug: 2/2, 0/2 Exp. Fort (EotS)

        Skirmishers
        Cantona: 4/4 0/2 Exp. Fort
        Schumacher: 4/4 0/2 Exp. Fort
        Toronto FC: R.I.P.
        Nash: Fort (Taz)
        Neville: Move 3-6 (into Wines)
        Liverpool: 2.8/4.0 (2 turns to heal) 2/2 Exp. Fort - Promotion - City Garrision I

        Axemen

        Stack I - Fort
        Brashear:
        Domi:
        Stevens:
        Redick:

        Laraque: Fort
        McTavish: Fort
        Pronger: Fort

        Catapults
        Pfeiffer: Bombard
        Halle: Fort
        Newmar: Fort
        Cat IV: Fort (Wines)
        Cat V: Move 9-9 (on Hub)

        Took The Voice down to 0%

        Spearmen
        Spear I: Fort
        Spear II: (Wines) R.I.P.
        Spear II: 2-2 (on Hub)

        Scouts
        Clarke: Move 9-7

        Workers
        Worker I: Move 3-2
        Worker II: Cottage (3 turns)
        Worker III: Camp (2 turns)

        Science

        Current (44/turn): Code of Laws (272/500) (5 turns)

        Treasury

        Current 17g (-3g/turn)


        Cities

        Eye of the Storm (Size 5)
        WF: 1, 44, 74, 7, 78 (same)
        Growth (2/turn): 22/30 (4 turns)
        Production (9/turn + 3 overflow): Catapult done, start Spearman (4 turns)

        Winestrom (Size 5) (poprush - 28 turns)
        WF: 3, 2, 1, 4, 7 (growth)
        Growth (5/turn): 15/30 (3 turns)
        Production (3/turn+6 overflow): Spearman done and dead, start Catapult (to pop rush next turn)
        In Queue: Obelisk (4/30), Library (3/90)

        Taz City (Size 3) (poprush - 33 turns)
        WF: 3, 2, 14 (growth)
        Growth (5/turn): 17/26 (2 turns)
        Production (1/turn + 22 overflow): Spearman done, start Skirmisher (3 turns)


        In-game Diplomacy
        Trade offered by AC: Sailing and Literature for Monarchy - Accept

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        • #19


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          • #20




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            • #21
              Horde says we sent the wrong save, Godel.

              If it's the default naming, the file should be

              C4DG_BC-0325_to_Khan.Civ4SavedGame

              and we sent them

              Stormbringer BC-0300.Civ4SavedGame

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              • #22
                Sorry HM. I'm at work atm, so can't fix it up until I get home (in about 6 hours). I'm not surprised something went wrong. Thanks for your patience.

                Very contrite Godel

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                • #23
                  Correct save just sent to Horde.

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