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Turn 95, 525BC

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  • Turn 95, 525BC

    Turn 95, 525BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 2-Fort
    Thug: 1.0/2, 0/2 Exp. Heal Victory over 1st Barb - 2nd has moved into position, but win or die, Thug has saved the improvements since our EotS Skirmisher can finish the barb if needed.

    Skirmishers
    Cantona: 4/4 0/2 Exp. Fort
    Schumacher: 4/4 0/2 Exp. Fort
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)

    Axemen

    Stack I - Move 4
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Fort
    Pronger: Move 9


    Catapults
    Pfeiffer: Fort (Wines)
    Halle: Move 3-6

    Scouts
    Clarke: Move ???

    Workers
    Worker I: ???
    Worker II: Chop (1 turn)

    Science

    Current (38/turn +8?): Monarchy 252/429 (4 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78
    Growth (2/turn): 12/30 (9 turns)
    Production (9/turn +2): Catapult complete, start Skirmisher (2 turns)

    Winestrom (Size 4)
    WF: 1, 2, 7, ? (growth)
    Growth (3/turn): 0/28 (? turns)
    Production (3/turn): Spear (33/35) (1 turn)
    In Queue: Library (3/90)

    Taz City (Size 2)
    WF: 41, 3 (same)
    Growth (4/turn): 21/24 (1 turn)
    Production (1/turn): Catapult complete, start Skirmisher

  • #2
    Hummm, Taz, good question. It probably wouldn't hurt to have another skirm, we're going to have a lot of cities so we'll need lots of garrison units, and if needed it can be HRule happiness (although we also have reasonably good happiness resources, but more happy can mean more whipping so it's good).

    Comment


    • #3
      to Skirm.

      And sorry for my long abscence. Just read up on six months of posts. Good work on keeping things floating Hot Mustard.
      Proud member of the PNY Brigade
      Also a proud member of the The Glory Of War team on PtW-DG

      A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

      Comment


      • #4
        I hope we didn't lose any of our precious few regulars due to the huge downtime.



        What should Worker I do??
        - Head down to EotS to help with Deer camp?
        - Head over to Wines to start road to Vox?
        - Improve road network between cities?

        AC has founded yet another wonder - The Great Lighthouse this time. They're running away with this.

        Banana granted the Open Borders, so SpineBreaker is heading home!

        Comment


        • #5
          I hope so, too, HM. I'd send Worker I over to Wines, thoug mindful of their possession of horse archers. Maybe even mine that hill while he's there.
          Solomwi is very wise. - Imran Siddiqui

          Comment


          • #6
            Jesus H. Christ, that's a lotta (nice) wonders they've built. They're gonna be a freaking monster. Nice monster, good monster. Good smeagol always helps.

            Ahem.

            Worker I - obviously I'd like to hear Blake's thoughts, but mining the hill E of Wines isn't a bad idea at all, IMO.

            -Arrian, still here.
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              I'll load the save up later and take a good look.

              Comment


              • #8
                Maybe not...

                I can't get past locked assets.

                Thug - Run away! The skirmisher can wipe the barb out.

                Worker 1: Hmmm.

                I believe we do need that Deer health (if we do, then go ahead and build the camp).

                Comment


                • #9
                  Re: Turn 95, 525BC

                  Turn 95, 525BC

                  Units

                  Warriors
                  Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3-2
                  Thug: 1.0/2, 0/2 Exp. Move 8

                  Skirmishers
                  Cantona: 4/4 0/2 Exp. Fort
                  Schumacher: 4/4 0/2 Exp. Fort
                  Toronto FC: Fort (Wines)
                  Nash: Fort (Taz)

                  Axemen

                  Stack I - Move 4
                  Brashear:
                  Domi:
                  Stevens:
                  Redick:

                  Laraque: Fort
                  McTavish: Fort
                  Pronger: Fort

                  Catapults
                  Pfeiffer: Fort (Wines)
                  Halle: Move 3-6
                  New: Move 2-2

                  Scouts
                  Clarke: Move 1-7

                  Workers
                  Worker I: Move 1-3
                  Worker II: Chop (1 turn)

                  Science

                  Current (38/turn +8?): Monarchy 252/429 (4 turns)


                  Cities

                  Eye of the Storm (Size 5)
                  WF: 1, 44, 74, 7, 78
                  Growth (2/turn): 12/30 (9 turns)
                  Production (9/turn +2): Catapult complete, start Skirmisher (2 turns)

                  Winestrom (Size 4)
                  WF: 1, 2, 7, ? (growth)
                  Growth (3/turn): 0/28 (? turns)
                  Production (3/turn): Spear (33/35) (1 turn)
                  In Queue: Library (3/90)

                  Taz City (Size 2)
                  WF: 41, 3 (same)
                  Growth (4/turn): 21/24 (1 turn)
                  Production (1/turn): Catapult complete, start Skirmisher

                  Comment

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