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Turn 68, 1320BC

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  • #16
    1320BC: Cantona is 4 of Winestrom, having crossed the river last turn. Options include returning to Winestrom (6), moving to the desert hill (7), or moving to Worker II's tile (78), where the FP2 settler will also reach this turn.

    3 turns remaining on Axe.

    1280BC:
    Vox's turn: could move Archer to 69 of Winestrom (likely). If any other units were to join an attack on Winestrom on the same turn, they would have to enter our field of view this turn.

    FP2 is founded after moving the settler 8. If Cantona moved into Winestrom, then he can only move 4 across the river again and could not reach the hill or further. If he only moved to the desert hill, he can respond to either city.

    2 turns remaining on Axe.

    1240BC:
    Vox's turn: could move Archer to 6 of Winestrom

    If Vox makes this move then we need to either have Cantona in the city, move him into the city, or rush the build. (Does rushing at this point gives us the unit in time for Vox's turn, as they come before us in the order?)

    1 turn remaining on Axe.

    1200BC:
    Vox's turn: could attack Winestrom

    Axe moves 9 out of EotS, across the river.

    1160BC:
    Axe moves 93, 98, or just 9 (on the hill)

    1120BC:
    Axe could be in Winestrom, FP2.



    So, do we want to entice them to move closer? (Leave Winestrom ungarrisoned this turn.) Or do we want to move Cantona back in now to make it un-enticing? The problem with moving back in now is that then FP2 is completely undefended until the Axe arrives, or two turns after we rush, whenever that is.

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    • #17
      Basically every archer we can "murder" out in the open is one less archer we'll encouter forted in The Voice. So we want to entice Vox to send archers forward into our land...and then kill them on the flatlands.

      So I'd sugest one alteration to the plan outlined above; move Cantona 9, and not 4. They will not be able to see Cantona when they get the turn, so they are more likely to move their archer towards.
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

      Comment


      • #18
        Originally posted by Krill
        Basically every archer we can "murder" out in the open is one less archer we'll encouter forted in The Voice. So we want to entice Vox to send archers forward into our land...and then kill them on the flatlands.
        This I understand.

        Originally posted by Krill
        So I'd sugest one alteration to the plan outlined above; move Cantona 9, and not 4. They will not be able to see Cantona when they get the turn, so they are more likely to move their archer towards.
        This I do not - please explain.

        Please do not interpret the turn outline above as a "plan" - I was just trying to show our options over time. I am not suggesting moving Cantona 4 - we did last turn. Move 9 to just above the city? And how are they not able to see it, if as Dom said, they can see Wines just fine. I am quite confused, sorry.

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        • #19
          sorry, meant 6.

          I'm hesitant to actually follow through with what I wrote; does anyone know where the other Voxian archers are?
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #20
            Well here's how rushing / unit completion works. Once a unit is complete, you hit end turn and the unit pops up in your city, just like that. I'd really like to get a unit on 6 of Wines because having hostile units next to cities sucks, if we rush the skirmisher then it will be able to get on the hill.

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            • #21
              Originally posted by Blake
              I'd really like to get a unit on 6 of Wines because having hostile units next to cities sucks, if we rush the skirmisher then it will be able to get on the hill.
              So you'd rather defend the hill at worse odds (I assume) than defend the city?

              I'm leaning towards rushing the Skirmisher this turn at the moment, folks - convince me otherwise if you don't agree.

              Comment


              • #22
                FWIW I say rush the Skirmisher. If we need a name, call it Schumacher.

                Comment


                • #23
                  Name the Axes after driving legends...Schumacher, Hill, Hill, Prost, Clarkson
                  Name Skirms after footballers...Beckenbauer, De Stefano, Pelé
                  Name Cats after American sports stars? Not that I know any...
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

                  Comment


                  • #24
                    And as for rush no or next turn, I'm not really fussed; the trade off isn't that great.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #25
                      Re: Turn 68, 1320BC

                      Turn 68, 1320BC

                      Units

                      Warriors
                      Spinebreaker: 2/2 8/10 Exp (W2). Moved 6
                      Thug: 2/2, 0/2 Exp. Forted (EotS)

                      Skirmishers
                      Zidane: 4/4, 0/2 Exp Forted (Choke)
                      Materazzi: 4/4, 0/2 Exp. Forted (Choke)
                      Beckham: 4/4, 0/2 Exp. Forted (Choke)
                      Cantona: 4/4 0/2 Exp. Moved 7, Fort

                      Worker I: Cottage (1 turn)
                      Worker II: Road (2 turns)

                      Settler: Moved 998


                      Science
                      Current (23/turn +?): Mathematics (120/357) (9 turns)
                      Polytheism 134/143

                      Cities

                      Eye of the Storm (Size 5)
                      WF: 1, 44, 74, 7, 78 (same)
                      Growth (-/turn): 0/30
                      Production (13/turn): Settler complete, Start Axe (0/35)

                      Winestrom (Size 2)
                      WF: 2, 4 (same)
                      Growth (5/turn): 10/24 (3 turns)
                      Production (1/turn): Skirmisher whipped (25/25) (1 turn)

                      Comment


                      • #26
                        Originally posted by Hot Mustard


                        So you'd rather defend the hill at worse odds (I assume) than defend the city?

                        I'm leaning towards rushing the Skirmisher this turn at the moment, folks - convince me otherwise if you don't agree.
                        Vox are not going to attack the city or the hill, they'll just sit there and be annoying, getting to strength 5.25 with fortify

                        Both are equal defense - on the hill we have +25/+25, in the city we have +50.

                        In both cases the Skirmisher will be strength 6, which gives a strength 3 archer um... NO CHANCE IN HELL. That's why Vox isn't going to attack. They'll probably move as far as they can go on defensive terrain and then fortify, but they might also try and move onto the flats and beat the odds...

                        In either case there's no harm with us getting up on the hill, the defensive odds are the same and it forces Vox to either halt their advance, or become vulnerable to counter-attack.

                        Comment


                        • #27
                          You probably know US sports figures than I know "footballers".

                          Comment


                          • #28
                            Babe Ruth is about the only one I know of and that's only from films...
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

                            Comment


                            • #29
                              Originally posted by Krill
                              Babe Ruth is about the only one I know of and that's only from films...
                              Lance Armstrong, Muhammad Ali, Tiger Woods, Pete Sampras?

                              Come on, I knew about half the football names, and my experience is limited to about half a dozen world cup games.

                              Comment


                              • #30
                                I can chip in with plenty of baseball names...

                                The first that springs to mind is Vlad the Impaler (Vladimir Guerrero, right fielder for the Angels).

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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