1320BC: Cantona is 4 of Winestrom, having crossed the river last turn. Options include returning to Winestrom (6), moving to the desert hill (7), or moving to Worker II's tile (78), where the FP2 settler will also reach this turn.
3 turns remaining on Axe.
1280BC:
Vox's turn: could move Archer to 69 of Winestrom (likely). If any other units were to join an attack on Winestrom on the same turn, they would have to enter our field of view this turn.
FP2 is founded after moving the settler 8. If Cantona moved into Winestrom, then he can only move 4 across the river again and could not reach the hill or further. If he only moved to the desert hill, he can respond to either city.
2 turns remaining on Axe.
1240BC:
Vox's turn: could move Archer to 6 of Winestrom
If Vox makes this move then we need to either have Cantona in the city, move him into the city, or rush the build. (Does rushing at this point gives us the unit in time for Vox's turn, as they come before us in the order?)
1 turn remaining on Axe.
1200BC:
Vox's turn: could attack Winestrom
Axe moves 9 out of EotS, across the river.
1160BC:
Axe moves 93, 98, or just 9 (on the hill)
1120BC:
Axe could be in Winestrom, FP2.
So, do we want to entice them to move closer? (Leave Winestrom ungarrisoned this turn.) Or do we want to move Cantona back in now to make it un-enticing? The problem with moving back in now is that then FP2 is completely undefended until the Axe arrives, or two turns after we rush, whenever that is.
3 turns remaining on Axe.
1280BC:
Vox's turn: could move Archer to 69 of Winestrom (likely). If any other units were to join an attack on Winestrom on the same turn, they would have to enter our field of view this turn.
FP2 is founded after moving the settler 8. If Cantona moved into Winestrom, then he can only move 4 across the river again and could not reach the hill or further. If he only moved to the desert hill, he can respond to either city.
2 turns remaining on Axe.
1240BC:
Vox's turn: could move Archer to 6 of Winestrom
If Vox makes this move then we need to either have Cantona in the city, move him into the city, or rush the build. (Does rushing at this point gives us the unit in time for Vox's turn, as they come before us in the order?)
1 turn remaining on Axe.
1200BC:
Vox's turn: could attack Winestrom
Axe moves 9 out of EotS, across the river.
1160BC:
Axe moves 93, 98, or just 9 (on the hill)
1120BC:
Axe could be in Winestrom, FP2.
So, do we want to entice them to move closer? (Leave Winestrom ungarrisoned this turn.) Or do we want to move Cantona back in now to make it un-enticing? The problem with moving back in now is that then FP2 is completely undefended until the Axe arrives, or two turns after we rush, whenever that is.
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