No whip until granary.
Let me explain.
At size 5 working the mines, we produce 12hpt. Growing while working the sheep we produce 5hpt. It takes just over 4 turns to generate 30 hammers (with the "lost" 7hpt), it takes somewhat more than 4 turns to grow 1 pop - about 7 turns. So by not whipping we get nearly ~40% more production.
Ie producing over 7 turns: 84h
Produce + whip 1 pop over 7 turns: 65h [and there is unhappiness too]
It gets worse whipping 2 pop because we are working lower yield tiles (no sheep), or growing much slower (sheep).
I experimented with a build where we grow to size 5 faster and chop the settler (so only building 1 skirmisher) and then a worker (non-pop) and that does actually work out quite well.
I believe that 2 workers will be enough. This is especially true if we found Wines then Furs, since Furs requires zero additional investment. Our worker pair can build the 4 cottages at EotS (which only takes 10 turns between them) and then move on to improving wines, after wines they can move on to the next floodplains city. I'm not seeing a need for a 3rd worker - like since it takes 10 turns to fully improve a size-4 city, and 10 turns to train a settler, the workers will very nearly keep up. In fact since workers can produce 2 improvements in 5 turns they build improvements faster than the new cities can grow to work them. So 2 workers is enough (especially if we get the 2nd worker very fast),
Wines I think should grow straight to size 4 then have something whipped in (I would prefer Granary for nearly +100% production), altough of course it should have production adding to a skirmisher and it would be fine to whip it at any time if needed.
Furs is a nice city because once founded it keeps the barbs down there under control and can go straight to whatever we need, it's just hammers on tap. Also it allows EotS to work another Floodplain Cottage so it's really a VERY profitable city - probably more profitable than the second floodplain site.
Let me explain.
At size 5 working the mines, we produce 12hpt. Growing while working the sheep we produce 5hpt. It takes just over 4 turns to generate 30 hammers (with the "lost" 7hpt), it takes somewhat more than 4 turns to grow 1 pop - about 7 turns. So by not whipping we get nearly ~40% more production.
Ie producing over 7 turns: 84h
Produce + whip 1 pop over 7 turns: 65h [and there is unhappiness too]
It gets worse whipping 2 pop because we are working lower yield tiles (no sheep), or growing much slower (sheep).
I experimented with a build where we grow to size 5 faster and chop the settler (so only building 1 skirmisher) and then a worker (non-pop) and that does actually work out quite well.
I believe that 2 workers will be enough. This is especially true if we found Wines then Furs, since Furs requires zero additional investment. Our worker pair can build the 4 cottages at EotS (which only takes 10 turns between them) and then move on to improving wines, after wines they can move on to the next floodplains city. I'm not seeing a need for a 3rd worker - like since it takes 10 turns to fully improve a size-4 city, and 10 turns to train a settler, the workers will very nearly keep up. In fact since workers can produce 2 improvements in 5 turns they build improvements faster than the new cities can grow to work them. So 2 workers is enough (especially if we get the 2nd worker very fast),
Wines I think should grow straight to size 4 then have something whipped in (I would prefer Granary for nearly +100% production), altough of course it should have production adding to a skirmisher and it would be fine to whip it at any time if needed.
Furs is a nice city because once founded it keeps the barbs down there under control and can go straight to whatever we need, it's just hammers on tap. Also it allows EotS to work another Floodplain Cottage so it's really a VERY profitable city - probably more profitable than the second floodplain site.
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