You're right Vel... but still, a worker immediately after the settler seems too much risk for me. I much prefer this order:
finish skirm - settler - skirm - worker - axe,
or even
finish skirm - settler - skirm - skirm- worker - axe
The thing is, one of these days we're also going to start seeing barbs. Even if a warrior defends city #2, we need to have skirms pressuring Vox...
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What can Vox do? (might as well start a new thread on this one )
Looks to me like they've got little options. They need to go for BW, then AH and IW. Or they go for construction asap (resourceless cats). Or, they somehow pour everything into production, without much research.
Further, either they wait in their city, or they somehow try to disrupt us. Personally, I think they'll try the latter... which means we need to scare them with enough skirms (but not too much either). If going for settler+worker, we'll be vulnerable for a while, we can't have pillagers /chokers.
DeepO
finish skirm - settler - skirm - worker - axe,
or even
finish skirm - settler - skirm - skirm- worker - axe
The thing is, one of these days we're also going to start seeing barbs. Even if a warrior defends city #2, we need to have skirms pressuring Vox...
-----------
What can Vox do? (might as well start a new thread on this one )
Looks to me like they've got little options. They need to go for BW, then AH and IW. Or they go for construction asap (resourceless cats). Or, they somehow pour everything into production, without much research.
Further, either they wait in their city, or they somehow try to disrupt us. Personally, I think they'll try the latter... which means we need to scare them with enough skirms (but not too much either). If going for settler+worker, we'll be vulnerable for a while, we can't have pillagers /chokers.
DeepO
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