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  • #16
    Whipping settlers in Atlantis

    I ran a couple of test scenarios to see what sort of production I could make with the whip and compares it to the current rate of building (which is approx 19 turns for a settler and an axeman). After playing around with WorldBuilder a little, I gave myself a size 4 city with improved corn, rice, stone and also had riverside bananas and dyes. Just to liven things up I mined a plains hill and farmed the bananas and dyes.

    The city was given a granary and was at 20 food (growth at 42) - which is means that it has just grown from size 3. Normal happiness rules apply so I cannot grow to size 5 (4 with whip unhappiness).

    I also set myself the objective of never using the rice tile, thus indication that the tile is free to be used by a fictional second city

    Along the way I gave myself enough techs to allow me to research Civil Service. This was just to give an indication of the amount of beakers I was generating.

    Each test ran for 100 turns

    City output is measured as food surplus/hammers/tile commerce.

    Test 1

    Here I will restrict myself to using the 5/0/0 (corn), 1/4/0 (stone), 3/0/1 (banana) and 2/1/0 grassland wood.

    Just one small cheat however, because I will use the rice tile (4/0/0) for a few turns at the beginning to get the settler into the whip range

    Turn 0: Total city output 7/5/2 building settler
    Turn 5: Whip settler (city output 4/5/1) - finishes with 159/150
    Turn 6: Settler built. Start axeman
    At size 3, a work a forest tile (2/1/0) to complete the axemen before reaching size 4 (unhappiness)
    Turn 14: Axeman complete. Start settler. Switch from forest to banana tile
    Turn 19 or 20: Temporary switch to Axeman to allow growth to size 4
    Turn 21: Whip settler
    Turn 22.: Settler built. Continue axeman
    Now I follow the simple rule of working the tiles in the following order

    Corn, Stone, Bananas, another tile producing any combination of 3 hammers or food. Any time that I am one turn away from size 4 unhappiness, I will be building a settler, otherwise I will build an axeman. Settlers will be whipped as soon as they can be subject to their being no unhappiness at the time of the whip

    The settlers and axemen continue to arrive at the following times

    Axe 2: Turn 30
    Settler 3: Turn 38
    Axe 3: Turn 45
    Settler 4: Turn 53
    Axe 4: Turn 67
    Settler 5: Turn 68
    Axe 5: Turn 76
    Settler 6: Turn 84
    Axe 6: Turn 98
    Settler 7: Turn 99

    And, for completeness, I have 1297 beakers invested in Civil Service.

    Compare this with simply building settlers and axes naturally, I have two more settlers and one more axemen. The whipping option is therefore a lot faster than not whipping.

    Test 2

    Here I wanted to demonstrate that the 1/4/0 was actually overrated but to do this I needed to have a farmed banana tile (4/0/1). To help me a little more, I also used the dyes.

    Basically, the same rules apply here as did in Test 1, although the tile selection differed. The order of importance was

    When building axe: Corn (5/0/0), Bananas (4/0/1) and Dyes (3/0/3)
    When building settler: Work stone ahead of dyes or bananas.

    Apart from the first few turns, the choice of the fourth tile is unimportant because we never work it. The minute we grow to size 4, the settler is whipped.

    The one important thing to note here is that we do not manage to build up axemen until after the second settler is whipped. While building the axeman, we are generating only 1 hammer so all of its production comes from whip overflow. I could have managed this by leaving the whip for the first settler to be a little later (ie whip at 96/150 rather than 60/150) but I didn't

    Builds are completed as follows

    Settlers : Turns 5, 21,36,51,66,81,96
    Axes: Turns 22,37,52,67,82,97

    So we have as many settlers and axes as Test 1 but they arrive a little early. If you try this scenario out, you'll notice that settlers get whipped at 99/150. With the 90 hammers from the whip and the 9 hammers from the city after the whip, the overflow is 48h - almost enough to build an axeman in one turn.

    The other thing to notice here is that beaker investment in CS is 1398 (almost 8% more than in Test 1).

    Either way, with all the food available, whipping is best option we have.

    When I say things like "whipping is better than not whipping", this is not intended to be a blanket statement. There are times when a city gains very little from whipping. However, it is my view that an average city with poor food (ie not much whip potential) will develop much more slowly than one with lots of food. For example, the monument in Port Ruby will take just half the time to complete by working the rice tile than by working the mine. Strategic sites aside, food is something that is always the most important need of the city.

    If you've got lots of food, there is little that the city cannot do. With only production, tiles, there is little that it can do

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    • #17
      I'm not sure I can make out from the screenshot, where the barbarian city is located.

      In relation to the bananas, where is it?

      Comment


      • #18
        I agree strongly with Couerdelion,site A+ with the Pigs in the radius is much better for both itself and the empire as a whole even if Barb city works the Clams.

        I do agree with Fed1943 though that a barb city froming to our SE is great news. (Provided of course that we capture it once it reaches size 2 and not the dastardy English)
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

        Comment


        • #19
          Couer - can you post a screenshot of exactly where your A+ site is please?
          I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

          Comment


          • #20
            I suppose the A+ site is the pigs site I posted a screenie and

            first proposed by Coeur. IMHO, clam mark the big difference.

            About "test I" : very interesting and true; but, it is not Atlantis

            present condition, conversely a possible future one, by two reasons,

            bananas not farmed (workers time) and city food box still far of

            next grow. If "enough" settlers/workers follow is the way to go.

            Good work. Registered.

            Best regards,

            Comment


            • #21
              Originally posted by fed1943
              I suppose the A+ site is the pigs site I posted a screenie and
              Correct

              Originally posted by fed1943

              bananas not farmed (workers time) and city food box still far of next grow.
              Food in Atlantis is 30/39. Build Axeman for two turns working bananas, corn and stone and will grow to 20/42.

              The first option used an unfarmed bananas tile and was still churning out an axeman and a settler every 16 turns or less.

              Farming the bananas will only take four or five turns.

              Comment


              • #22
                Originally posted by fed1943
                I suppose the A+ site is the pigs site I posted a screenie and
                Sorry for seeming dense - but is this where you are proposing?

                I am not arguing about the placement - but just want to be sure in my own head..........

                Attached Files
                I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                Comment


                • #23
                  That's the site. Out on the hill overlooking the bay.

                  I have to start planning for my retirement home

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                  • #24
                    With the breeze coming from over the piggery - I would look for another place to retire........

                    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                    Comment


                    • #25
                      Originally posted by Nugog
                      With the breeze coming from over the piggery - I would look for another place to retire........

                      That's 50 miles away!!!

                      The predominant smell will be fried bacon (naturally cured)

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                      • #26
                        Smell of dyes shall be worse, but I must spare my time for all cities.

                        Please, keep noses paying attention to clam's smell.

                        Best regards,

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