Paddyton
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Turn Chat #12:1150BC-895BC (Turns 115 - 127)
Played: 9/06/06 8.30 - 12.00 GMT
1150BC Save
895BC Save
Turnplayer : Paddy the Scot (Vice President)
Scribe: FeMme (log) and FeMme (screens)
*** log ***
1150BC
- All is fine so end turn
1120BC
- German settler moves NW out of Hamburg
- Barbarian spotted near Paddyton
- Splinter moves 9 (heading for a hill vantage point)
- Chopper fortifies around the industrious Sleepy who continues his road to Paddyton
- Little Jim fortifies on hill nearby, he needs to recover his strength
- Compo is promoted to Combat 2 and fortifies outside Paddyton
- Bill the Lion Eater is called out of an early retirement and sent on a scouting mission towards to German capital, he moves 2-3
1090BC
- Bill moves 3
- Splinter moves 8
- The workforce in Apolyton is moved from the iron to the wine for 1 turn in the hope of gaining some much needed commerce to fund our scientists
1060BC
- Our scribes inform us that Kublai Khan has completed Stonehenge
- Workforce is changed back to the iron for maximum production
- Our axeman is completed and work begins on a new one, he is named Arthur and gets a Combat 1 promotion
- Splinter fortifies
- Bill moves 8 to waylay a barbar on his way to our capital
1030BC
- Munich is built NE of Apolyton, right on our border
- Bill heads South again, 1, when barbar side-steps him and moves to Hamburg instead
- It is decided to send Splinter north to chase barbars, he moves 8
- Sleepy moves 7 and begins to road the lovely cow covered grassland
- Chopper follows 7
- Compo moves 2
1000BC
- Paddyton's cultural borders expand and Robin is victorious against another barbar
- Compo moves 8
- Splinter moves 9
- Chopper moves 7 to uncover some fog
- Bill moves 2 and spots a barbar 1 tile away
985BC
- Our wisemen receive a scroll proclaiming Germany as the most powerful nation while Concordia is 4th and Mongolia is a mere 5th on the power scales (food for thought......)
- Bill the Lioneater is victorious, woohoo, and receives his Woodsmen II promotion (he fortifies in the forest until he is healed)
- Compo moves 7
- Splinter fortifies
- Chopper moves 4
- Little John is fully healed so moves 2
970BC
- A new axeman is built in Apolyton and work now begins on a settler
- We name him Thomas but cannot decide what promotion to give him so he moves 7-7 without it
- Little John also moves 7-7
- Sleepy moves 9 and then roads
- Compo fortifies, trying to lure a barbar into attacking him to get a promo
- Chopper moves 2 and faces a barbar archer
- Splinter moves 6 heading for a fight with yet another barbar
955BC
- Little John moves 9 to defend Sleepy
- Chopper moves 1
- Splinter attacks barbar 8 and wins
- Thomas is given Combat 1 and moves 7-4 towards tundra city site
- Bill, having healed, moves 2
- Compo moves 7 when barbar side-steps him headed for Paddyton
940BC
- Bill moves 2
- Compo moves 7
- Sam is brought out of his fortified stance and moves 9 looking for some easy promotions
- Splinter takes Shock promotion and moves 9 into forest, ready to heal next turn
- Chopper continues his fog-busting mission and moves 7
- Little John skips turn
- Thomas moves 4
925BC
- Chopper moves 7 and finds a barbar city, right next to our banana plantation, how dare they!
- Thomas moves 4, headed towards barbar city
- Little John moves 1-7, headed for the barbar city (which might soon be our 3rd or 4th city)
- Sleepy moves 8 and roads through horse breeding grounds
- Splinter fortifies
- Sam moves 1, heading back to defend the capital
- Compo moves 9
- Bill moves 2-2 through some forest but spots a barbar 1 tile away
- Arthur is moved out of Aployton, 7-7
910BC
- A jungle matures N of Paddyton, great more jungle, just we need!
- NEWS FLASH: War veteran Bill the Lion Eater is killed in action on a recon mission to Germany by a vicious band of barbarians. He was a good man and he served his country well. Rest in peace Bill. Concordia mourns your passing.
- Meanwhile, Arthur moves 7 and fortifies on our marble
- Thomas moves 7
- Little John moves 1
- Sam moves 2
- Compo moves 8
- Chopper moves 7
- Our accountants inform us of a favourable turn in the money markets, we are now losing only 2C/turn instead of 3
895BC
- Barbar threatens Sleepy so Robin is commanded to attack out of Paddyton leaving our city undefended, thankfully he is victorious
- Chopper moves 3
- Little John moves 1
- Thomas moves 4
- Sam moves 2
- Compo moves 8
Turn ended as further discussion is needed regarding new city location, barbarian city and a possible change in research.
I will post some pics later, time for a little kip before footy!
Edit:
*** screens ***Last edited by FeMme; June 11, 2006, 02:24.Artificial Intelligence is no match for Natural Stupidity.
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Artificial Intelligence is no match for Natural Stupidity.
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Artificial Intelligence is no match for Natural Stupidity.
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895BC Borders of New Mongol city
Last edited by FeMme; June 12, 2006, 17:12.Artificial Intelligence is no match for Natural Stupidity.
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Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
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Last edited by FeMme; June 10, 2006, 11:56.Artificial Intelligence is no match for Natural Stupidity.
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Artificial Intelligence is no match for Natural Stupidity.
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Turnchat #13 895 BC - 805 BC (Turns 127 - 134)
Played: 06/06/11 16.00 - 18.00 GMT
Turnplayer : Paddy the Scot (Vice President)
Scribe: Zoid
***log***
895BC
- Arthur moves 77
-Turn ended
880BC
-Robin moves into Paddyton and fortifies to defend from barb warrior
-Sleepy builds a pasture for the horsies
-Chopper fortifies
-Thomas and Little Jim moves 7
-Sam moves into Apolyton and fortifies.
-Arthur moves 9-8 to Sleepy
-Robin beats barb warrior
-Turn ended
865BC
-Splinter moves 8
-Thomas and Little Jim continues NW
-Compo moves 3
- At this point we enter into a rather lengthy debate about workforce changes in Paddyton. After much contemplating and debating the workforce is changed to the horsies and the silk (1 and 3-6 of Paddyton respectively)
-Turn ended
850BC
-Arthur moves 3-3
-Splinter continues north towards Site A
- Thomas moves 3
- Little Jim moves 2
-Compo moves 3
-Turn ended
835BC
-Settler built in Apolyton
-Swordsmen are started
-Settler moves to Paddyton
-Arthur moves 7-7
-Splinter moves north still
-Mongolian border expands rapidly
-New mongolian town found at Site A!!
-Little Jim moves 2
-Thomas moves 3
-Turn ended
820BC
-Splinter moves 7
-Compo moves 3
-Thomas moves 2
-Lil Jim moves 9
-Arthur moves 9-8
-Settler arrives at Paddyton
-Turn ended
805BC
-At this point an even bigger argument erupts about the placement of our third city. The debate rages on for a good while until Vice-President Paddy decides to end the chat and take the question to the people!
***Chat ends***
The unwelcome mongol city:I love being beaten by women - Lorizael
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Turn Chat #14:805BC-640BC (Turns 134-145)
Played: 13/06/06 16.00 - 20.00 GMT
805BC Save
640BC Save
Turnplayer : Metaliturtle
Scribe: RobWorham (log) and RobWorham (screens)
*** Log ***
805BC
- Little Jim moves 8 towards barbar city.
- Chopper stays fortified.
- Thomas moves 3 looking for barbarians.
- Splinter moves 8 to secure hill and keep an eye on Kublai.
- Compo moves 9 to check out Mongol borders.
- Settler moves 9-9 towards new city site.
- Arthur moves 2-1 on highway patrol.
- Population in Paddyton moved from 3-6 to 3 to boost slow growth.
790BC
- Barbarian archer leaves barbar city and heads towards Concordia. Barbarian warrior approaches Paddyton from NW. Barbarian warrior approaches southern Hamburg border.
- LJ fortifies
- Thomas moves 9
- Arthur moves 8
- Compo moves 6 onto hill for panoramic views of Mongol borders.
- Splinter fortifies on hill.
- Settler moves 9-6
- Sleepy completes horse pasture, moves 6 and begins road.
775BC
- Barbarian city archer attacks Little Jim and dies. Jim is left at 2.0/3. Barbarian warriors north and south of Hamburg. Paddyton barbar warrior closes towards border.
- Apolyton trains City Raider I Swordsman named Fang and starts training up another Swordsman. Fang sprints up highway 7-7, eager to enter the fray.
- Thomas moves 9
- Arthur moves 9 to defend Paddyton
- Compo moves 9
- Settler moves 6 onto city site.
- Open talks with Kublai - He has 4 cities - Karakorum, Beshbalik, Turfan and Ning-hsia.
- Open talks with Frederick - He has 3 cities - Berlin, Hamburg and Munich.
760BC
- New barbarian archer spotted south-west of Apolyton. New barbarian archer spotted south-east of Splinter. Barbarian warriors close in on Hamburg. Barbarian warrior closes in on Paddyton.
- Thomas moves 8
- Arthur moves 9-8 and attacks barbarian warrior. He wins at 4.4/5
- Fang moves 7-7 up highway.
- Compo moves 1 back to hill.
- Iron Tusks founded and barracks started straight away.
745BC
- Second barbarian archer spotted south of Apolyton heading towards Hamburg. Barbarian archer closes in on Iron Tusks.
- Compo moves 2 back towards Iron Tusks.
- Arthur promotes to Woodsman I and fortifies.
- Fang move 7-7 again.
- Thomas moves 3-3.
- Sam moves 2 onto Iron and fortifies.
- Sleepy starts Concordia's first cottage!!!
730BC
- Barbarian archer attacks Iron Tusks but Splinter beheads them and survives at 4.8/5. Barbarian archer approaches Sam and Iron mine.
- Compo moves 2 to bolster Iron Tusks defence.
- Fang moves 4
- Thomas moves 3-3 to back up Apolyton defences.
715BC
- Barbarian archer attacks Sam but is easily killed - Sam unhurt!! Barbarian archer closes in on Hamburg. New barbarian warriors approach Apolyton from south-west and Paddyton from north west.
- Apolyton trains City Raider I Swordsman named Black Bart who moves 7-7, hot in pursuit of Fang. New Swordsman started in Apolyton.
- Thomas moves 7-7 back on highway patrol.
- Compo moves 4, back on hunting duties.
- Fang moves 7.
700BC
- Alphabet discovered by Concordian scientists Work immediately started on secrets of Fishing.
- Mongol settler and archer spotted leaving Mongolia north-west of Iron Tusks!!
- Barbarian warrior closes in on Arthur.
- Black Bart moves 7-7.
- Fang moves 4.
- Thomas moves 3-3.
- Compo moves 7.
- Open talks with Frederick and after some haggling make first tech trade. We give Fred Pottery and Writing - He gives us Mysticism, Fishing and Masonry!!!
- Concordian scientists start researching Mathematics.
685BC
- First barbarian Axeman closes in on Iron Tusks. Barbarian warrior sidesteps Arthur and closes in on Paddyton. Barbarian archer closes in on Paddyton horse pasture! Barbarian warrior closes in on Sam and iron mine again.
- Granary completed in Paddyton. Work begins on Concordia's second worker.
- Black Bart moves 7-9.
- Fang fortifies completing blockade.
- Thomas moves 3-1 to try to tempt barbarian.
- Compo spots three Mongoloan chariots and one mongolian archer running escort to Mongolian settler. and moves 3.
- Arthur attacks barbarian warrior and survives at 4.0/5.
- Science rate reduced to 80% to compensate for rapidly falling treasury.
670BC
- Barbarian warrior attacks Sam and loses. Sam unhurt, promotes to Drill I and fortifies. Barbarian axeman closes in on Iron Tusks.
- Barbarian archer attacks Black Bart and loses. BB survives unhurt, gains City raider II promotion and moves 1-7. BB spots barbarian axeman south-west.
- Mongol settler party continues south-west.
- Compo moves 6 back into Iron Tusks.
- Thomas moves 9 back into Apolyton.
- Arthur moves 1 back into Paddyton.
655BC
- Barbarian Axeman attacks Iron Tuskd and loses. Splinter survives unharmed. Barbarian axeman closes in on Black Bart from south.
- Kublai settles in new town called Old Serai 4-4-4-7 of Iron Tusks.
- Apolyton trains Woodsman I Swordsman called Slash and he moves 7-7. Apolyton starts on new settler.
- Thomas moves 7-7.
- Compo fortifies.
- Black Bart moves 4.
- Arthur heals for one turn.
- Sleepy moves 9.
- Fang moves 6 to back up Black Bart (Nice call TwoSheds
)
640BC
- Barbarian axeman attacks Black Bart and after an epic battle Black Bart kills barbarian and scrapes through at 1.7/6.
- Mongol chariots arrive in Old Serai. Mongol worker and archer spotted north of Iron Tusks.
- Borders of Iron Tusks expand!!!
- Black Bart moves 7.
- Fang moves 4.
- Slash moves 7-7.
- Thomas moves 7 and fortifies.
- Arthur fortifies.
- Sleepy begins chopping first woods.
And so ends live chat #14. Sorry for the delay
Lots to do and so little time
Last edited by RobWorham; June 14, 2006, 16:01.Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
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Apolyton and German Border Towns 640BC
Last edited by RobWorham; June 15, 2006, 21:47.Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
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Paddyton and Barbarian Town 640BC
Last edited by RobWorham; June 15, 2006, 21:47.Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
The BtS Pitboss Team Democracy Game has just started!!!
Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
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North Concordia and Old Serai 640BC
Last edited by RobWorham; June 15, 2006, 21:48.Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
The BtS Pitboss Team Democracy Game has just started!!!
Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
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