Can an admin please top this thread. Many thanks.
OK - February is a good time to see if we can kick this off.
To start with - it has been agreed that the game will be a pitboss game. Information regarding pitboss will be posted below for those who are unfamiliar with the format.
The pitboss game needs a host, and Aro has volunteered to run the game on one of his computers. Thanks Aro!!
The teams: there is another thread here where teams can form and/or declare their intention to play. A post below summarizes the teams. We can accomodate numerous teams - so sign up. May I suggest a minimum number of 3 players per team to cover off absences.
The one thing to keep in mind is that a large team - as used in many pbem demo games - may not work. Pitboss games move at a much quicker pace, and with a smaller team, it will be easier to coordinate input and discuss strategy before someone plays the turn for your team. Just my opinion, and large teams are more than welcome.
The game: a stock civ4 warlords game, starting with the ancient period, and all default conditions and standard victory conditions.
The turn timer: 24 hours. There will be more than one person per team, so this should not be an issue, and should make for a fast-paced and interesting game.
The civs: see discussion below.
Admins: volunteers would be great. Although the host of the game ususally has the most to do. And btw - Aro can also form a team or be on a team and host the game at the same time.
Start date: as soon as we can get the teams together, and civs agreed to.
Other stuff ... and I'm sure there is other stuff ... just post. I have left some spare posts.
OK - February is a good time to see if we can kick this off.
To start with - it has been agreed that the game will be a pitboss game. Information regarding pitboss will be posted below for those who are unfamiliar with the format.
The pitboss game needs a host, and Aro has volunteered to run the game on one of his computers. Thanks Aro!!
The teams: there is another thread here where teams can form and/or declare their intention to play. A post below summarizes the teams. We can accomodate numerous teams - so sign up. May I suggest a minimum number of 3 players per team to cover off absences.
The one thing to keep in mind is that a large team - as used in many pbem demo games - may not work. Pitboss games move at a much quicker pace, and with a smaller team, it will be easier to coordinate input and discuss strategy before someone plays the turn for your team. Just my opinion, and large teams are more than welcome.
The game: a stock civ4 warlords game, starting with the ancient period, and all default conditions and standard victory conditions.
The turn timer: 24 hours. There will be more than one person per team, so this should not be an issue, and should make for a fast-paced and interesting game.
The civs: see discussion below.
Admins: volunteers would be great. Although the host of the game ususally has the most to do. And btw - Aro can also form a team or be on a team and host the game at the same time.
Start date: as soon as we can get the teams together, and civs agreed to.
Other stuff ... and I'm sure there is other stuff ... just post. I have left some spare posts.
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