The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Chat log- Topic of conversation- what to do since Imperio put the knight on the hill, allowing them to see where we were planning to have our army slip in to attack the imperio sod once imperio took out Acre. Ultimately we think that moving the army to the wheat tile is the best option, since they're going to see us anyway, and it lessens the chance of imperio being able to escape from our attack. I don't think we're planning on moving it though till the end of the time with have for the turn however.
Also can we get someone to clear the chat room? Chatzy was having server problems for me.
sunrise from x.x.x.60 joined the chat 4 minutes ago sooooo from x.x.x.229 joined the chat 101 seconds ago sooooo: hi sunrise: hi guys sunrise: ok, moderate potential problem sunrise: stand by for screenshot sunrise: http://img339.imageshack.us/img339/5...enshot0430.jpg Iamjohn: hmm, that would be an issue sooooo: yeah, definitely an issue Iamjohn: I really don't think there's much we can do though sooooo: but what can they do? sooooo: their stack isn't on a road, they can only move it one tile sunrise: see, this is why always war is easier - we just kill the sentry, and they don't know if we have a big stack or a single unit sooooo: i suppose they could just not take Acre sunrise: no, they have no ability to hit us except with knights and the units in Damasscus, and only the later after the Templars die sunrise: but they can withdraw Iamjohn: what happens if they decide to bug out sooooo: and move their stack 1N Iamjohn: go north sunrise: also, we have to cover the workers in case they declare on us sunrise: what are the odds they arent going to see this coming after the boats move and the email? sunrise: about zero? Iamjohn: yeah, I think they definitly arn't trusting atm Iamjohn: what about if they decide to head to Damascus? sooooo: yeah about zero sunrise: wel i just wanted to run by you guys for a reality check to make sure we shouldnt aboty sooooo: let's wait for 8 hours to come up for a plan Iamjohn: I don't think we have a choice imo Iamjohn: unless you see something I don't Iamjohn: just continue on sunrise: actually - the only tile that saves their stack is 1NE, onto the hill, I think sunrise: I should have brought four workers, then they couldnt have escaped sunrise: although we'd have to capture Acre Iamjohn: poor templars could be limping on for awhile if things go wrong... mh from x.x.x.97 joined the chat 3 seconds ago mh: hi Iamjohn: hey sunrise]: hi sunrise: check out the above link MH Iamjohn: look at the screenshot at the top of the chat sunrise: it isnt good sooooo: they can escape how they want if they don't take acre - 4 workers wouldn't make a difference Iamjohn: let's hope they don't take the better part of valor then sunrise: ugh, of course...i wasnt thinking mh: hmm, tricky. If Templars culture is not removed, we can't follow them as quickly as we wanted. The thing is I am not sure the will retreat seeing our stack. We don't have any 2movers and they might feel their stack is better than ours. sunrise: they may also capture our workers Iamjohn: the fact that they arn't fully healed might concern them mh: We could say, we want to make sure Acre is taken. Or we just say "PAL next" and have them wondering. sunrise: so here is my proposal Iamjohn: too much talking is almost as bad as simply admiting that we're going to attack imo sunrise: move the main stack to the staging tile 3E of Acre, move the workers onto the tile they need to road and road, cover the workers with 2 maces we have available, and cover the workers with X units out of our main stack sunrise: for X I recommend a pair of pikes, for 2 maces 2 pikes total, against 1 knight, and 1 musket, 2 maces, 1 longbow, and 2 pikes, all but the knight in Damascus sunrise: actually, since they see us anyways, we can also just move on the wheat tile sunrise: then we dont need to worry about the workers mh: The workers are only exposed in peace times, right? So if they go for them, They would have to declare. sunrise: yes Iamjohn: I suppose sunrise: they have to declare first if they want the workers, and they have to do it this turn mh: True Iamjohn: what units do they have in Damascus? sunrise: mustket, longbow, 2 wounded maces, 2 pikes mh: I would be very surprised if they declare. Iamjohn: I wouldn't put it past them if they decided it was the best option for them *shrug* mh: If it turns out we have to thank Banana for this increased alertness of Imperio, that would really disappoint me. Iamjohn: it does seem an odd coincidence mh: @John: for just two workers? Iamjohn: well to put us more on the defence sooooo: i think t it's fairly natural for them to put a knight on that hill Iamjohn: they're probably concerned about their SOD mh: True, but up to today, they think of us as their trusted allies. sooooo: hey don't need the knight to take acre and they want to get jerusalem Iamjohn: possibly sooooo: mh why do you think banana tipped them off? Iamjohn: I guess the betrayer always suspects betrayal, eh? sunrise: well do you have any preference over Sullla's tile versus the wheat tile Sooooo? mh: Yep. I am in favour of the Wheat tile solution sooooo: probably the wheat is better but may as well wait - we have time left in the turn mh: But move the workers there as well, in case we ned them later mh: yes, lets bring it up in the forums, someone might come up with a whacky idea. "Kill the knigh ans say Oooops" sunrise: do workers captured in a city have movement? Iamjohn: Don't think so mh: then move the knights to Mutal and say "hera are the replacements" sunrise: if so we also need to consider Imperio can capture acre, use the workers to road under the Imperio stack, and then hit us Iamjohn: we're upgrading them to currassiers iirc sooooo: unlikely, they'd have to have 2 workers on the wheat for that to be possible sunrise: just confirming the two workers they will capture in Acre wont have movement Sooooo sooooo: oh, yeah those two. no they don't have movement mh: I repeat, I don't think Imperio will declare on us staright away. sunrise: ok, good mh: If we go for the Wheat, they actually might split their stack and move some more defenders into Damaskus. And we can pick them up separately Iamjohn: I just tested it, they wont' have movement sunrise: well how about then I move everything else, but not the troops in the SW, and one of you guys can make a forum post? sunrise: it is very very late here, and I'd like to get to bed Iamjohn: I'll post the chat log if you want Iamjohn: other then that sounds good to me mh: Sounds good. Good night sunrise. I am about to have breakfast now. Iamjohn: night all sunrise: thanks guys...I'll be back online in a few
chat room cleared. Nice job on the color coding - I have an xls spreadsheet that does it if anyone wants it.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment