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  • Anyone online right now?

    Anyone online right now?

    If so, hop in the chat Ruff made please.

  • #2
    Issue at hand:http://img339.imageshack.us/img339/5...enshot0430.jpg


    Chat log- Topic of conversation- what to do since Imperio put the knight on the hill, allowing them to see where we were planning to have our army slip in to attack the imperio sod once imperio took out Acre. Ultimately we think that moving the army to the wheat tile is the best option, since they're going to see us anyway, and it lessens the chance of imperio being able to escape from our attack. I don't think we're planning on moving it though till the end of the time with have for the turn however.

    Also can we get someone to clear the chat room? Chatzy was having server problems for me.

    sunrise from x.x.x.60 joined the chat 4 minutes ago
    sooooo from x.x.x.229 joined the chat 101 seconds ago
    sooooo: hi
    sunrise: hi guys
    sunrise: ok, moderate potential problem
    sunrise: stand by for screenshot
    sunrise: http://img339.imageshack.us/img339/5...enshot0430.jpg
    Iamjohn: hmm, that would be an issue
    sooooo: yeah, definitely an issue
    Iamjohn: I really don't think there's much we can do though
    sooooo: but what can they do?
    sooooo: their stack isn't on a road, they can only move it one tile
    sunrise: see, this is why always war is easier - we just kill the sentry, and they don't know if we have a big stack or a single unit
    sooooo: i suppose they could just not take Acre
    sunrise: no, they have no ability to hit us except with knights and the units in Damasscus, and only the later after the Templars die
    sunrise: but they can withdraw
    Iamjohn: what happens if they decide to bug out
    sooooo: and move their stack 1N
    Iamjohn: go north
    sunrise: also, we have to cover the workers in case they declare on us
    sunrise: what are the odds they arent going to see this coming after the boats move and the email?
    sunrise: about zero?
    Iamjohn: yeah, I think they definitly arn't trusting atm
    Iamjohn: what about if they decide to head to Damascus?
    sooooo: yeah about zero
    sunrise: wel i just wanted to run by you guys for a reality check to make sure we shouldnt aboty
    sooooo: let's wait for 8 hours to come up for a plan
    Iamjohn: I don't think we have a choice imo
    Iamjohn: unless you see something I don't
    Iamjohn: just continue on
    sunrise: actually - the only tile that saves their stack is 1NE, onto the hill, I think
    sunrise: I should have brought four workers, then they couldnt have escaped
    sunrise: although we'd have to capture Acre
    Iamjohn: poor templars could be limping on for awhile if things go wrong...
    mh from x.x.x.97 joined the chat 3 seconds ago
    mh: hi
    Iamjohn: hey
    sunrise]: hi
    sunrise: check out the above link MH
    Iamjohn: look at the screenshot at the top of the chat
    sunrise: it isnt good
    sooooo: they can escape how they want if they don't take acre - 4 workers wouldn't make a difference
    Iamjohn: let's hope they don't take the better part of valor then
    sunrise: ugh, of course...i wasnt thinking
    mh: hmm, tricky. If Templars culture is not removed, we can't follow them as quickly as we wanted. The thing is I am not sure the will retreat seeing our stack. We don't have any 2movers and they might feel their stack is better than ours.
    sunrise: they may also capture our workers
    Iamjohn: the fact that they arn't fully healed might concern them
    mh: We could say, we want to make sure Acre is taken. Or we just say "PAL next" and have them wondering.
    sunrise: so here is my proposal
    Iamjohn: too much talking is almost as bad as simply admiting that we're going to attack imo
    sunrise: move the main stack to the staging tile 3E of Acre, move the workers onto the tile they need to road and road, cover the workers with 2 maces we have available, and cover the workers with X units out of our main stack
    sunrise: for X I recommend a pair of pikes, for 2 maces 2 pikes total, against 1 knight, and 1 musket, 2 maces, 1 longbow, and 2 pikes, all but the knight in Damascus
    sunrise: actually, since they see us anyways, we can also just move on the wheat tile
    sunrise: then we dont need to worry about the workers
    mh: The workers are only exposed in peace times, right? So if they go for them, They would have to declare.
    sunrise: yes
    Iamjohn: I suppose
    sunrise: they have to declare first if they want the workers, and they have to do it this turn
    mh: True
    Iamjohn: what units do they have in Damascus?
    sunrise: mustket, longbow, 2 wounded maces, 2 pikes
    mh: I would be very surprised if they declare.
    Iamjohn: I wouldn't put it past them if they decided it was the best option for them *shrug*
    mh: If it turns out we have to thank Banana for this increased alertness of Imperio, that would really disappoint me.
    Iamjohn: it does seem an odd coincidence
    mh: @John: for just two workers?
    Iamjohn: well to put us more on the defence
    sooooo: i think t it's fairly natural for them to put a knight on that hill
    Iamjohn: they're probably concerned about their SOD
    mh: True, but up to today, they think of us as their trusted allies.
    sooooo: hey don't need the knight to take acre and they want to get jerusalem
    Iamjohn: possibly
    sooooo: mh why do you think banana tipped them off?
    Iamjohn: I guess the betrayer always suspects betrayal, eh?
    sunrise: well do you have any preference over Sullla's tile versus the wheat tile Sooooo?
    mh: Yep. I am in favour of the Wheat tile solution
    sooooo: probably the wheat is better but may as well wait - we have time left in the turn
    mh: But move the workers there as well, in case we ned them later
    mh: yes, lets bring it up in the forums, someone might come up with a whacky idea. "Kill the knigh ans say Oooops"
    sunrise: do workers captured in a city have movement?
    Iamjohn: Don't think so
    mh: then move the knights to Mutal and say "hera are the replacements"
    sunrise: if so we also need to consider Imperio can capture acre, use the workers to road under the Imperio stack, and then hit us
    Iamjohn: we're upgrading them to currassiers iirc
    sooooo: unlikely, they'd have to have 2 workers on the wheat for that to be possible
    sunrise: just confirming the two workers they will capture in Acre wont have movement Sooooo
    sooooo: oh, yeah those two. no they don't have movement
    mh: I repeat, I don't think Imperio will declare on us staright away.
    sunrise: ok, good
    mh: If we go for the Wheat, they actually might split their stack and move some more defenders into Damaskus. And we can pick them up separately
    Iamjohn: I just tested it, they wont' have movement
    sunrise: well how about then I move everything else, but not the troops in the SW, and one of you guys can make a forum post?
    sunrise: it is very very late here, and I'd like to get to bed
    Iamjohn: I'll post the chat log if you want
    Iamjohn: other then that sounds good to me
    mh: Sounds good. Good night sunrise. I am about to have breakfast now.
    Iamjohn: night all
    sunrise: thanks guys...I'll be back online in a few
    Last edited by Iamjohn; July 22, 2009, 03:40.

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    • #3
      chat room cleared. Nice job on the color coding - I have an xls spreadsheet that does it if anyone wants it.
      Quote: "All Happiness is the release of internal pressure"
      Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
      woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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      • #4
        edit - this is probably better suited for another thread.
        Last edited by T-hawk; July 22, 2009, 13:42.

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