Turn 151
City Report:
*Airstrip 1 - Longbow complete. Spy due in 3, but we can swap to a bank if Banana gives us Banking this turn.
*Pink Dot - Cat complete. Another cat is due in 5.
*China Beach - Knight due in 7. I actually thought this build would be vetoed, so this is good news to me.
*Cape Town - Cat complete. Since Pink is making another cat we can go knight next in Cape Town, due in 2.
*Something Fishy - Cat due in 2.
*Green Acres - Globe Theater due in 8 before chops.
*Mellow Yellow - Courthouse due in 59.
*Saxon the Beach - Barracks due in 2 turns.
*Bluebell Woods - Taj due in 20.
*Red Herring - Library due in 13.
*Upper Burgundy - Granary due in 2.
*Frozen Clams - Granary due in 53.
Worker Report:
*Parsons began roading his grassland forested hill between Pink and Something Fishy.
*Winston, Mustafa, and Eric completed half of the road between Pink Dot and Jericho. The will finish the route next turn.
*I didn't see a task for Syme, so he moved onto the hill with Parsons. He can chop next turn while Parsons finishes the road.
Domestic Military Composition Report:
*Cape Town garrison - 2 elephants, 2 pikes, 1 axe, 4 archers.
*Jericho garrison - 4 maces, 1 elephant, 1 horse archer, 1 pike, 1 medic III chariot.
*Northern army - 2 elephants, 6 maces, 9 catapults.
*Pink Dot garrison - 2 archers.
*Southern army - 4 knights, 1 elephant, 5 horse archers, 2 cats, 1 longbow
Enemy Military Composition Report:
*Cape Town opposing force - 10 strength-8 units, 4 horse archers, 3 pikes, 6 longbows, 1 pike, and 11 cats, 1 galley.
*Pink Dot opposing force - 2 maces, 2 crossbows, 1 horse archer, 1 sword, 3 cats, 3 chariots, 1 spear, 1 Quechua.
*Central garrison - 1 crossbow, 1 axeman.
*Constantinople garrison - 1 mace, 1 crossbow, 3 longbows, 1 cat, 1 Quechua.
Military Action Report:
*The longbow produced by Airstrip 1 is hanging out on the grassland hill between A1 and Red Herring. It can cover either city from that tile. If Imperio makes peace we'll move the unit forward and put it on one of Templars hills.
*Charismatic is safely inside Jericho!![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
*Our Jericho garrison is a little too strong right now. In two turns when the wounded mace and HA are healed they'll join the offensive stacks and the medic III chariot will move to the Pink Dot area.
*Parsons and Syme are being covered by a knight and horse archer, in case Templars try to get clever with their three chariots. The rest of our Pink Dot units are stacked together and hidden from the Templars.
*Screenshot of the Templar units around Pink Dot:
Spy Report:
*No spies![Frown](https://apolyton.net/core/images/smilies/frown.gif)
Questions and notes:
*Imperio took over the disputed tile between Cape Town and Chichen![Frown](https://apolyton.net/core/images/smilies/frown.gif)
*We should offer Banana the money we owe them this turn.
*Seven turns until the next GP.
*The two cats produced this turn and the two currently under construction will fully repair our losses at Jericho.
City Report:
*Airstrip 1 - Longbow complete. Spy due in 3, but we can swap to a bank if Banana gives us Banking this turn.
*Pink Dot - Cat complete. Another cat is due in 5.
*China Beach - Knight due in 7. I actually thought this build would be vetoed, so this is good news to me.
*Cape Town - Cat complete. Since Pink is making another cat we can go knight next in Cape Town, due in 2.
*Something Fishy - Cat due in 2.
*Green Acres - Globe Theater due in 8 before chops.
*Mellow Yellow - Courthouse due in 59.
*Saxon the Beach - Barracks due in 2 turns.
*Bluebell Woods - Taj due in 20.
*Red Herring - Library due in 13.
*Upper Burgundy - Granary due in 2.
*Frozen Clams - Granary due in 53.
Worker Report:
*Parsons began roading his grassland forested hill between Pink and Something Fishy.
*Winston, Mustafa, and Eric completed half of the road between Pink Dot and Jericho. The will finish the route next turn.
*I didn't see a task for Syme, so he moved onto the hill with Parsons. He can chop next turn while Parsons finishes the road.
Domestic Military Composition Report:
*Cape Town garrison - 2 elephants, 2 pikes, 1 axe, 4 archers.
*Jericho garrison - 4 maces, 1 elephant, 1 horse archer, 1 pike, 1 medic III chariot.
*Northern army - 2 elephants, 6 maces, 9 catapults.
*Pink Dot garrison - 2 archers.
*Southern army - 4 knights, 1 elephant, 5 horse archers, 2 cats, 1 longbow
Enemy Military Composition Report:
*Cape Town opposing force - 10 strength-8 units, 4 horse archers, 3 pikes, 6 longbows, 1 pike, and 11 cats, 1 galley.
*Pink Dot opposing force - 2 maces, 2 crossbows, 1 horse archer, 1 sword, 3 cats, 3 chariots, 1 spear, 1 Quechua.
*Central garrison - 1 crossbow, 1 axeman.
*Constantinople garrison - 1 mace, 1 crossbow, 3 longbows, 1 cat, 1 Quechua.
Military Action Report:
*The longbow produced by Airstrip 1 is hanging out on the grassland hill between A1 and Red Herring. It can cover either city from that tile. If Imperio makes peace we'll move the unit forward and put it on one of Templars hills.
*Charismatic is safely inside Jericho!
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
*Our Jericho garrison is a little too strong right now. In two turns when the wounded mace and HA are healed they'll join the offensive stacks and the medic III chariot will move to the Pink Dot area.
*Parsons and Syme are being covered by a knight and horse archer, in case Templars try to get clever with their three chariots. The rest of our Pink Dot units are stacked together and hidden from the Templars.
*Screenshot of the Templar units around Pink Dot:
Spoiler:
Spy Report:
*No spies
![Frown](https://apolyton.net/core/images/smilies/frown.gif)
Questions and notes:
*Imperio took over the disputed tile between Cape Town and Chichen
![Frown](https://apolyton.net/core/images/smilies/frown.gif)
*We should offer Banana the money we owe them this turn.
*Seven turns until the next GP.
*The two cats produced this turn and the two currently under construction will fully repair our losses at Jericho.
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