from reading this (http://forums.civfanatics.com/showthread.php?t=137615, sure it is old but it sounds about right ... might have changed a bit in the patches, expansions but I don't think so), collateral damage is based on attack str v defend str (with no bonuses except barrage)
Barrage I +20%
Barrage II +30%
Barrage III +50%
So, a cat with Barrage I is str 6 v (say) longbow ... dig out the damage calculator and work out the collateral damage.
The battle order is ...
A) Cat damages 1 unit eligible for collateral damage (unit chosen at random, selected defender not eligible)
repeat for other 4 rounds of collateral
B) fight as per normal against defender
Note: Treb at Str 4 with Barrage I is 4 +20% rounded down ... ie 4. So Barrage I is pointless for a Treb.
See also here - http://home.comcast.net/~proc/civ4/combat.htm
and here http://home.comcast.net/~proc/civ4/combat_calc.htm
Barrage I +20%
Barrage II +30%
Barrage III +50%
So, a cat with Barrage I is str 6 v (say) longbow ... dig out the damage calculator and work out the collateral damage.
The battle order is ...
A) Cat damages 1 unit eligible for collateral damage (unit chosen at random, selected defender not eligible)
repeat for other 4 rounds of collateral
B) fight as per normal against defender
Note: Treb at Str 4 with Barrage I is 4 +20% rounded down ... ie 4. So Barrage I is pointless for a Treb.
See also here - http://home.comcast.net/~proc/civ4/combat.htm
and here http://home.comcast.net/~proc/civ4/combat_calc.htm
Comment