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  • #31
    PAL doesn't have any forests whatsoever left to chop IIRC. You're also forgetting the centre tile's hammer, so it's 19 base hammers, based on the above numbers. Seeing as they could have a couple more from an Engineer or some plains farms, let's assume 23 base hammers = 10 turns from T145.

    Assuming they're building it in their 13 pop city they could beat us by 'panic' whipping it to completion. The good thing about Taj is that you want to preserve pop to get the benefit from the wonder, so PAL may think 'RB is at war: no way they're trying for Taj in a high production city'. And they'd be right but I don't think they'd consider us having so many forests to chop at this stage, as MP favours a locust approach to trees
    Last edited by Swiss Pauli; May 23, 2009, 00:39. Reason: T145

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    • #32
      add to that, that we are building this wonder in a city that is ... what ... less than 10 turns old
      Quote: "All Happiness is the release of internal pressure"
      Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
      woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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      • #33
        Originally posted by Swiss Pauli View Post
        PAL switched back to Confu & Org Rel last turn ... The most likely locations are PAL's two 'mystery cities'
        Do we have enough C&D knowledge to guess how many and which cities have Confucianism?

        (I'm traveling for the holiday weekend, away from the game but will be able to check in on the boards.)

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        • #34
          We can reasonably the city that's building it has Confu, else they'd have adopted another religion (e.g. Taoism for Pi-Ram) in order to get the Org Rel bonus

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          • #35
            It just ticked over to T146 - when did PAL get Nationalism?

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            • #36
              T145 which was also whenthey adopted Org Rel & Confu.

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              • #37
                err - do they have anarchy or are they spiritual?
                Quote: "All Happiness is the release of internal pressure"
                Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                • #38
                  Both Egyptian leaders are spiritual.

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                  • #39
                    It is rather reassuring that PAL have no forests in either of the two cities I would expect the Taj Mahal to be built in (hidden city or Pi-Rameses). It's not a certainty yet, but I'd give ourselves an odds-on chance.

                    I am really hoping that banana will agree to lend us the money to get nationalism on turn 149.

                    We have 8 chops into the city. 8 x 75 = 600. We need to get the other 100 hammers in 5 turns. That's fine if we whip the forge with one turn to go. Ideally we would get 119/120 hammers into the forge on turn 148 and then whip the city. Next turn we'd get 80 hammers of overflow after multipliers (32 base x 150% = 80). Since we have a base production of 6 hammers, that's just 2 turns of raw production to get the final 20 hammers for the wonder.

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                    • #40
                      So the turn of Anarchy won't affect our completion date, right?

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                      • #41
                        It shouldn't - we only need 20 base hammers and we do 6 hpt, so plenty of time. The majority of our hammers come from a forge whip and 8 chops

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                        • #42
                          Good, just thought I'd check.

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                          • #43
                            The hammers at Bluebell Woods shoud work out quite well. We have 109/120 hammers in the forge. We get 7 hammers next turn, (T147) bringing us to 116/120. Then we change from the mine to the lake, bringing us 3 hammers and reaching 119/120 on turn 148. We whip the city this turn, changing back to the mine. Turn 149 we should (hopefully) discover nationalism and be able to start the Taj Mahal. 3 of the chops will come in on T149 too.

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                            • #44
                              What is the limiting factor for our finish date for the Taj Mahal? Is it the worker turns chopping forests? If so, could we shave a turn off of the finish date by borrowing a few more workers?

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                              • #45
                                I will do the C&D later today.
                                We should definitely assume org religion bonus and forge. PAL are no beginners.
                                But they don't have any forests left in their core cities.

                                One thought that occurred to me is the usage of a Great Person by PAL to trigger a GA soon, reap the bonus hammers from GA to finish the Taj nicely timed for a 24turn GA (Mausoleum!).

                                Does anyone remember the Golden Age & Great Person situation of PAL? Will have to check the C&D thread.

                                mh

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