This is a thread for the possible build of the Taj Mahal in Airstrip One.
Nationalism is expected to take 12 turns. Banana, in their recent email, said that PAL's nationalism is due in 6 turns. However, PAL are definitely using binary research. I expect that 6 turns to be longer, but I'm not sure if we can estimate how long that will be. Maybe our C&D department can make an estimate from their GNP graph and comparing it to ours?
The question is: can we beat them to the wonder and is it worth trying to beat them to it. Our problem is that we want to revolt to nationalism and that removes the bureaucracy production bonus to Airstrip One and is a turn of anarchy. One option, which I'm not advocating, just throwing it out there, is to delay revolting to nationalism. That (a) gets us better production for the Taj and (b) gets us better research for gunpowder and oromo warriors.
Our C&D department could be a big help here. If PAL build the wonder in a city we have sight of (eg their capital), we can figure out the hammers they are putting into the wonder, and any forest chops that go into it. If they have not started the wonder in a city we have sight of, it may be worth trading maps with banana once they get paper. Banana are estimated to get paper at around the same time that we get nationalism.
Anyway, not a lot needs to be done right now, but this thread is a starter for all discussions Taj-Mahal related.
Nationalism is expected to take 12 turns. Banana, in their recent email, said that PAL's nationalism is due in 6 turns. However, PAL are definitely using binary research. I expect that 6 turns to be longer, but I'm not sure if we can estimate how long that will be. Maybe our C&D department can make an estimate from their GNP graph and comparing it to ours?
The question is: can we beat them to the wonder and is it worth trying to beat them to it. Our problem is that we want to revolt to nationalism and that removes the bureaucracy production bonus to Airstrip One and is a turn of anarchy. One option, which I'm not advocating, just throwing it out there, is to delay revolting to nationalism. That (a) gets us better production for the Taj and (b) gets us better research for gunpowder and oromo warriors.
Our C&D department could be a big help here. If PAL build the wonder in a city we have sight of (eg their capital), we can figure out the hammers they are putting into the wonder, and any forest chops that go into it. If they have not started the wonder in a city we have sight of, it may be worth trading maps with banana once they get paper. Banana are estimated to get paper at around the same time that we get nationalism.
Anyway, not a lot needs to be done right now, but this thread is a starter for all discussions Taj-Mahal related.
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