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Update for T132:
Imperio moved some of their 2movers.
The chariot Cuauhtli (previously at I2) moved south and scouted out Pink Dot's defenses. (With engineering they can move 6 roaded tiles - plenty to move south take a peek into PD and move back where they are - also note the direction they are facing).
The chariot on I6 moved into the fog near Jericho.
The unnamed HA from G8 moved onto the I6.
That suggest to me that PD has become the center of attention. Outdated 2movers but a lot of them!
Also note from the screenshot that they pillaged our road. With the road cut the deterant value of our mace in the open has gone away. I may move him back if they declare war, depending on unit composition nearby. I'll take out an enemy unit if it looks like he'll survive doing so.
One option we have is to move the 2 units covering Pink and A1 down to Pink, but I think this still leaves us too open to an enemy thrust up the middle. Our best hope is that Templars will move their units onto roads that let our Pink defenders attack them and then move back into the city.
Also note from the screenshot that they pillaged our road.
Are you talking about the tile with the Templar spears? They pillaged that last turn (didn't they?). Or are you talking about another road?
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Are you talking about the tile with the Templar spears? They pillaged that last turn (didn't they?). Or are you talking about another road?
Yeah, I thought they pillaged last turn as well.
BTW, I'm getting errors from civstats at the moment. With <2hrs on the clock, do we need to have someone logged in to watch for the expected last-minute Imperio & Templars moves. (I can't since I'm at work)
edit: predictably, immediately after I post, Civstats seems to be back up.
Last edited by Dreylin; April 16, 2009, 11:17.
Reason: old info
Our lack of workers at Cape Town could cost us a lot of maneuverability. However thought that this was a good idea, now would be a good idea for a plan B.
The HA 3S of Cape Town can be easily killed by a Pike or Elephant from Cape. The only retaliation could come from a 2-mover, so we can safely send a Pike. It would be unavailable next turn, but could attack a stack outside CT the following turn - which is as soon as it could arrive.
Any unit we send against the HA to the NE can be killed in retaliation by the Imperio Stack. There is an argument for moving some anti-mounted units out of CT to sit on our Horses & Copper supplies to prevent further pillaging. We could put a l-bow in the Copper hill, and then a Ele or Pike on the Horses & other Copper. Since the NE tile is ours, Imperio's 1-move stack cannot get deep enough into our territory to reach these, so again we only need to defend from 2-movers.
The two Chariots - I assume that the HAs in the neighbourhood can take out at least one, and then we can box the other one in with the Pike & HAs.
Basically, for us 3/4 of these pillaging units are a straight exchange of Worker turns for unit XP.
We probably need an anti-melee unit down the middle to cover our anti-Horse units incase Imperio conjours up some Maces.
There is an argument for moving some anti-mounted units out of CT to sit on our Horses & Copper supplies to prevent further pillaging. ... Imperio's 1-move stack cannot get deep enough into our territory to reach these, so again we only need to defend from 2-movers.
Is this right? Sure, a two mover can move 2 tiles into our territory, but then they are done until the next turn - can't we just pick them off if they do that?
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Is this right? Sure, a two mover can move 2 tiles into our territory, but then they are done until the next turn - can't we just pick them off if they do that?
Um yeah, looks like I've done it again.
Having said that, it may be worth putting someone on the Cows & 1NE of CT to stop the current HA from pillaging further. It would force Imperio to bring out their main stack before they could do any more pillaging, and doesn't limit our options.
Having said that, it may be worth putting someone on the Cows & 1NE of CT to stop the current HA from pillaging further. It would force Imperio to bring out their main stack before they could do any more pillaging, and doesn't limit our options.
Yes, that is what I would do on the northern approach, put a phant on the cows and on the plain roaded tile 1NE of Cape Town. That prevents further pillaging from that sole HA.
I am fine with sending one pike south to kill off that HA. It can retreat back north to Cape Town to help defend it or move towards A1 boxing in those 2movers. Apart from that I don't see any needs for troop movement at Cape Town.
It's just registered that Jericho still has a forest directly outside its walls. (tile J4) It would certainly be in our interests to make sure it stays there until we are ready to take the city. Once they have finished off Templars' Spears, would it be worth moving the Mace & Pike into that forest?
@Dreylin - I suppose it may be worthwhile. In MP we typically only divert units onto forested hills tiles, but then no one is silly enough to leave first-ring tiles forested in MP. The problem is we still don't have infinite units. With the 1/3 or so units we can spare to not be on Imperio-stack-watching duty we need to defend the south, defend the roads and cover our workers, and sit in Templars forest.
Understood, I guess I was wondering if we felt secure enough in the center to devote these two units to that task. Sitting in that forest probably has the effect of covering our Workers even if they're not absolutely on top, and we do have HA backup. They would probably also divert some of Templars' energies away from Pink.
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