So... we now have stone, and we discover Mathematics next turn. As a civ with lots of growing cities, we would seem to be in great position to benefit from chasing after the Hanging Gardens. I've been thinking this over for a number of turns now, and I think we have an excellent chance to go after the wonder, with relatively little opportunity cost. Therefore without further ado, let me present to you a plan for Operation: Hanging Gardens.
The location has to be at Pink Dot. This is the only city with enough shields and enough forests to get the wonder out in timely fashion. I ran through the numbers, and here's what I came up with:
Plan #1
Working a 2/1 grassland forest at size 6, working the rice tile still for max growth
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 14 base = 21 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 21/100: 14 shields + 30 (chop) = 44 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 65/100: 14 shields added + 60 shields (2 chop) = 74 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 39 overflow + 14 base = 53 * 2 = 106 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
T117 Hanging Gardens (106/300): 14 shields added + 30 shields (chop) = 44 * 2 = 88 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (194/300): 14 shields added + 30 shields (chop) = 44 * 2 = 88 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens (282/300): 14 shields added = 14 * 2 = 28 shields added
T120 Hanging Gardens complete (310/300)
Comments: Not bad, but we can do things faster. Pink can easily pull more than 13 shields/turn.
Plan #2
Working a 1/2 plains forest at size 6, working the rice tile still for max growth
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 15 base = 22 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 22/100: 15 shields + 30 (chop) = 45 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 67/100: 15 shields added + 60 shields (2 chop) = 75 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 42 overflow + 15 base = 57 * 2 = 114 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
T117 Hanging Gardens (114/300): 15 shields added + 30 shields (chop) = 45 * 2 = 90 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (204/300): 15 shields added + 30 shields (chop) = 45 * 2 = 90 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens (294/300): 15 shields added = 15 * 2 = 30 shields added
T120 Hanging Gardens complete (324/300)
Comments: This is very much suboptimal. However, we can shave things down to completion on T119, by swapping out the rice tile for a plains forest tile (gaining two extra shields/turn) on only two of these turns. That would look like this:
Plan #3 (the optimized T119 plan!)
Working a 1/2 plains forest at size 6, working the rice tile for several turns then swapping to plains forest
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 15 base = 22 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 22/100: 15 shields + 30 (chop) = 45 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 67/100: 15 shields added + 60 shields (2 chop) = 75 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 42 overflow + 15 base = 57 * 2 = 114 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
*Start of T117 swap rice tile to plains forest*
T117 Hanging Gardens (114/300): 17 shields added + 30 shields (chop) = 47 * 2 = 94 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (208/300): 17 shields added + 30 shields (chop) = 47 * 2 = 94 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens complete (302/300)
Comments: If we go for the wonder, this is the plan to follow. We can squeeze more shields out of Pink, but there's really no way to complete the Gardens faster than T119.
* * * * *
Arguments in favor of going for the wonder:
+ It would really help us out! We would gain a pop point in each of our eight cities, catapulting us right up with PAL for the overall pop lead. More tiles worked (or free whips) will help our cities out by a wide margin, and we'll actually have the happiness with HR to put all those citizens to work.
+ Extra health will provide a minor boost in the mid- to late-game.
+ Low opportunity costs. We can get a very helpful wonder, and it only takes 7 turns of effort? That's definitely worth trying for!
+ Even if we miss the wonder, we still improve our overall position. A failed wonder build will give us gold (a lot of it) to speed along deficit research. And the 5 forests I've outlined for us to chop are ones that we'd want to chop anyway to eliminate cover for invading armies.
+ Like the Oracle, it only hurts us if someone else builds the wonder instead. We should try to be the ones to get the pop boost! (Disaster if PAL gets it and tacks on another 8-10 pop onto their lead.)
Arguments against going for the wonder:
- Another team might build the wonder before us. Out of the list of rivals, we know that Imperio is not building Hanging Gardens (we can see into all their core cities), and Templars are assuredly not building it either. PAL could be going for it, and they are Industrious, but they're in the middle of a major war and don't have stone. My hunch is that they'd like to build the Gardens after polishing off Rabbits. Banana is the real wild card, as they are also Industrious and probably have stone (judging by their Pyramids build). However, they only have 4 cities, so what would they gain from the wonder? Not a whole lot.
- We could use the forest chops on something else, possibly to better effect. I'm not sure what that would be exactly... but there might be a benefit to saving them for later.
- The biggie: if Templars come after us with their full army while we are building Hanging Gardens, we WILL lose the game. This is really the main reason not to try, if we believe an all-out attack from Templars is iminent in the south.
Speaking as the one who monitors the Soldier numbers though... I just don't see it. Templars are clearly not conducting any kind of military buildup right now. Their increases on the Power graph have mostly been caused by getting additional techs (Metal Casting, Machinery, Math, etc.) not building units. Plus, they just settled a new city on the other side of their territory, AND they are in discussions for an NAP with us, AND we've already agreed to an NAP up until T124. Templars do not seem like they have any intention to attack right now, unless they are pulling off a masterful job of deception, and that seems like an incredible stretch knowing their personality!
My thoughts: I think we should make the attempt. If we fail, so what? We have to take chances to try and improve our position. The only way we lose is if the Templars come after us in the immediate future, and let's be honest, we probably lose anyway if that happens... At the very least, we're going to clear out the forests around Pink with this move, and that improves our military position as well.
So weigh in and tell us what you think. We've got plenty of time (40 hours on this turn remaining) to make up our minds before next turn starts. One thing I would like to see us do: if we decide to go for the Gardens, can someone (Ruff?) please sim this out in the Worldbuilder to double-check my math? I went over it several times, but there's still a good chance I made a mistake somewhere.
We were successful with the Great Library, thanks to some excellent team planning and long-term strategy. Can we make it two in a row?
The location has to be at Pink Dot. This is the only city with enough shields and enough forests to get the wonder out in timely fashion. I ran through the numbers, and here's what I came up with:
Plan #1
Working a 2/1 grassland forest at size 6, working the rice tile still for max growth
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 14 base = 21 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 21/100: 14 shields + 30 (chop) = 44 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 65/100: 14 shields added + 60 shields (2 chop) = 74 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 39 overflow + 14 base = 53 * 2 = 106 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
T117 Hanging Gardens (106/300): 14 shields added + 30 shields (chop) = 44 * 2 = 88 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (194/300): 14 shields added + 30 shields (chop) = 44 * 2 = 88 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens (282/300): 14 shields added = 14 * 2 = 28 shields added
T120 Hanging Gardens complete (310/300)
Comments: Not bad, but we can do things faster. Pink can easily pull more than 13 shields/turn.
Plan #2
Working a 1/2 plains forest at size 6, working the rice tile still for max growth
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 15 base = 22 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 22/100: 15 shields + 30 (chop) = 45 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 67/100: 15 shields added + 60 shields (2 chop) = 75 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 42 overflow + 15 base = 57 * 2 = 114 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
T117 Hanging Gardens (114/300): 15 shields added + 30 shields (chop) = 45 * 2 = 90 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (204/300): 15 shields added + 30 shields (chop) = 45 * 2 = 90 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens (294/300): 15 shields added = 15 * 2 = 30 shields added
T120 Hanging Gardens complete (324/300)
Comments: This is very much suboptimal. However, we can shave things down to completion on T119, by swapping out the rice tile for a plains forest tile (gaining two extra shields/turn) on only two of these turns. That would look like this:
Plan #3 (the optimized T119 plan!)
Working a 1/2 plains forest at size 6, working the rice tile for several turns then swapping to plains forest
T112 (anarchy) Syme moves SE-NE-NE to yellow and starts chopping (3t), Parsons moves N-N-NE to white, John cottage/chopping on red (4t)
T113 Aqueduct 0/100: 7 overflow + 15 base = 22 shields added
Syme chopping (2t), Parsons chopping (3t), John chopping (3t)
T114 Aqueduct 22/100: 15 shields + 30 (chop) = 45 shields added
Syme chopping (done), Parsons chopping (2t), John chopping (2t)
T115 Aqueduct 67/100: 15 shields added + 60 shields (2 chop) = 75 shields added
Syme moves NE-E to purple and starts chopping (3t), Parsons chopping (done), John chopping (done)
T116 Aqueduct completed, 42 overflow + 15 base = 57 * 2 = 114 shields added
Syme chopping (2t), Parson move N to blue, John move W to blue
*Start of T117 swap rice tile to plains forest*
T117 Hanging Gardens (114/300): 17 shields added + 30 shields (chop) = 47 * 2 = 94 shields added
Syme chopping (done), Parsons chopping (3t), John chopping (2t)
T118 Hanging Gardens (208/300): 17 shields added + 30 shields (chop) = 47 * 2 = 94 shields added
Syme heads off, Parsons chopping (done), John heads off
T119 Hanging Gardens complete (302/300)
Comments: If we go for the wonder, this is the plan to follow. We can squeeze more shields out of Pink, but there's really no way to complete the Gardens faster than T119.
* * * * *
Arguments in favor of going for the wonder:
+ It would really help us out! We would gain a pop point in each of our eight cities, catapulting us right up with PAL for the overall pop lead. More tiles worked (or free whips) will help our cities out by a wide margin, and we'll actually have the happiness with HR to put all those citizens to work.
+ Extra health will provide a minor boost in the mid- to late-game.
+ Low opportunity costs. We can get a very helpful wonder, and it only takes 7 turns of effort? That's definitely worth trying for!
+ Even if we miss the wonder, we still improve our overall position. A failed wonder build will give us gold (a lot of it) to speed along deficit research. And the 5 forests I've outlined for us to chop are ones that we'd want to chop anyway to eliminate cover for invading armies.
+ Like the Oracle, it only hurts us if someone else builds the wonder instead. We should try to be the ones to get the pop boost! (Disaster if PAL gets it and tacks on another 8-10 pop onto their lead.)
Arguments against going for the wonder:
- Another team might build the wonder before us. Out of the list of rivals, we know that Imperio is not building Hanging Gardens (we can see into all their core cities), and Templars are assuredly not building it either. PAL could be going for it, and they are Industrious, but they're in the middle of a major war and don't have stone. My hunch is that they'd like to build the Gardens after polishing off Rabbits. Banana is the real wild card, as they are also Industrious and probably have stone (judging by their Pyramids build). However, they only have 4 cities, so what would they gain from the wonder? Not a whole lot.
- We could use the forest chops on something else, possibly to better effect. I'm not sure what that would be exactly... but there might be a benefit to saving them for later.
- The biggie: if Templars come after us with their full army while we are building Hanging Gardens, we WILL lose the game. This is really the main reason not to try, if we believe an all-out attack from Templars is iminent in the south.
Speaking as the one who monitors the Soldier numbers though... I just don't see it. Templars are clearly not conducting any kind of military buildup right now. Their increases on the Power graph have mostly been caused by getting additional techs (Metal Casting, Machinery, Math, etc.) not building units. Plus, they just settled a new city on the other side of their territory, AND they are in discussions for an NAP with us, AND we've already agreed to an NAP up until T124. Templars do not seem like they have any intention to attack right now, unless they are pulling off a masterful job of deception, and that seems like an incredible stretch knowing their personality!
My thoughts: I think we should make the attempt. If we fail, so what? We have to take chances to try and improve our position. The only way we lose is if the Templars come after us in the immediate future, and let's be honest, we probably lose anyway if that happens... At the very least, we're going to clear out the forests around Pink with this move, and that improves our military position as well.
So weigh in and tell us what you think. We've got plenty of time (40 hours on this turn remaining) to make up our minds before next turn starts. One thing I would like to see us do: if we decide to go for the Gardens, can someone (Ruff?) please sim this out in the Worldbuilder to double-check my math? I went over it several times, but there's still a good chance I made a mistake somewhere.
We were successful with the Great Library, thanks to some excellent team planning and long-term strategy. Can we make it two in a row?
Comment