Given the recent problems over on the Eastern Isle, I plan to post something in the main forum about the future of this demogame.
The two main points I would put forward are:
1. Each time confirms number of available turnplayers, and number of team members regularly involved in discussions, so we can get an idea of how likely each time to see the game through.
2. Suggestions for sorting out the Eastern Isle: based on tonyciv4's post, PAL have lately dwindled (literally) to a 1 man show, same for Banana and Rabbits have played so badly as to be soon dead unless they get a massive shot in the arm.
My suggestion would be to look for new players for PAL, and to merge Rabbits & Banana, and have a forced peace for 50 turns to give RabNana a chance to mount a credible challenge to PAL.
I'd need to add some stuff about that island being designed for 4 civs, etc, etc, but do we think it's worth trying to salvage the game at this stage?
The two main points I would put forward are:
1. Each time confirms number of available turnplayers, and number of team members regularly involved in discussions, so we can get an idea of how likely each time to see the game through.
2. Suggestions for sorting out the Eastern Isle: based on tonyciv4's post, PAL have lately dwindled (literally) to a 1 man show, same for Banana and Rabbits have played so badly as to be soon dead unless they get a massive shot in the arm.
My suggestion would be to look for new players for PAL, and to merge Rabbits & Banana, and have a forced peace for 50 turns to give RabNana a chance to mount a credible challenge to PAL.
I'd need to add some stuff about that island being designed for 4 civs, etc, etc, but do we think it's worth trying to salvage the game at this stage?
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