Originally posted by Dreylin
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The great person thread
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In single player I almost always use a chariot for the medic GG, and skip trying for the M3+W3 combo. That requires a boatload of experience, 7 promos including C1, that's 50 experience. Pretty unlikely. After M3, usually the next promo is Mobility so the GG can easily get wherever needed.
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Originally posted by T-hawk View PostIn single player I almost always use a chariot for the medic GG, and skip trying for the M3+W3 combo. That requires a boatload of experience, 7 promos including C1, that's 50 experience. Pretty unlikely. After M3, usually the next promo is Mobility so the GG can easily get wherever needed.
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I wouldn't have thought it would be very long before we get a second GG out - if Templars don't counter-attack, then we're going to be pressing them somewhere else soon anyway - so going with the MedicIII first and following with settling in CT.
I would think we go for the lower-experienced Chariot to ensure that 20xp is sufficient for the three promotions.
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errr ... 30, 60, 90, 120, ... is an arithmetic progression /pedant offQuote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
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I also vote for a Medic 3 chariot, because there is no way our medic 3 unit can get 50 experience for Woodsman 3 quickly enough to matter without dying. And if you are considering applying two Generals to one unit, I'd rather use second general as an instructor, or have two medic 3s (one in the north and one in the south).
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Ok, let's go for the chariot-medic: their credentials seem to check out fine.She said 'Your nose is running honey' I said 'Sorry but it's not'
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For our next great general, how about we use him as a military instructor in Green Acres. Green Acres can produce miltary faster than Cape Town (11 units per 15 turns compared to 1 unit per 2 turns at CT). Also the bonus gets us an immediate promotion, as going from 1 exp to 2 exp (remember drafting halves the experience) means that our oromos could start Drill III, which is a big leap from Drill II. Adding 2 exp to our Cape Town troops, while nice, gets us 4 exp which is not enough for another promotion out of the gate.
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Wouldn't the 2 exp to capetown take us from 3 xp to 5 xp (I'm assuming we have a barracks there now, which gives 3 xp?)? I'm thinking that capetown is a more long term choice(since at some point, we are going to switch out of nationalism I assume), but that in the short term, green acres wouldn't be a bad move.
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Originally posted by kjara View PostWouldn't the 2 exp to capetown take us from 3 xp to 5 xp (I'm assuming we have a barracks there now, which gives 3 xp?)? I'm thinking that capetown is a more long term choice(since at some point, we are going to switch out of nationalism I assume), but that in the short term, green acres wouldn't be a bad move.
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