Thought I would write a thread on our great people, so we can best plan them. Specifically I wanted to run some numbers and see if it was viable to get our first GP in China Beach (before it is overwhelmed by the capital)
I mentioned this in the turnplayer thread but it was mentioned that China Beach needed to make workboats for our new cities. I'm not saying I disagree, but I thought it would be worth crunching some numbers so that we have a better understanding of our opportunity cost here.
Some assumptions, which may or may not be true:
* We research Aesthetics in 4 turns (T96) with 22 gold left in the bank (90 - 4*17)
* We have zero beakers overflow into Lit (false but I don't know what it will be)
* Literature costs 286 of our beakers (200 base)
* We are currently at 53 [64] bpt at 100%, with -17 gpt, or 1 beaker and +30 gpt at 0%
* Airstrip One has 0/100 GPP
* China Beach currently has 12/100 GPP (running scientists for 2 turns - I can't remember - need to check this)
* We manage to pull off building TGL on the turn we discover Literature.
So, at that rate, we should be able to do Literature in 5 turns after Aest, plus 2 turns of 0% (this is a rough guess but probably fairly close).
So in 11 turns from now we will be generating 6 GPP/t in A1. Meaning we will hit 100 on turn T+28 and 200 on turn T+61.
If we manage to get a Scientist from China Beach before T+28, then our first 2 GPPs will be at T+20(ish) and T+45 (11 to build TGL and 34 to get to 200 in the capital).
This of course ignores the possibilities of hiring additional scientists in A1.
So after running these numbers, I would like to re-propose that we try to get the first scientist out of China Beach. Every Great Scientist in our game 16 turns earlier!!!
And it can still build some workboats. We just need to be running 2 scientists 14 of the next 27 turns. Caveat that we make sure to check my assumptions and build a buffer turn or 2 into the calcs because we can't "un-hire" the GL scientists. If it makes sense, we could even hire 1 scientist only for more turns - we just need 28 (or so, depending on the current GPP balance in CB) scientist-turns
I mentioned this in the turnplayer thread but it was mentioned that China Beach needed to make workboats for our new cities. I'm not saying I disagree, but I thought it would be worth crunching some numbers so that we have a better understanding of our opportunity cost here.
Some assumptions, which may or may not be true:
* We research Aesthetics in 4 turns (T96) with 22 gold left in the bank (90 - 4*17)
* We have zero beakers overflow into Lit (false but I don't know what it will be)
* Literature costs 286 of our beakers (200 base)
* We are currently at 53 [64] bpt at 100%, with -17 gpt, or 1 beaker and +30 gpt at 0%
* Airstrip One has 0/100 GPP
* China Beach currently has 12/100 GPP (running scientists for 2 turns - I can't remember - need to check this)
* We manage to pull off building TGL on the turn we discover Literature.
So, at that rate, we should be able to do Literature in 5 turns after Aest, plus 2 turns of 0% (this is a rough guess but probably fairly close).
So in 11 turns from now we will be generating 6 GPP/t in A1. Meaning we will hit 100 on turn T+28 and 200 on turn T+61.
If we manage to get a Scientist from China Beach before T+28, then our first 2 GPPs will be at T+20(ish) and T+45 (11 to build TGL and 34 to get to 200 in the capital).
This of course ignores the possibilities of hiring additional scientists in A1.
So after running these numbers, I would like to re-propose that we try to get the first scientist out of China Beach. Every Great Scientist in our game 16 turns earlier!!!
And it can still build some workboats. We just need to be running 2 scientists 14 of the next 27 turns. Caveat that we make sure to check my assumptions and build a buffer turn or 2 into the calcs because we can't "un-hire" the GL scientists. If it makes sense, we could even hire 1 scientist only for more turns - we just need 28 (or so, depending on the current GPP balance in CB) scientist-turns
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