We can whip it whenever we like, but a 3-pop whip for a 6 turn settler doesn't seem right. Best just to let the settler finish and whip the next thing. Need to get the settler out asap, so that means working the grassland unfortunately. Haven't done the maths, but maybe hire scientist for a few turns then back to grassland (becoming cottage) to get just enough hammers to finish the settler in 6 turns. That really is getting anal about city mming though
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