A1 will be size 8 next turn, which we can compensate for by trading wines for gems with PAL. When A1 grows to size 9 (either by HG or natural) we need a second unit in there to raise the happy cap.
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Some of the discussion has been a little confusing to follow. Anyway, we can then crank out horse archers afterwards if we feel threatened; Pink only loses two turns of post-Horseback Riding tech production. Here is the schedule we are on:





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