Simulation complete.
If Mellow Yellow whips its granary on:
turn 113, by T119 it has regrown to 2 with 13F/6H in the box.
turn 114, by T119 it has regrown to 2 with 13F/7H in the box.
turn 115, by T119 it has regrown to 2 with 13F/8H in the box.
turn 116, by T119 it has regrown to 2 with 10F/9H in the box.
So the sweet spot is two turns from now (T115). The key point is that food produced on the same turn as the granary is built does not count towards filling the hidden store, so T116 is too late. After the granary is built, the food bar reads 16/22 on T117 and there is not enough time to fill up the hidden store before growth. (Food produced on the turn of growth does count towards the hidden store and is retained after growth.)
I couldn't exactly replicate the maintenance cost for the second citizen (I was using a somewhat dated War Room save), but it seemed on the order of 0.3 gold / turn, certainly less than the value of each extra hammer.
And that is the most micromanagement I will ever do for 2 hammers.
If Mellow Yellow whips its granary on:
turn 113, by T119 it has regrown to 2 with 13F/6H in the box.
turn 114, by T119 it has regrown to 2 with 13F/7H in the box.
turn 115, by T119 it has regrown to 2 with 13F/8H in the box.
turn 116, by T119 it has regrown to 2 with 10F/9H in the box.
So the sweet spot is two turns from now (T115). The key point is that food produced on the same turn as the granary is built does not count towards filling the hidden store, so T116 is too late. After the granary is built, the food bar reads 16/22 on T117 and there is not enough time to fill up the hidden store before growth. (Food produced on the turn of growth does count towards the hidden store and is retained after growth.)
I couldn't exactly replicate the maintenance cost for the second citizen (I was using a somewhat dated War Room save), but it seemed on the order of 0.3 gold / turn, certainly less than the value of each extra hammer.
And that is the most micromanagement I will ever do for 2 hammers.
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