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Turnplayer Thread #3

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  • I agree Spy in another city. I favor Galley if it gets the HE bonus, and Walls otherwise.

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    • Galley does get the HE bonus. I remember that even work boats do.

      I'm not sure what use a galley is until we actually have units that need transporting, though. Imperio is nowhere near the ~500 EP that a revolt costs, so walls isn't a bad idea either. (If only we could build a walls somewhere else and march it over to Cape Town. )

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      • I think the best thing to do for walls is to part build them then complete them when Imperio's army arrives as the won't have planned for them being there.

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        • I agree Swiss - good idea (Spies are banned in MP play, so I'm not used to factoring them in).

          My thinking about the galley is that while we don't need it yet, we don't have good build alternatives. When we do need it we'll be able to build horse archers, cats, and jumbos.

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          • Good idea on the walls.
            I favor archer (for cheap defenders) or chariots (to go on suicide pillaging missions)

            mh

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            • Ok, it looks like there's a general consensus for an Archer at Cape Town (assuming no metal is available). I'll also whip the granary in Mellow. Still tbd is:

              Originally posted by Swiss Pauli View Post
              Workers: Bernard and Winston as yet unmoved, pending final decision on their actions: connect wines, or start road network.
              Options
              1. Improve wines for Green Acres to work (4t). Optional connection to trade network (2t)
              2. Move 1E and improve & connect wines to trade network (5t as one less road required that at Green Acres)
              3. Build road network, start 1E from current position (min 3 turns).

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              • 1.) We need those 2nd wines. And the current wine tile will greatly help Green Acre while the 1E-wine tile is yet unclaimed by any city.

                mh

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                • Originally posted by Swiss Pauli View Post
                  I'll also whip the granary in Mellow.
                  If Mellow is growing this turn, whipping the granary is definitely suboptimal. Whipping the granary 2 turns from now will get regrowth to size 3 just as soon. (Granary doesn't do anything for regrowth to 2.) But by waiting two turns, we get the extra 2 turns of productivity from the second citizen.

                  The only downside is starting the whip anger clock two turns later, but I don't think Mellow is going to hit its happy cap within the next 10 turns anyway.

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                  • Unafraid to run the risk of being accused of fiddling whilst Rome burns, here's Mellow Yellow, micro fans:



                    So can the citizen justify his upkeep for two turns, or must he be sacrificed post haste?

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                    • I was aiming O'Brien at the unroaded forest 1SE of Cape Town - since whichever Worker is going to chop it will lose his move anyway, itmay be one at the end of his movement anyway.

                      We need to connect the Wines.

                      I favour Walls / Spy or Archer in Cape Town.

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                      • Mellow's second laborer is working a grass forest. So by waiting 2 turns to whip, we get 2 extra hammers, at the cost of the city and civic maintenance cost for that laborer. I think both of those are so near to zero that the hammers are clearly the right call. (Waiting 3 turns might also be correct, depending on the exact mechanics for when the granary reaches full capacity, I'll try to remember to sim this later.)

                        What's Mellow building next? Library? If the 2 or 3 hammers gets the library a turn sooner, then that more than repays any fractional maintenance cost of the second laborer.

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                        • Given the situation, I think a Barracks might be the next build.

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                          • Imperio logged in ... no tech deal.

                            mh

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                            • How long would it take to build walls? Either way I favor Archer->part build Walls

                              For workers, we need second wine, and we desperately need to improve our cities.

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                              • Looks like we're coming down on the side of Wines at Green Acres, but it would be good to get another couple of opinions in. 30 hours left on the turn, so I expect to complete the turn tomorrow morning.

                                BTW it looks like I miscalculated the turns for improvement: I now think it will take three turns, not four.

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