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Turnplayer Thread #3

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  • John's cottaging cancelled, and ended the turn. 19 hours to go and Banana and Templars still need to end their turns.

    FWIW Imperio's turn player is Naldorinho, whom I assume is their new member as mith and kelben were their turnplayers earlier on.

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    • Planned Actions T112

      Bit of a change here as this will help me keep track of things:

      Non-Combat Units

      Scout [Sharon]:
      Scouting out the eastern continent

      Worker [Winston]:
      Chop forest on top of the wines, along with Bernard, 1 turn. Doubled hammers into Library.

      Worker [O'Brien]:
      Building road connection to Twin Peaks
      Move NW and build road (2 turns).

      Worker [Bernard]:
      Chop forest on top of the wines, along with Winston, 1 turn. Doubled hammers into Library.

      Worker [Helmholtz]:
      Build Winery (5 turns IIRC).

      Worker [Parsons]:
      Move N-N-NE in preparation for HG chopping (4 turns).

      Worker [Syme]:
      Move SE-NE-NE then chop for aqueduct (3 turns).

      Worker [John the Savage]:
      TBC: either cottaging or chopping (see HG thread). Current cottaging cancelled.

      Comment


      • That is pretty much what I was planning on doing. The only two things I,ll mention are:

        I was going to have OBrien move 1W to build the road, although I dont think it makes a big difference either way, and

        There,s really no reason to cancel the cottage+chop that John the Savage is doing at Pink. I planned the Hanging Gardens sim with him doing both, and just doing the chopping doesnt speed us up in any meaningful way. Of course you can do what seems best, just be aware that you will start to get off from my proposal... which may or may not be a good thing!

        As you can see, I am not totally out of touch, but I do have limited Internet access while bouncing around from place to place. It is CÖLD in Sweden (yeah, you couldnt have guessed that, right?) Also, apologies on the lack of apostrophes, thats one thing that doesnt seem to exist on these keyboards.

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        • Sullla - the reason we canceled the cottage is that it's the only way to get the HG on T117 (plan #5). I was glad to see that the tile still retains its cottage "memory"

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          • I logged in to do the C&D work.
            Civil service is in! yay!. Turnplayer responsible for revolt.
            I also took the liberty to move the scouting warrior to get line of sight into Mountain Hutch (which is totally empty and has the PAL stack ready to move in next turn) and spot the Banana boat (which was not there, need PALs advise). And also ,moved the scouting chariot to get line of sigh into Damascus and Calakmul. Both in the expected spots.
            Damascus features a barraks and the UB Terrace (Granary +2cultpt), Calakmul features the standard monument. Islam present in both cities.

            mh
            Last edited by mostly-harmless; February 22, 2009, 03:11.

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            • Nice moves! But...

              Originally posted by mostly-harmless View Post
              I also took the liberty to move the scouting warrior to get line of sight into Mountain Hutch (which is totally empty and has the PAL stack ready to move in next turn)

              Oh, Rabbits...

              Also, I believe PAL said that Banana would be meeting us in 4 turns, and its only been 3 turns since they said that. The superlong T110 has us all off a little, I think.

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              • I just logged into the game to find that someone had whipped the granary in Pink and turned on automated production. What's happened here? I'm as sure as I can be that I didn't misclick twice yesterday!



                I've reassigned it to an aqueduct and switch off automated production, but I'm not making any further moves for now.

                Comment


                • I think you are mistaken. Nothing was whipped. (it would show up in the civstats log).
                  Pink was due to finish the Granary naturally this turn if I am not mistaken.

                  For T112 I logged in first, accepted Civil Service, moved two scouting units, set tech to HBR and 0%, Cape Town on Axe (subject to change), SF on Courthouse (subject to change). and then you logged in.

                  mh

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                  • Something's up as Pink was at 5 pop last turn and *has* been whipped as there's an unhappy citizen.

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                    • Yes PD should be at size 6. Do we need a reload?

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                      • Hmm.
                        PD was supposed to be size 6 this turn but is size 5.
                        It was supposed to have finished granary on its own, which it did.
                        There is nothing in the civstat log that indicates a whip was done last turn (no point decrease) and the point increase for T112 is accounted for (2xpop [Green Acre & Mellow Yellow] + Math (classical tech, right?)).
                        Very weird.

                        Has anyone played around with the game thinking it was a simulation? Was whipping the granary last turn part of any of the numerous plans to get the HG???
                        According to civstat a user called "TeamRB" was the last to log into the game for us last turn. Is that you Swiss? What was the status of PD?

                        We should get this sorted out if we ask for a reload.

                        mh

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                        • Does the current situation (weird as it is) affect our HG plans in any way?

                          mh

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                          • I didn't really check Pink the last time I logged in: I was checking workers for coming actions, and before that I logged in to cancel John cottaging. The pop should have increased to 6 this turn, but instead it grew back to 5.

                            It does change the HG situation a bit, but I'm sure rego can come up with another cunnig plan to get the wonder ASAP.

                            In any event, it had to be someone from our team, so we'll just have to get on with the game. A reload would not be appropriate.

                            Comment


                            • I tend to agree with you Swiss, update the plan and move on.
                              Someone should remember whipping the granary, though.

                              However, as someone relying heavily on civstat for the C&D work, I am greatly irritated by the fact the whip did not result in a temporary point decrease.
                              Could it be that whips after "End Turn" are not showing up in the log? I have no other explanation.

                              mh

                              Comment


                              • I'll certainly have to be careful when crossing the road, as I've not exactly brought good luck as the turnplayer, viz:




                                The mystery unit from a few turns ago is, as I suspected, a Spy. We certainly hadn't planned on this approach from Imperio B'stard spy is still at large, too He'll be back for our horses no doubt. I switched to an archer at Cape Town, and tentatively queued a Monastery at A1 ahead of the Spear.

                                After Sulla's prompting, I changed the Cape Road to 1W. O'Brien will head back to connect the Copper again once the road is complete (2 turns). I only noticed the pillage after committing to the road.

                                Sharon discovered Barb Spice over by Rabbits, and the Galley moved into the channel to look into Uxmal (no improvements).

                                Over at Pink, Parsons moved into position, and Syme moved and chopped. I stopped the chop just in case we wish to delay it following recalculation of the HG plan. For the same reason, John and Heimholz have not been moved. Depending on what we decide, Heimholz could also be sent up to Cape Town.

                                I've tentatively set up Pink as follows:



                                Let's work out the details over in the HG thread. There are 35 hours left on the turn, so no need to panic

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