Ruff, you raise a good point. My thinking on this is two-fold:
- It's not just about Airstrip One. All of our original core cities are straining against the happy cap right now: Pink Dot and China Beach are both going to have to halt grow in about 3 turns unless we get some extra happiness. I believe that it's worth it to sacrifice three total turns of production (2 in CT, 1 in Pink) to reach a new happy level one turn faster, and start growing again.
- The Great Library/wines thing isn't as vital, more like a nice coincidence. I saw the opportunity to hook up our wines during the Anarchy interturn, and it seemed like a nice coincidence. Pink especially can grow extremely fast with its cows/rice combo (+7 food/turn!) and get moving along to size 6-7 quickly. I admit that the neatness of lining everything up perfectly with the math also appealed to me.![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
So no, it's not absolutely critical, but I still support doing things the way I suggested earlier. As far as Airstrip One, I think the best course of action is simply to ride the +4 food surplus from working the cows and all grassland cottages. Not worth it to irrigate a grassland tile just to get from +4 to +5 food, IMO; to go from size 6 to size 7, you need 30 food, so that would make a difference of only two turns (6t to 8t), and less than that with a granary in place (3t to 4t). I'd rather just work the extra cottage and keep pulling in more commerce.
- It's not just about Airstrip One. All of our original core cities are straining against the happy cap right now: Pink Dot and China Beach are both going to have to halt grow in about 3 turns unless we get some extra happiness. I believe that it's worth it to sacrifice three total turns of production (2 in CT, 1 in Pink) to reach a new happy level one turn faster, and start growing again.
- The Great Library/wines thing isn't as vital, more like a nice coincidence. I saw the opportunity to hook up our wines during the Anarchy interturn, and it seemed like a nice coincidence. Pink especially can grow extremely fast with its cows/rice combo (+7 food/turn!) and get moving along to size 6-7 quickly. I admit that the neatness of lining everything up perfectly with the math also appealed to me.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
So no, it's not absolutely critical, but I still support doing things the way I suggested earlier. As far as Airstrip One, I think the best course of action is simply to ride the +4 food surplus from working the cows and all grassland cottages. Not worth it to irrigate a grassland tile just to get from +4 to +5 food, IMO; to go from size 6 to size 7, you need 30 food, so that would make a difference of only two turns (6t to 8t), and less than that with a granary in place (3t to 4t). I'd rather just work the extra cottage and keep pulling in more commerce.
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