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  • #31
    General

    Current Turn:
    Turn 121 - 150 AD
    Turn Timer expires at approx (UTC)

    Active Turn Player:
    Sullla

    Tech:
    Engineering (108t)
    0% research (10 [13] beakers/turn) @ +91gpt
    29/1430 beakers overall

    Gold
    238g in treasury

    Cities

    Airstrip One [size 10] [guarded by Xena and Mariah]:
    Forge (3t), National Epic (10t)
    Infrastructure: Palace, Granary, Barracks, Library, Academy, Great Library
    Great Scientist 120/200, +8 GPP/turn, due in 10t
    Holding at zero growth until next cottage is finished.

    Pink Dot [size 7] [guarded by Britney's Spears and Adria and Athena]:
    Horse Archer (1t)
    Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
    Building some insurance military.

    China Beach [size 4] [guarded by Ms Piggy]:
    Horse Archer (4t) [anger duration 5t and 15t]
    Infrastructure: Granary, Library, Barracks

    Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Nelly]:
    Catapult (1t)
    Infrastructure: Barracks, Heroic Epic, Walls

    Something Fishy [size 4] [guarded by Svava]:
    Forge (10t) [anger duration 5t and 15t]
    Infrastructure: Granary, Library, Courthouse

    Green Acres [size 5] [guarded by Robyn Hood]:
    Worker (6t) [anger duration 7t]
    Infrastructure: Granary, Library, Lighthouse

    Mellow Yellow [size 3] [guarded by Hera]:
    Forge (21t), Library (8t) [anger duration 4t]
    Infrastructure: Granary

    Saxon the Beach [size 3] [guarded by Betty Hur]:
    Granary (13t), Moai Statues (61t)
    Infrastructure: none

    Non-Combat Units

    Settler [Blue Barry]:
    Moving to Blue dot location in north (4t)

    Scout [Sharon]:
    Scouting out the eastern continent

    Worker [Winston]:
    Chopping/Mining grassland hill north of China Beach
    Chopping (3t)

    Worker [Bernard]:
    Build cottages at Airstrip One
    Cottaging (done!)

    Worker [Mustapha Mond]:
    Chop/road/plantation silks at Saxon the Beach
    Chopping (3t)

    Worker [O'Brien]:
    Chopping/Farming grassland forest south of Cape Town
    Roading (3t)

    Worker [Helmholtz]:
    Chopping/Farming grassland forest south of Cape Town
    Roading (3t)

    Worker [Parsons]:
    Build cottages at Pink
    Cottaging (3t)

    Worker [Syme]:
    Road between Pink Dot and Cape Town
    Moving to tile (done!)

    Worker [John the Savage]:
    Chop/road Something Fishy's dyes in preparation for Calendar trade
    Chopping (3t)

    Worker [Bob the Builder]:
    Moving south to improve Mellow Yellow
    Moving to tile (3t)

    Worker [Serious Steve]:
    Improve deer tile at Saxon the Beach
    Moving to tile (2t)

    Military Units

    Galley [RBS Discovery]:
    Patrolling the Channel

    War Elephant [Nelly]:
    Guard Cape Town

    Maceman [Akara]:
    Guard Cape Town

    Axeman [Gillian]:
    Guarding Cape Town (for now)
    Heading to Twin Peaks eventually

    Axeman [Adria]:
    Guard Pink Dot

    Spearman [Mariah]:
    Guard Airstrip One

    Spearman [Christina]:
    Guard Cape Town

    Spearman [Hannah]:
    Guard Cape Town

    Spearman [Jamie Lynn's Spears]:
    Guard Cape Town

    Spearman [Britney's Spears]:
    Guard Pink Dot

    Horse Archer [Affirmed]:
    Guard Cape Town

    Chariot [Betty Hur]:
    Waiting to smack down barb axe in extreme north
    10XP - our most heroic unit!

    Chariot [Lady Godiva]:
    Moving east to get intel on Imperio/Templar cities

    Archer [Ms Piggy]:
    Guard China Beach

    Archer [Diana]:
    Guard Cape Town

    Archer [Billy Jean Tell]:
    Exploring Imperio territory

    Archer [Robyn Hood]:
    Guard Green Acres

    Archer [Svava]:
    Guard Something Fishy

    Archer [Fyre Errow]:
    Guarding Cape Town (for now)
    Heading to Twin Peaks eventually

    Archer [Hera]:
    Guard Mellow Yellow

    Archer [Athena]:
    Guard Pink Dot

    Archer [Aphrodite]:
    Guard Cape Town

    Archer [Demeter]:
    Guard Cape Town

    Archer [Persepone]:
    Guard Saxon the Beach
    Currently moving to city (3t)

    Warrior [Xena]:
    Guard Airstrip One

    Warrior [Jennifer]:
    Exploring the eastern continent

    Screenshots from T121

    Scouting out Giza:


    Roading to Saxon the Beach:


    Foreign Builds from C&D

    Templars
    Jerusalem = 10 shields (+10)
    Infrastructure: Palace, Barracks
    Damascus = 58 shields (+16)
    Infrastructure: Terrace, Barracks
    Jericho = N/A, zero shields invested
    Infrastructure: Walls
    Acre = 26 shields (+4)
    Infrastructure: none

    Jericho finished a 35-shield build... spear or axe?

    Imperio
    Mutal = 20 shields (-4)
    Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
    Lakamha = 20 shields (-1)
    Infrastructure: Barracks, Monument, Islamic shrine
    Chichen Itza = 38 shields (+4)
    Infrastructure: Granary, Monument, Lighthouse, Barracks
    Uxmal = 40 shields (+1)
    Infrastructure: Monument
    Mayapan = N/A, zero shields invested
    Infrastructure: Monument, Barracks
    Calakmul = 43 shields (+6)
    Infrastructure: Monument

    Mayapan finished a 50-shield build, so cat or horse archer? mh and I have no clue what's going on with Mutal and Lakamha. Maybe they decided to stop crash-building military and go back to infrastructure (???)

    PAL
    The Warning = 105 shields (+24)
    Infrastructure: Granary, Barracks, Lighthouse, Library, Academy
    Heliopolis = 28 shields (+7)
    Infrastructure: Granary
    Alexandria = N/A, zero shields invested
    Infrastructure: Granary, Forge
    Giza = 24 shields (-)
    Infrastructure: Granary, Lighthouse

    Alexandria finished a forge, thanks to mh for spotting it! Also, first peek into Giza, yay!

    Rabbits
    Caerbannog = N/A, zero shields invested
    Infrastructure: Palace, Barracks, Library, Great Wall
    Digger's Burrow = N/A, zero shields invested
    Infrastructure: Barracks, Monument, Granary, Walls
    Phrygian = N/A, zero shields invested
    Infrastructure: none

    Caerbannog and Digger's Burrow likely still throwing out cheap units. Maybe Phrygian swapped a build in response to PAL military pressure?


    Population census:
    PAL 48 (size 10,7,6,6,6,5,4,3,1)
    RB 41 (10,7,5,5,4,4,3,3)
    Imp 36 (10,7,6,6,4,3)
    Ban 27 (9,8,5,4,1)
    Tem 23 (7,6,6,3,1)
    Rab 9 (5,3,1)


    Treasury report:
    Templars: 62gold (-5gpt)
    Imperio: 269gold (+3gpt)
    PAL: 156gold (-87gpt)
    Rab: 35gold (-1gpt)
    Banana: 36 (-3gpt)

    Comment


    • #32
      General

      Current Turn:
      Turn 122 - 175 AD
      Turn Timer expires at approx (UTC)

      Active Turn Player:
      Sullla

      Tech:
      Engineering (6t)
      100% research (249 [13] beakers/turn) @ -51gpt
      42/1430 beakers overall

      Gold
      329g in treasury

      Cities

      Airstrip One [size 10] [guarded by Xena and Mariah]:
      Forge (2t), National Epic (10t)
      Infrastructure: Palace, Granary, Barracks, Library, Academy, Great Library
      Great Scientist 128/200, +8 GPP/turn, due in 9t
      Holding at zero growth until next cottage is finished.

      Pink Dot [size 7] [guarded by Britney's Spears and Adria and Athena and Allydar]:
      Horse Archer (4t)
      Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
      Building some insurance military.

      China Beach [size 4] [guarded by Ms Piggy]:
      Horse Archer (3t) [anger duration 4t and 14t]
      Infrastructure: Granary, Library, Barracks

      Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Nelly and Kitty]:
      War Elephant (2t)
      Infrastructure: Barracks, Heroic Epic, Walls

      Something Fishy [size 4] [guarded by Svava]:
      Forge (9t) [anger duration 4t and 14t]
      Infrastructure: Granary, Library, Courthouse

      Green Acres [size 3] [guarded by Robyn Hood]:
      Worker (1t) [anger duration 6t and 16t]
      Infrastructure: Granary, Library, Lighthouse

      Mellow Yellow [size 3] [guarded by Hera]:
      Forge (20t), Library (8t) [anger duration 3t]
      Infrastructure: Granary

      Saxon the Beach [size 3] [guarded by Betty Hur]:
      Granary (12t), Moai Statues (61t)
      Infrastructure: none

      Non-Combat Units

      Settler [Blue Barry]:
      Moving to Blue dot location in north (3t)

      Scout [Sharon]:
      Scouting out the eastern continent, preparing to fight for her life!

      Worker [Winston]:
      Chopping/Mining grassland hill north of China Beach
      Chopping (2t)

      Worker [Bernard]:
      Build cottages at Airstrip One
      Moving to tile (2t), getting in "free" road this turn

      Worker [Mustapha Mond]:
      Chop/road/plantation silks at Saxon the Beach
      Chopping (2t)

      Worker [O'Brien]:
      Chopping/Farming grassland forest south of Cape Town
      Farming (2t)

      Worker [Helmholtz]:
      Chopping/Farming grassland forest south of Cape Town
      Farming (2t)

      Worker [Parsons]:
      Build cottages at Pink
      Cottaging (2t)

      Worker [Syme]:
      Road between Pink Dot and Cape Town
      Roading (2t)

      Worker [John the Savage]:
      Chop/road Something Fishy's dyes in preparation for Calendar trade
      Chopping (2t)

      Worker [Bob the Builder]:
      Moving south to improve Mellow Yellow
      Moving to tile (2t), getting in "free" road this turn

      Worker [Serious Steve]:
      Improve deer tile at Saxon the Beach
      Moving to tile (done!)

      Military Units

      Galley [RBS Discovery]:
      Patrolling the Channel

      War Elephant [Nelly]:
      Guard Cape Town

      Maceman [Akara]:
      Guard Cape Town

      Horse Archer [Allydar]:
      Guard Pink Dot

      Horse Archer [Affirmed]:
      Guard Cape Town

      Catapult [Kitty]:
      Guard Cape Town

      Axeman [Gillian]:
      Guarding Cape Town (for now)
      Heading to Twin Peaks eventually

      Axeman [Adria]:
      Guard Pink Dot

      Spearman [Mariah]:
      Guard Airstrip One

      Spearman [Christina]:
      Guard Cape Town

      Spearman [Hannah]:
      Guard Cape Town

      Spearman [Jamie Lynn's Spears]:
      Guard Cape Town

      Spearman [Britney's Spears]:
      Guard Pink Dot

      Chariot [Betty Hur]:
      Healing up after another barb smackdown
      10XP - our most heroic unit!

      Chariot [Lady Godiva]:
      Moving east to get intel on Imperio/Templar cities

      Archer [Ms Piggy]:
      Guard China Beach

      Archer [Diana]:
      Guard Cape Town

      Archer [Billy Jean Tell]:
      Exploring Imperio territory

      Archer [Robyn Hood]:
      Guard Green Acres

      Archer [Svava]:
      Guard Something Fishy

      Archer [Fyre Errow]:
      Guarding Cape Town (for now)
      Heading to Twin Peaks eventually

      Archer [Hera]:
      Guard Mellow Yellow

      Archer [Athena]:
      Guard Pink Dot

      Archer [Aphrodite]:
      Guard Cape Town

      Archer [Demeter]:
      Move to Twin Peaks area

      Archer [Persepone]:
      Bust fog in the north to stop barbs from appearing

      Warrior [Xena]:
      Guard Airstrip One

      Warrior [Jennifer]:
      Exploring the eastern continent

      Screenshots from T122

      Betty takes down the final barb in the north:


      Planning the Pink/Cape road:


      Foreign Builds from C&D

      Templars 160EP
      Jerusalem = 20 shields (+10)
      Infrastructure: Palace, Barracks
      Damascus = N/A, zero shields invested
      Infrastructure: Terrace, Barracks, Forge
      Jericho = N/A, zero shields invested
      Infrastructure: Walls
      Acre = N/A, zero shields invested
      Infrastructure: Monument

      Damascus finished a build in the 60-80 shield range. Not sure what Jericho is up to, as it also finished a build last turn. Templars can't make up their mind on what to build? Acre finished a 30 shield build: we can see that it's a monument. Somewhat useless, as it's also the Jewish Holy City!

      Also, Damascus has a Forge in it, which I missed earlier because the thing is so darn hard to spot! That was the mystery 120-shield build from about 5 turns earlier.

      Imperio 212EP
      Mutal = 40 shields (+20)
      Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
      Lakamha = 41 shields (+21)
      Infrastructure: Barracks, Monument, Islamic shrine
      Chichen Itza = 42 shields (+4)
      Infrastructure: Granary, Monument, Lighthouse, Barracks
      Uxmal = 39 shields (-1)
      Infrastructure: Monument
      Mayapan = 7 shields (+7)
      Infrastructure: Monument, Barracks
      Calakmul = 50 shields (+7)
      Infrastructure: Monument

      Uxmal is doing some build swapping. The other Imperio cities are right in the middle of builds; they could potentially produce quite a large batch of cats/elephants in the next two turns. Anyway, we'll see it if it happens. They would be crazy to come after us right now - they have to see that, right?

      PAL 58EP
      The Warning = N/A, zero shields invested
      Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Academy
      Heliopolis = 37 shields (+9)
      Infrastructure: Granary
      Alexandria = 12 shields (+12)
      Infrastructure: Granary, Forge
      Giza = N/A, zero shields invested
      Infrastructure: Granary, Lighthouse

      The Warning finishes something costing right around 120 shields, and we can see a new Forge in the city, so no mystery there! (PAL knows that they are doing, getting a Forge up quickly in their Bureaucracy city.) Not sure what Giza built, it was something fairly cheap so likely a unit. Work boat?

      Rabbits 48EP
      Caerbannog = 14 shields (+14)
      Infrastructure: Palace, Barracks, Library, Great Wall
      Digger's Burrow = 5 shields (+5)
      Infrastructure: Barracks, Monument, Granary, Walls
      Phrygian = 15 shields (+15)
      Infrastructure: none

      Rabbits look pretty tapped out from constant whipping at Digger's Burrow. Their other cities still get decent shield production.


      Population census:
      PAL 50 (size 11,8,6,6,6,5,4,3,1)
      RB 41 (10,7,5,5,4,4,3,3)
      Imp 36 (10,7,6,6,4,3)
      Ban 28 (9,8,5,4,2)
      Tem 24 (7,7,6,3,1)
      Rab 10 (6,3,1)


      Treasury report:
      Templars: 104gold (+42gpt)
      Imperio: 272gold (+3gpt)
      PAL: 70gold (-86gpt)
      Rab: 35gold (+-0gpt)
      Banana: 33 (-3gpt)

      Comment


      • #33
        General

        Current Turn:
        Turn 123 - 200 AD
        Turn Timer expires at approx (UTC)

        Active Turn Player:
        Sullla

        Tech:
        Engineering (5t)
        100% research (211 [254] beakers/turn) @ -52gpt
        291/1430 beakers overall

        Gold
        277g in treasury

        Cities

        Airstrip One [size 10] [guarded by Xena and Mariah]:
        Forge (1t), National Epic (10t)
        Infrastructure: Palace, Granary, Barracks, Library, Academy, Great Library
        Great Scientist 136/200, +8 GPP/turn, due in 8t
        Holding at zero growth until next cottage is finished.

        Pink Dot [size 8] [guarded by Britney's Spears and Adria and Athena and Allydar]:
        Horse Archer (3t)
        Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
        Building some insurance military.

        China Beach [size 5] [guarded by Ms Piggy]:
        Horse Archer (1t) [anger duration 3t and 13t]
        Infrastructure: Granary, Library, Barracks
        Chop overflow into lighthouse next turn?

        Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Nelly and Kitty]:
        Maceman (1t), War Elephant (1t)
        Infrastructure: Barracks, Heroic Epic, Walls

        Something Fishy [size 4] [guarded by Svava]:
        Forge (8t) [anger duration 3t and 13t]
        Infrastructure: Granary, Library, Courthouse

        Green Acres [size 3] [guarded by Robyn Hood]:
        Barracks (15t) [anger duration 5t and 15t]
        Infrastructure: Granary, Library, Lighthouse

        Mellow Yellow [size 3] [guarded by Hera]:
        Forge (19t), Library (8t) [anger duration 2t]
        Infrastructure: Granary

        Saxon the Beach [size 3] [guarded by Betty Hur]:
        Granary (4t), Moai Statues (61t)
        Infrastructure: none

        Non-Combat Units

        Settler [Blue Barry]:
        Moving to Blue dot location in north (2t)

        Worker [Winston]:
        Chopping/Mining grassland hill north of China Beach
        Chopping (done!)

        Worker [Bernard]:
        Build cottages at Airstrip One
        Moving to tile (done!)

        Worker [Mustapha Mond]:
        Chop/road/plantation silks at Saxon the Beach
        Chopping (done!)

        Worker [O'Brien]:
        Chopping/Farming grassland forest south of Cape Town
        Farming (done!)

        Worker [Helmholtz]:
        Chopping/Farming grassland forest south of Cape Town
        Farming (done!)

        Worker [Parsons]:
        Build cottages at Pink
        Cottaging (done!)
        Heading to Something Fishy's dyes plantation next

        Worker [Syme]:
        Road between Pink Dot and Cape Town
        Roading (done!)

        Worker [John the Savage]:
        Chop/plantation/road Something Fishy's dyes
        Chopping (done!)

        Worker [Bob the Builder]:
        Moving south to improve Mellow Yellow
        Moving to tile (done!)

        Worker [Serious Steve]:
        Improve deer tile at Saxon the Beach
        Camping deer (5t)

        Worker [Energetic Erik]:
        Connect Green Acres to road network
        Roading (2t)

        Military Units

        Galley [RBS Discovery]:
        Patrolling the Channel

        War Elephant [Nelly]:
        Guard Cape Town

        Maceman [Akara]:
        Guard Cape Town

        Horse Archer [Allydar]:
        Move to Cape Town

        Horse Archer [Affirmed]:
        Guard Cape Town

        Catapult [Kitty]:
        Guard Cape Town

        Axeman [Gillian]:
        Guarding Cape Town (for now)
        Heading to Twin Peaks eventually

        Axeman [Adria]:
        Guard Pink Dot

        Spearman [Mariah]:
        Guard Airstrip One

        Spearman [Christina]:
        Guard Cape Town

        Spearman [Hannah]:
        Guard Cape Town

        Spearman [Jamie Lynn's Spears]:
        Guard Cape Town

        Spearman [Britney's Spears]:
        Guard Pink Dot

        Chariot [Betty Hur]:
        Healing up after another barb smackdown (2t)
        10XP - our most heroic unit!

        Chariot [Lady Godiva]:
        Moving east to get intel on Imperio/Templar cities

        Archer [Ms Piggy]:
        Guard China Beach

        Archer [Diana]:
        Guard Cape Town

        Archer [Billy Jean Tell]:
        Exploring Imperio territory

        Archer [Robyn Hood]:
        Guard Green Acres

        Archer [Svava]:
        Guard Something Fishy

        Archer [Fyre Errow]:
        Guarding Cape Town (for now)
        Heading to Twin Peaks eventually

        Archer [Hera]:
        Guard Mellow Yellow

        Archer [Athena]:
        Guard Pink Dot

        Archer [Aphrodite]:
        Guard Cape Town

        Archer [Demeter]:
        Move to Pink Dot

        Archer [Persepone]:
        Bust fog in the north to stop barbs from appearing

        Warrior [Xena]:
        Guard Airstrip One

        Warrior [Jennifer]:
        Exploring the eastern continent

        Screenshots from T123

        Triple forest chops:


        Foreign Builds from C&D

        Templars 162EP
        Jerusalem = 30 shields (+10)
        Infrastructure: Palace, Barracks
        Damascus = 28 shields (+28)
        Infrastructure: Terrace, Barracks, Forge
        Jericho = 5 shields (+5)
        Infrastructure: Walls
        Acre = 2 shields (+2)
        Infrastructure: Monument

        I believe that Damascus finished a horse archer (50 shields) last turn, and received a lot of overflow this turn, to explain the large number there.

        Imperio 216EP
        Mutal = 24 shields (-16)
        Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
        Lakamha = 20 shields (-21)
        Infrastructure: Barracks, Monument, Islamic shrine
        Chichen Itza = 46 shields (+4)
        Infrastructure: Granary, Monument, Lighthouse, Barracks
        Uxmal = 49 shields (+10)
        Infrastructure: Monument
        Mayapan = 14 shields (+7)
        Infrastructure: Monument, Barracks
        Calakmul = 57 shields (+7)
        Infrastructure: Monument

        It's really impossible to tell what Imperio is doing when they keep swapping their builds around. I'm not willing to keep multiple build tallies going at once, sorry! Probably pretty safe to say that there are maces in production at Mutal and Lakamha.

        PAL 60EP
        The Warning = 36 shields (+36)
        Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Academy
        Heliopolis = N/A, zero shields invested
        Infrastructure: Granary
        Alexandria = 24 shields (+12)
        Infrastructure: Granary, Forge
        Giza = 36 shields (+36)
        Infrastructure: Granary, Lighthouse

        The Warning almost certainly is getting a doubled build - maybe even more! I'd wager that they are building Colossus there in the capital, since PAL just completed a Forge, and that would account for the +150% from Industrious and copper. Heliopolis finished a build in the 40-shield range; Confucian missionary? It is their holy city, after all...

        Giza likely had a forest chop added to give it so many shields at once.

        Rabbits 48EP
        Caerbannog = 38 shields (+24)
        Infrastructure: Palace, Barracks, Library, Great Wall
        Digger's Burrow = 9 shields (+4)
        Infrastructure: Barracks, Monument, Granary, Walls
        Phrygian = N/A, zero shields invested
        Infrastructure: none

        Caerbannog looks to be building something with a doubled resource, so maybe Protective walls there (?) Digger's Burrow has been pillaged into oblivion at this point. Phrygian, I dunno.


        Population census:
        PAL 53 (size 11,8,7,7,6,5,4,4,1)
        RB 41 (10,8,5,5,4,3,3,3)
        Imp 38 (10,7,7,6,5,3)
        Ban 28 (9,8,5,4,2)
        Tem 24 (7,7,6,3,1)
        Rab 8 (4,3,1)


        Treasury report:
        Templars: 108gold (+4gpt)
        Imperio: 274gold (+2gpt)
        PAL: 184gold (+114gpt)
        Rab: 35gold (+-0gpt)
        Banana: 34 (+1gpt)

        Comment


        • #34
          General

          Current Turn:
          Turn 124 - 225 AD
          Turn Timer expires at approx (UTC)

          Active Turn Player:
          Sullla

          Tech:
          Engineering (4t)
          100% research (210 [253] beakers/turn) @ -55gpt
          545/1430 beakers overall

          Gold
          225g in treasury

          Cities

          Airstrip One [size 10] [guarded by Xena and Mariah]:
          National Epic (9t)
          Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
          Great Scientist 144/200, +8 GPP/turn, due in 7t

          Pink Dot [size 8] [guarded by Britney's Spears and Adria and Athena]:
          Horse Archer (2t)
          Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
          Building some insurance military.

          China Beach [size 5] [guarded by Ms Piggy]:
          Lighthouse (1t) [anger duration 2t and 12t]
          Infrastructure: Granary, Library, Barracks
          What to build here next? Settler/worker, infrastructure, military?

          Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Akara and Gladys and Nelly and Kitty]:
          War Elephant (1t)
          Infrastructure: Barracks, Heroic Epic, Walls

          Something Fishy [size 4] [guarded by Svava]:
          Forge (7t) [anger duration 2t and 12t]
          Infrastructure: Granary, Library, Courthouse

          Green Acres [size 3] [guarded by Robyn Hood]:
          Forge (49t) [anger duration 4t and 14t]
          Infrastructure: Granary, Library, Lighthouse

          Mellow Yellow [size 3] [guarded by Hera]:
          Forge (18t), Library (8t) [anger duration 1t]
          Infrastructure: Granary

          Saxon the Beach [size 2] [guarded by Betty Hur]:
          Granary (1t), Moai Statues (61t)
          Infrastructure: none

          Non-Combat Units

          Settler [Blue Barry]:
          Moving to Blue dot location in north (1t)

          Worker [Winston]:
          Chopping/Mining grassland hill north of China Beach
          Mining (4t)

          Worker [Bernard]:
          Chop/Cottage grassland river tile at Airstrip One
          Chop (3t)

          Worker [Mustapha Mond]:
          Chop/road/plantation silks at Saxon the Beach
          Building plantation (5t)

          Worker [O'Brien]:
          Road between Cape Town and Pink Dot
          Moving to tile (done!)

          Worker [Helmholtz]:
          Complete road between Airstrip One and Cape Town
          Moving to tile (done!)

          Worker [Parsons]:
          Help build dyes plantation at Something Fishy
          Moving to tile (done!)

          Worker [Syme]:
          Road between Pink Dot and Cape Town
          Roading (3t)

          Worker [John the Savage]:
          Chop/plantation/road Something Fishy's dyes
          Building Plantation (5t)

          Worker [Bob the Builder]:
          Chop/mine/road forested plains hill at Mellow Yellow
          Chopping (3t)

          Worker [Serious Steve]:
          Improve deer tile at Saxon the Beach
          Camping deer (4t)

          Worker [Energetic Erik]:
          Connect Green Acres to road network
          Roading (done!)

          Military Units

          Galley [RBS Discovery]:
          Patrolling the Channel

          War Elephant [Nelly]:
          Guard Cape Town

          Maceman [Gladys]:
          Guard Cape Town

          Maceman [Akara]:
          Guard Cape Town

          Horse Archer [Camilla]:
          Move to Cape Town

          Horse Archer [Allydar]:
          Move to Cape Town

          Horse Archer [Affirmed]:
          Guard Cape Town

          Catapult [Kitty]:
          Guard Cape Town

          Axeman [Gillian]:
          Guarding Cape Town (for now)
          Heading to Twin Peaks eventually

          Axeman [Adria]:
          Guard Pink Dot

          Spearman [Mariah]:
          Guard Airstrip One

          Spearman [Christina]:
          Guard Cape Town

          Spearman [Hannah]:
          Guard Cape Town

          Spearman [Jamie Lynn's Spears]:
          Guard Cape Town

          Spearman [Britney's Spears]:
          Guard Pink Dot

          Chariot [Betty Hur]:
          Healing up after another barb smackdown (done!)
          10XP - our most heroic unit!

          Chariot [Lady Godiva]:
          Moving east to get intel on Imperio/Templar cities

          Archer [Ms Piggy]:
          Guard China Beach

          Archer [Diana]:
          Guard Cape Town

          Archer [Billy Jean Tell]:
          Exploring Imperio territory

          Archer [Robyn Hood]:
          Guard Green Acres

          Archer [Svava]:
          Guard Something Fishy

          Archer [Fyre Errow]:
          Guarding Cape Town (for now)
          Heading to Twin Peaks eventually

          Archer [Hera]:
          Guard Mellow Yellow

          Archer [Athena]:
          Guard Pink Dot

          Archer [Aphrodite]:
          Guard Cape Town

          Archer [Demeter]:
          Move to Pink Dot

          Archer [Persepone]:
          Bust fog in the north to stop barbs from appearing

          Warrior [Xena]:
          Guard Airstrip One

          Warrior [Jennifer]:
          Exploring the eastern continent

          Screenshots from T124

          Approaching the shores of the Great Banana:


          Imperio's military buildup:


          Foreign Builds from C&D

          Templars 164EP
          Jerusalem = 40 shields (+10)
          Infrastructure: Palace, Barracks
          Damascus = N/A, zero shields available
          Infrastructure: Terrace, Barracks, Forge
          Jericho = 43 shields (+38)
          Infrastructure: Walls
          Acre = 4 shields (+2)
          Infrastructure: Monument

          Damascus finishes something cheap, in the 30-35 shield range. Forest chop at Jericho, methinks.

          Imperio 220EP
          Mutal = 54 shields (+30)
          Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
          Lakamha = 51 shields (+31)
          Infrastructure: Barracks, Monument, Islamic shrine
          Chichen Itza = N/A, zero shields invested
          Infrastructure: Granary, Monument, Lighthouse, Barracks
          Uxmal = N/A, zero shields invested
          Infrastructure: Monument
          Mayapan = 22 shields (+8)
          Infrastructure: Monument, Barracks
          Calakmul = 64 shields (+7)
          Infrastructure: Monument

          Looks like Imperio is still swapping around between multiple builds at once in their core cities. We just need to be aware that they likely have maces and elephants near completion in both Mutal and Lakamha. Chichen Itza finished a longbow, which we have visual sight of. Uxmal is an unknown, aside from finishing a 50-shield build. I think I'll send Lady Godiva over there next turn to investigate what was built...

          PAL 62EP
          The Warning = 63 shields (+27)
          Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Academy
          Heliopolis = 11 shields (+11)
          Infrastructure: Granary
          Alexandria = N/A, zero shields invested
          Infrastructure: Granary, Forge
          Giza = 38 shields (+2)
          Infrastructure: Granary, Lighthouse
          Byblos = 2 shields (-)
          Infrastructure: none

          I continue to believe that The Warning is building the Colossus, getting lots of production modifiers from Bureaucracy/Industrious/Copper. Alexandria built something cheap, in the 30-35 shield range. First line of sight into Byblos!

          Rabbits 48EP
          Caerbannog = N/A), zero shields invested
          Infrastructure: Palace, Barracks, Library, Great Wall
          Digger's Burrow = 13 shields (+4)
          Infrastructure: Barracks, Monument, Granary, Walls
          Phrygian = 16 shields (+16)
          Infrastructure: none

          Rabbits built something on the expensive side in Caerbannog (or swapped builds) but it wasn't a building, so I can't say what it was.


          Population census:



          Treasury report:

          Comment


          • #35
            General

            Current Turn:
            Turn 125 - 250 AD
            Turn Timer expires at approx (UTC)

            Active Turn Player:
            Sullla

            Tech:
            Engineering (3t)
            100% research (215 [259] beakers/turn) @ -64gpt
            798/1430 beakers overall

            Gold
            170g in treasury

            Cities

            Airstrip One [size 10] [guarded by Xena and Mariah]:
            National Epic (8t)
            Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
            Great Scientist 152/200, +8 GPP/turn, due in 6t

            Pink Dot [size 8] [guarded by Britney's Spears and Adria and Athena]:
            Horse Archer (1t)
            Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
            Building some insurance military.

            China Beach [size 5] [guarded by Ms Piggy]:
            Forge (24t) [anger duration 1t and 11t]
            Infrastructure: Granary, Library, Barracks, Lighthouse
            Worker to be started next turn, after growth to size 6

            Cape Town [size 5] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Allydar and Akara and Gladys and Nelly and Mrs Jumbo and Kitty]:
            Catapult (1t)
            Infrastructure: Barracks, Heroic Epic, Walls

            Something Fishy [size 5] [guarded by Svava]:
            Forge (5t) [anger duration 1t and 11t]
            Infrastructure: Granary, Library, Courthouse

            Green Acres [size 4] [guarded by Robyn Hood]:
            Forge (48t) [anger duration 3t and 13t]
            Infrastructure: Granary, Library, Lighthouse
            Swap to and whip settler upon hitting size 6

            Mellow Yellow [size 4] [guarded by Hera]:
            Forge (11t)
            Infrastructure: Granary
            Project Colossus up next (?)

            Saxon the Beach [size 2] [guarded by no one!]:
            Lighthouse (2t), Moai Statues (41t) [anger duration 9t]
            Infrastructure: Granary

            Bluebell Woods [size 1] [guarded by no one!]:
            Granary (30t)
            Infrastructure: none
            Priorities: connect to road network, connect sheep, start building silk plantations

            Non-Combat Units

            Worker [Winston]:
            Chopping/Mining grassland hill north of China Beach
            Mining (3t)

            Worker [Bernard]:
            Chop/Cottage grassland river tile at Airstrip One
            Chop (2t)

            Worker [Mustapha Mond]:
            Chop/road/plantation silks at Saxon the Beach
            Building plantation (4t)

            Worker [O'Brien]:
            Road between Cape Town and Pink Dot
            Roading (2t)

            Worker [Helmholtz]:
            Complete road between Airstrip One and Cape Town
            Roading (done!)

            Worker [Parsons]:
            Help build dyes plantation at Something Fishy
            Building Plantation (2t)

            Worker [Syme]:
            Road between Pink Dot and Cape Town
            Roading (2t)

            Worker [John the Savage]:
            Chop/plantation/road Something Fishy's dyes
            Building Plantation (2t)

            Worker [Bob the Builder]:
            Chop/mine/road forested plains hill at Mellow Yellow
            Chopping (2t)

            Worker [Serious Steve]:
            Improve deer tile at Saxon the Beach
            Camping deer (3t)

            Worker [Energetic Erik]:
            Moving south to either build dyes planatations or help chop Colossus
            Moving to tile (2t), getting "free" turn of roading done

            Military Units

            Galley [RBS Discovery]:
            Exploring Banana territory

            War Elephant [Mrs. Jumbo]:
            Guard Cape Town

            War Elephant [Nelly]:
            Guard Cape Town

            Maceman [Gladys]:
            Guard Cape Town

            Maceman [Akara]:
            Guard Cape Town

            Horse Archer [Camilla]:
            Move to Cape Town

            Horse Archer [Allydar]:
            Guard Cape Town

            Horse Archer [Affirmed]:
            Guard Cape Town

            Catapult [Kitty]:
            Guard Cape Town

            Axeman [Gillian]:
            Guarding Cape Town (for now)
            Heading to Twin Peaks eventually

            Axeman [Adria]:
            Guard Pink Dot

            Spearman [Mariah]:
            Guard Airstrip One

            Spearman [Christina]:
            Guard Cape Town

            Spearman [Hannah]:
            Guard Cape Town

            Spearman [Jamie Lynn's Spears]:
            Guard Cape Town

            Spearman [Britney's Spears]:
            Guard Pink Dot, moved north of the city to watch workers (in case Imperio chariot wanders down south)

            Chariot [Betty Hur]:
            Move east towards the projected battlefield
            10XP - our most heroic unit!

            Chariot [Lady Godiva]:
            Get intel on Imperio/Templar cities

            Archer [Ms Piggy]:
            Guard China Beach

            Archer [Diana]:
            Guard Cape Town

            Archer [Billy Jean Tell]:
            Exploring Imperio territory

            Archer [Robyn Hood]:
            Guard Green Acres

            Archer [Svava]:
            Guard Something Fishy

            Archer [Fyre Errow]:
            Guarding Cape Town (for now)
            Heading to Twin Peaks eventually

            Archer [Hera]:
            Guard Mellow Yellow

            Archer [Athena]:
            Guard Pink Dot

            Archer [Aphrodite]:
            Guard Cape Town

            Archer [Demeter]:
            Move to Pink Dot, protect workers en route

            Archer [Persepone]:
            Bust fog in the north to stop barbs from appearing

            Warrior [Xena]:
            Guard Airstrip One

            Warrior [Jennifer]:
            Exploring the eastern continent

            Screenshots from T125

            Bluebell Woods founded:


            Imperio moves its army... East?!


            A Colossus Plan


            Foreign Builds from C&D

            Templars 166EP
            Jerusalem = N/A, zero shields available
            Infrastructure: Palace, Barracks
            Damascus = 40 shields (+40)
            Infrastructure: Terrace, Barracks, Forge
            Jericho = 7 shields (-36)
            Infrastructure: Walls
            Acre = 9 shields (+5)
            Infrastructure: Monument

            Jerusalem finishes a 50-shield build. Horse archer or catapult, it seems. Forest chop at Damascus (?) Jericho is a swapped build of some kind, as there were 43 shields there last turn.

            Imperio 224EP
            Mutal = N/A, zero shields available
            Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
            Lakamha = N/A, zero shields available
            Infrastructure: Barracks, Monument, Islamic shrine
            Chichen Itza = 4 shields (+4)
            Infrastructure: Granary, Monument, Lighthouse, Barracks
            Uxmal = 21 shields (+21)
            Infrastructure: Monument
            Mayapan = 30 shields (+8)
            Infrastructure: Monument, Barracks
            Calakmul = 74 shields (+10)
            Infrastructure: Monument

            Mutal and Lakamha both build maces; we can see them with our spying units, and we expected them to be built from the build-swapping going on earlier. Still unsure what they're building at Calakmul.

            PAL 64EP
            The Warning = N/A, zero shields available
            Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Academy
            Heliopolis = 26 shields (+15)
            Infrastructure: Granary
            Alexandria = 17 shields (+17)
            Infrastructure: Granary, Forge
            Giza = 40 shields (+2)
            Infrastructure: Granary, Lighthouse
            Byblos = 4 shields (-)
            Infrastructure: none

            The Warning finishes Confucian temple, as mh reported earlier. Other cities are in the middle of builds. PAL seems to be building lots of forges, as their Production stat keeps climbing steadily. Not a bad idea...

            Rabbits 48EP
            Caerbannog = 57 shields (+57)
            Infrastructure: Palace, Barracks, Library, Great Wall
            Digger's Burrow = 17 shields (+4)
            Infrastructure: Barracks, Monument, Granary, Walls
            Phrygian = 18 shields (+12)
            Infrastructure: none

            Rabbits swap back to their previous build at the capital, which had 40-something shields previously. Still not sure what it is though! The other two cities don't have any production to speak of.

            Banana 0EP
            Doal = 16 shields/turn (-)
            Infrastructure: none

            Banana info, yay!

            Population census:
            PAL 53 (size 11,8,7,6,5,5,5,5,1)
            RB 43->44 (10,8,5,5,5,4,4,2,[1])
            Imp 40 (10,7,7,7,5,4)
            Ban 28 (9,8,5,4,2)
            Tem 26 (8,7,6,3,2)
            Rab 8 (4,3,1)


            Treasury report:
            Templars: 124gold (+11gpt)
            Imperio: 276gold (+1gpt)
            PAL: 206gold (-91gpt)
            Rab: 37gold (-1gpt)
            Banana: 40gold (+3gpt)

            Comment


            • #36
              General

              Current Turn:
              Turn 126 - 275 AD
              Turn Timer expires at approx (UTC)

              Active Turn Player:
              Sullla

              Tech:
              Engineering (2t)
              100% research (222 [267] beakers/turn) @ -66gpt
              1057/1430 beakers overall

              Gold
              106g in treasury

              Cities

              Airstrip One [size 10] [guarded by Xena and Mariah]:
              National Epic (4t)
              Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
              Great Scientist 160/200, +8 GPP/turn, due in 5t

              Pink Dot [size 8] [guarded by Secretariat and Adria and Athena]:
              Library (4t)
              Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
              Slipping in some infrastructure, then probably more military.

              China Beach [size 6] [guarded by Ms Piggy]:
              Forge (16t) [anger duration 10t]
              Infrastructure: Granary, Library, Barracks, Lighthouse
              T-Hawk optimal whipping plan: swap to worker T129, whip T130

              Cape Town [size 6] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Allydar and Akara and Gladys and Nelly and Mrs Jumbo and Kitty and Kat]:
              Catapult (2t)
              Infrastructure: Barracks, Heroic Epic, Walls

              Something Fishy [size 5] [guarded by Svava]:
              Forge (5t) [anger duration 10t]
              Infrastructure: Granary, Library, Courthouse
              Settler whip to follow?

              Green Acres [size 4] [guarded by Robyn Hood]:
              Forge (47t) [anger duration 2t and 12t]
              Infrastructure: Granary, Library, Lighthouse
              Swap to and whip settler upon hitting size 6

              Mellow Yellow [size 4] [guarded by Hera]:
              Forge (8t)
              Infrastructure: Granary
              Project Colossus up next

              Saxon the Beach [size 2] [guarded by no one!]:
              Lighthouse (1t), Moai Statues (41t) [anger duration 8t]
              Infrastructure: Granary

              Bluebell Woods [size 1] [guarded by no one!]:
              Granary (29t)
              Infrastructure: none
              Priorities: connect to road network, connect sheep, start building silk plantations

              Non-Combat Units

              Worker [Winston]:
              Chopping/Mining grassland hill north of China Beach
              Mining (2t)

              Worker [Bernard]:
              Chop/Cottage grassland river tile at Airstrip One
              Chop (done!)

              Worker [Mustapha Mond]:
              Chop/road/plantation silks at Saxon the Beach
              Building plantation (3t)

              Worker [O'Brien]:
              Road between Cape Town and Pink Dot
              Roading (done!)

              Worker [Helmholtz]:
              Build road connecting Airstrip One to Bluebell Woods
              Moving to tile (2t) getting in "free" roading turn along the way

              Worker [Parsons]:
              Help build dyes plantation at Something Fishy
              Building Plantation (done!)

              Worker [Syme]:
              Road between Pink Dot and Cape Town
              Roading (done!)

              Worker [John the Savage]:
              Chop/plantation/road Something Fishy's dyes
              Building Plantation (done!)

              Worker [Bob the Builder]:
              Chop/mine/road forested plains hill at Mellow Yellow
              Chopping (done!)

              Worker [Serious Steve]:
              Improve deer tile at Saxon the Beach
              Camping deer (2t)

              Worker [Energetic Erik]:
              Help chop Colossus at Mellow Yellow
              Moving to tile (done!)

              Military Units

              Galley [RBS Discovery]:
              Exploring Banana territory

              War Elephant [Mrs. Jumbo]:
              Guard Cape Town

              War Elephant [Nelly]:
              Guard Cape Town

              Maceman [Gladys]:
              Guard Cape Town

              Maceman [Akara]:
              Guard Cape Town

              Horse Archer [Secretariat]:
              Guard Pink Dot

              Horse Archer [Camilla]:
              Move to Cape Town, keeping an eye on snooping Imperio chariot

              Horse Archer [Allydar]:
              Guard Cape Town

              Horse Archer [Affirmed]:
              Guard Cape Town

              Catapult [Kat]:
              Guard Cape Town

              Catapult [Kitty]:
              Guard Cape Town

              Axeman [Gillian]:
              Guarding Cape Town (for now)
              Heading to Twin Peaks eventually

              Axeman [Adria]:
              Guard Pink Dot

              Spearman [Mariah]:
              Guard Airstrip One

              Spearman [Christina]:
              Guard Cape Town

              Spearman [Hannah]:
              Guard Cape Town

              Spearman [Jamie Lynn's Spears]:
              Guard Cape Town

              Spearman [Britney's Spears]:
              Guard workers on the Pink/Cape road

              Chariot [Betty Hur]:
              Move east towards the projected battlefield
              10XP - our most heroic unit!

              Chariot [Lady Godiva]:
              Get intel on Imperio/Templar cities

              Archer [Ms Piggy]:
              Guard China Beach

              Archer [Diana]:
              Guard Cape Town

              Archer [Billy Jean Tell]:
              Exploring Imperio territory

              Archer [Robyn Hood]:
              Guard Green Acres

              Archer [Svava]:
              Guard Something Fishy

              Archer [Fyre Errow]:
              Guarding Cape Town (for now)
              Heading to Twin Peaks eventually

              Archer [Hera]:
              Guard Mellow Yellow

              Archer [Athena]:
              Guard Pink Dot

              Archer [Aphrodite]:
              Guard Cape Town

              Archer [Demeter]:
              Move to Saxon the Beach (long way to go!)

              Archer [Persepone]:
              Bust fog in the north to stop barbs from appearing

              Warrior [Xena]:
              Guard Airstrip One

              Warrior [Jennifer]:
              Exploring the eastern continent

              Screenshots from T126

              Pink/Cape road nearly completed:


              Imperio's Army moves... East?!


              Foreign Builds from C&D

              Templars 168EP
              Jerusalem = 13 shields (+13)
              Infrastructure: Palace, Barracks
              Damascus = N/A, zero shields invested
              Infrastructure: Terrace, Barracks, Forge
              Jericho = 16 shields (+9)
              Infrastructure: Walls
              Acre = 14 shields (+5)
              Infrastructure: Monument

              Damascus built something in the 50-shield range, so I'm going to say horse archer or catapult there, the best units Templars can produce right now.

              Imperio 227EP
              Mutal = N/A, zero shields available
              Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
              Lakamha = 21 shields (+21)
              Infrastructure: Barracks, Monument, Islamic shrine
              Chichen Itza = 8 shields (+4)
              Infrastructure: Granary, Monument, Lighthouse, Barracks
              Uxmal = 34 shields (+13)
              Infrastructure: Monument
              Mayapan = 38 shields (+8)
              Infrastructure: Monument, Barracks
              Calakmul = 84 shields (+10)
              Infrastructure: Monument

              Second turn of "no shields invested" at Mutal, not sure that Imperio is up to there. Maybe they finished the half-completed build from earlier? Uxmal, the triple fish city, looks like a worker/settler build to me. Is Calakmul building a settler? Keep watching, and we'll know in 2t! (Really odd decision to have a city with no infrastructure be the one building a settler, if true...)

              PAL 66EP
              The Warning = 24 shields (+24)
              Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Academy
              Heliopolis = 41 shields (+15)
              Infrastructure: Granary
              Alexandria = 66 shields (+49)
              Infrastructure: Granary, Forge
              Giza = 42 shields (+2)
              Infrastructure: Granary, Lighthouse
              Byblos = 6 shields (+2)
              Infrastructure: none

              It doesn't look like The Warning is building Colossus - and even if it is, we'll beat them to the wonder at current rate. On the other hand, better keep an eye on Alexandria and its bigtime shield increase...

              Rabbits 48EP
              Caerbannog = 76 shields (+19)
              Infrastructure: Palace, Barracks, Library, Great Wall
              Digger's Burrow = 21 shields (+4)
              Infrastructure: Barracks, Monument, Granary, Walls
              Phrygian = 20 shields (+2)
              Infrastructure: none

              Rabbits are working on "secret mystery death ray" project at the capital, it seems... What could they be building there?! I can't figure it out. Surely they can't be building a settler there right now... could they? Nothing else fits with the numbers though, hmmm.

              Banana 0EP
              Doal = 19 shields/turn (+3)
              Infrastructure: none

              Very quiet here.

              Population census:
              PAL 60->59 (size 12,9,7,7,6,6,6,5,2)
              RB 46 (10,8,6,6,5,4,4,2,1)
              Imp 40 (10,7,7,7,5,4)
              Ban 28 (9,8,5,4,2)
              Tem 26 (8,7,6,3,2)
              Rab 8 (4,3,1)

              Treasury report:
              Templars: 138gold (+14gpt)
              Imperio: 274gold (-2gpt)
              PAL: 117gold (-89gpt)
              Rab: 36gold (-1gpt)
              Banana: 43gold (+3gpt)

              Comment


              • #37
                General

                Current Turn:
                Turn 127 - 300 AD
                Turn Timer expires at approx (UTC)

                Active Turn Player:
                Sullla

                Tech:
                Engineering (1t)
                40% research (95 [115] beakers/turn) @ +26gpt
                1324/1430 beakers overall

                Gold
                40g in treasury

                Cities

                Airstrip One [size 10] [guarded by Xena and Mariah]:
                National Epic (3t)
                Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
                Great Scientist 168/200, +8 GPP/turn, due in 4t

                Pink Dot [size 8] [guarded by Secretariat and Adria and Athena]:
                Library (3t)
                Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
                Slipping in some infrastructure, then probably more military.

                China Beach [size 6] [guarded by Ms Piggy]:
                Forge (13t) [anger duration 9t]
                Infrastructure: Granary, Library, Barracks, Lighthouse
                T-Hawk optimal whipping plan: swap to worker T129, whip T130

                Cape Town [size 6] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Allydar and Akara and Gladys and Nelly and Mrs Jumbo and Kitty and Kat]:
                Catapult (1t)
                Infrastructure: Barracks, Heroic Epic, Walls

                Something Fishy [size 5] [guarded by Svava]:
                Forge (4t) [anger duration 9t]
                Infrastructure: Granary, Library, Courthouse
                Settler whip to follow?

                Green Acres [size 5] [guarded by Robyn Hood]:
                Forge (31t) [anger duration 1t and 11t]
                Infrastructure: Granary, Library, Lighthouse
                Swap to and whip settler upon hitting size 6

                Mellow Yellow [size 2] [guarded by Hera]:
                Forge (1t) [anger duration 10t]
                Infrastructure: Granary
                Project Colossus up next

                Saxon the Beach [size 2] [guarded by no one!]:
                Moai Statues (121t) [anger duration 7t]
                Infrastructure: Granary, Lighthouse

                Bluebell Woods [size 1] [guarded by no one!]:
                Granary (28t)
                Infrastructure: none
                Priorities: connect to road network, connect sheep, start building silk plantations

                Non-Combat Units

                Worker [Winston]:
                Chopping/Mining grassland hill north of China Beach
                Mining (done!)

                Worker [Bernard]:
                Chop/Cottage grassland river tile at Airstrip One
                Cottaging (4t)

                Worker [Mustapha Mond]:
                Chop/road/plantation silks at Saxon the Beach
                Building plantation (2t)

                Worker [O'Brien]:
                Road between Cape Town and Pink Dot
                Roading (2t)

                Worker [Helmholtz]:
                Build road connecting Airstrip One to Bluebell Woods
                Moving to tile (done!)

                Worker [Parsons]:
                Help build dyes plantation at Something Fishy
                Roading (done!)

                Worker [Syme]:
                Road between Pink Dot and Cape Town
                Roading (2t)

                Worker [John the Savage]:
                Chop/plantation/road Something Fishy's dyes
                Roading (done!)

                Worker [Bob the Builder]:
                Chop forests for Project Colossus
                Moving to tile (done!)

                Worker [Serious Steve]:
                Improve deer tile at Saxon the Beach
                Camping deer (done!)

                Worker [Energetic Erik]:
                Help chop Colossus at Mellow Yellow
                Chopping (3t)

                Military Units

                Galley [RBS Discovery]:
                Exploring Banana territory

                War Elephant [Mrs. Jumbo]:
                Guard Cape Town

                War Elephant [Nelly]:
                Guard Cape Town

                Maceman [Gladys]:
                Guard Cape Town

                Maceman [Akara]:
                Guard Cape Town

                Horse Archer [Secretariat]:
                Guard Pink Dot

                Horse Archer [Camilla]:
                Shadow snooping Imperio chariot, then move to Cape

                Horse Archer [Allydar]:
                Guard Cape Town

                Horse Archer [Affirmed]:
                Guard Cape Town

                Catapult [Kat]:
                Guard Cape Town

                Catapult [Kitty]:
                Guard Cape Town

                Axeman [Gillian]:
                Guarding Cape Town (for now)
                Heading to Twin Peaks eventually

                Axeman [Adria]:
                Guard Pink Dot

                Spearman [Mariah]:
                Guard Airstrip One

                Spearman [Christina]:
                Guard Cape Town

                Spearman [Hannah]:
                Guard Cape Town

                Spearman [Jamie Lynn's Spears]:
                Guard Cape Town

                Spearman [Britney's Spears]:
                Guard workers on the Pink/Cape road

                Chariot [Betty Hur]:
                Move east towards the projected battlefield
                10XP - our most heroic unit!

                Chariot [Lady Godiva]:
                Get intel on Imperio/Templar cities

                Archer [Ms Piggy]:
                Guard China Beach

                Archer [Diana]:
                Move to Saxon the Beach (long way to go!)

                Archer [Billy Jean Tell]:
                Exploring Imperio territory

                Archer [Robyn Hood]:
                Guard Green Acres

                Archer [Svava]:
                Guard Something Fishy

                Archer [Fyre Errow]:
                Guarding Cape Town (for now)
                Heading to Twin Peaks eventually

                Archer [Hera]:
                Guard Mellow Yellow

                Archer [Athena]:
                Guard Pink Dot

                Archer [Aphrodite]:
                Guard Cape Town

                Archer [Demeter]:
                Guard Cape Town

                Archer [Persepone]:
                Bust fog in the north to stop barbs from appearing

                Warrior [Xena]:
                Guard Airstrip One

                Warrior [Jennifer]:
                Exploring the eastern continent

                Screenshots from T127

                Another Copper at the Cape:


                Imperio's army moving in circles:


                Foreign Builds from C&D

                Templars 170EP
                Jerusalem = 26 shields (+13)
                Infrastructure: Palace, Barracks
                Damascus = 38 shields (+38)
                Infrastructure: Terrace, Barracks, Forge
                Jericho = 24 shields (+8)
                Infrastructure: Walls
                Acre = 19 shields (+5)
                Infrastructure: Monument

                Damascus either gets a forest chop (likely) or is building something with a doubled resource.

                Imperio 230EP
                Mutal = 20 shields (+20)
                Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
                Lakamha = 41 shields (+20)
                Infrastructure: Barracks, Monument, Islamic shrine
                Chichen Itza = 12 shields (+4)
                Infrastructure: Granary, Monument, Lighthouse, Barracks
                Uxmal = N/A, zero shields invested
                Infrastructure: Monument
                Mayapan = 46 shields (+8)
                Infrastructure: Monument, Barracks
                Calakmul = N/A, zero shields invested
                Infrastructure: Monument, Library

                With Imperio having combined all of their military into one giant stack, it's now easy to keep track of their units. From what we can see, Uxmal built a catapult, bringing their total number of cats up to 7. And Calakmul built that library already mentioned, for reasons unknown...

                PAL 68EP
                The Warning = N/A, zero shields invested
                Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Obelisk, Academy
                Heliopolis = N/A, zero shields invested
                Infrastructure: Granary, Barracks
                Alexandria = N/A, zero shields invested
                Infrastructure: Granary, Forge
                Giza = 44 shields (+2)
                Infrastructure: Granary, Lighthouse
                Byblos = 28 shields (+22)
                Infrastructure: none

                The Warning built an Obelisk. Helopolis was a barracks. Not sure at Alexandria (~70 shield build). I have no idea how Byblos managed to pull 22 shields this turn; maybe a forest chop at 3-tile range? That's the only real possibility, as the city is size 1 and can't pull more than 2 shields/turn native.

                Rabbits 48EP
                Caerbannog = 95 shields (+19)
                Infrastructure: Palace, Barracks, Library, Great Wall
                Digger's Burrow = N/A, zero shields invested
                Infrastructure: Barracks, Monument, Granary, Walls
                Phrygian = 22 shields (+2)
                Infrastructure: none

                Certainly looks like Rabbits are building a settler in the capital... for reasons unknown. Digger's Burrow builds something costing 25 shields exactly: obviously an archer.

                Banana 0EP
                Doal = 52 shields/turn (+33)
                Infrastructure: none

                Forest chop at Doal!

                Population census:
                PAL 59 (size 12,9,7,7,6,6,5,5,2)
                RB 47->45 (10,8,6,6,5,5,4,2,1)
                Imp 40 (10,7,7,7,5,4)
                Ban 27 (9,8,4,4,2)
                Tem 26 (8,7,6,3,2)
                Rab 8 (4,3,1)

                Treasury report:
                Templars: 152gold (+14gpt)
                Imperio: 244gold (-30gpt)
                PAL: 239gold (+122gpt)
                Rab: 35gold (-1gpt)
                Banana: 34gold (-9gpt)

                Comment


                • #38
                  General

                  Current Turn:
                  Turn 128 - 325 AD
                  Turn Timer expires at approx (UTC)

                  Active Turn Player:
                  Sullla

                  Tech:
                  Philosophy (82t)
                  0% research (10 [13] beakers/turn) @ +92gpt
                  0/1144 beakers overall

                  Gold
                  106g in treasury

                  Cities

                  Airstrip One [size 10] [guarded by Xena and Mariah]:
                  National Epic (2t)
                  Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
                  Great Scientist 176/200, +8 GPP/turn, due in 3t

                  Pink Dot [size 9] [guarded by Secretariat and Adria and Athena]:
                  Library (1t)
                  Infrastructure: Barracks, Granary, Aqueduct, Hanging Gardens
                  Slipping in some infrastructure, then probably more military.

                  China Beach [size 6] [guarded by Ms Piggy]:
                  Forge (12t) [anger duration 8t]
                  Infrastructure: Granary, Library, Barracks, Lighthouse
                  T-Hawk optimal whipping plan: swap to worker T129, whip T130

                  Cape Town [size 6] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Allydar and Akara and Gladys and Nelly and Mrs Jumbo and Kitty and Kat and Katrina]:
                  War Elephant (1t)
                  Infrastructure: Barracks, Heroic Epic, Walls

                  Something Fishy [size 5] [guarded by Svava]:
                  Forge (3t) [anger duration 8t]
                  Infrastructure: Granary, Library, Courthouse
                  Settler whip to follow?

                  Green Acres [size 5] [guarded by Robyn Hood]:
                  Forge (30t) [anger duration 10t]
                  Infrastructure: Granary, Library, Lighthouse
                  Swap to and whip settler upon hitting size 6

                  Mellow Yellow [size 2] [guarded by Hera]:
                  Colossus (54t) [3t] [anger duration 9t]
                  Infrastructure: Granary, Forge

                  Saxon the Beach [size 2] [guarded by no one!]:
                  Moai Statues (120t) [anger duration 6t]
                  Infrastructure: Granary, Lighthouse

                  Bluebell Woods [size 1] [guarded by no one!]:
                  Granary (27t)
                  Infrastructure: none
                  Priorities: connect to road network, connect sheep, start building silk plantations

                  Non-Combat Units

                  Worker [Winston]:
                  Build road on Saxon the Beach's silks plantation
                  Roading (2t)

                  Worker [Bernard]:
                  Chop/Cottage grassland river tile at Airstrip One
                  Cottaging (3t)

                  Worker [Mustapha Mond]:
                  Chop/road/plantation silks at Saxon the Beach
                  Building plantation (done!)

                  Worker [O'Brien]:
                  Road towards "red" dot location
                  Moving to tile (done!)

                  Worker [Helmholtz]:
                  Build road connecting Airstrip One to Bluebell Woods
                  Roading (2t)

                  Worker [Parsons]:
                  Chop forest at Mellow Yellow for Project Colossus
                  Moving to tile (done!)

                  Worker [Syme]:
                  Road between Pink Dot and Cape Town
                  Roading (done!)

                  Worker [John the Savage]:
                  Chop forest at Mellow Yellow for Project Colossus
                  Moving to tile (done!)

                  Worker [Bob the Builder]:
                  Chop forests for Project Colossus
                  Chopping (3t)

                  Worker [Serious Steve]:
                  Improve deer tile at Saxon the Beach
                  Roading deer (3t)

                  Worker [Energetic Erik]:
                  Help chop Colossus at Mellow Yellow
                  Chopping (2t)

                  Military Units

                  Galley [RBS Discovery]:
                  Exploring Banana territory

                  War Elephant [Mrs. Jumbo]:
                  Guard Cape Town

                  War Elephant [Nelly]:
                  Guard Cape Town

                  Maceman [Gladys]:
                  Guard Cape Town

                  Maceman [Akara]:
                  Guard Cape Town

                  Horse Archer [Secretariat]:
                  Guard Pink Dot

                  Horse Archer [Camilla]:
                  Shadow snooping Imperio chariot, then move to Cape

                  Horse Archer [Allydar]:
                  Guard Cape Town

                  Horse Archer [Affirmed]:
                  Guard Cape Town

                  Catapult [Katrina]:
                  Guard Cape Town

                  Catapult [Kat]:
                  Guard Cape Town

                  Catapult [Kitty]:
                  Guard Cape Town

                  Axeman [Gillian]:
                  Guarding Cape Town (for now)
                  Heading to Twin Peaks eventually

                  Axeman [Adria]:
                  Guard Pink Dot

                  Spearman [Mariah]:
                  Guard Airstrip One

                  Spearman [Christina]:
                  Guard Cape Town

                  Spearman [Hannah]:
                  Guard Cape Town

                  Spearman [Jamie Lynn's Spears]:
                  Guard Cape Town

                  Spearman [Britney's Spears]:
                  Guard workers on the Pink/Cape road

                  Chariot [Betty Hur]:
                  Move east towards the projected battlefield
                  10XP - our most heroic unit!

                  Chariot [Lady Godiva]:
                  Get intel on Imperio/Templar cities

                  Archer [Ms Piggy]:
                  Guard China Beach

                  Archer [Diana]:
                  Move to Saxon the Beach (long way to go!)

                  Archer [Billy Jean Tell]:
                  Exploring Imperio territory

                  Archer [Robyn Hood]:
                  Guard Green Acres

                  Archer [Svava]:
                  Guard Something Fishy

                  Archer [Fyre Errow]:
                  Guarding Cape Town (for now)
                  Heading to Twin Peaks eventually

                  Archer [Hera]:
                  Guard Mellow Yellow

                  Archer [Athena]:
                  Guard Pink Dot

                  Archer [Aphrodite]:
                  Guard Cape Town

                  Archer [Demeter]:
                  Guard Cape Town

                  Archer [Persepone]:
                  Bust fog in the north to stop barbs from appearing

                  Warrior [Xena]:
                  Guard Airstrip One

                  Warrior [Jennifer]:
                  Exploring the eastern continent

                  Screenshots from T128

                  Planning for Red:


                  Foreign Builds from C&D

                  Templars 172EP
                  Jerusalem = 39 shields (+13)
                  Infrastructure: Palace, Barracks
                  Damascus = 126 shields (+88)
                  Infrastructure: Terrace, Barracks, Forge
                  Jericho = N/A, zero shields invested
                  Infrastructure: Walls
                  Acre = 24 shields (+5)
                  Infrastructure: Monument

                  Damascus pretty much has to be building a wonder, and doing so with a doubled resource with a forest chop this turn added. Not sure what that could be though; guesses? Jericho finishes a 25-30 shield build.

                  Imperio 233EP
                  Mutal = 40 shields (+20)
                  Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
                  Lakamha = 61 shields (+20)
                  Infrastructure: Barracks, Monument, Islamic shrine
                  Chichen Itza = 16 shields (+4)
                  Infrastructure: Granary, Monument, Lighthouse, Barracks
                  Uxmal = 140 shields (+140)
                  Infrastructure: Monument
                  Mayapan = 54 shields (+8)
                  Infrastructure: Monument, Barracks
                  Calakmul = 14 shields (+14)
                  Infrastructure: Monument, Library

                  Whoa, what the heck is going on at Uxmal?! Some kind of massive chopping with doubled resources on a wonder? Really curious about what that could be.

                  PAL 70EP
                  The Warning = 34 shields (+34)
                  Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Obelisk, Academy
                  Heliopolis = 83 shields (+83)
                  Infrastructure: Granary, Barracks
                  Alexandria = 32 shields (+32)
                  Infrastructure: Granary, Forge
                  Giza = 46 shields (+2)
                  Infrastructure: Granary, Lighthouse
                  Byblos = N/A, zero shields invested
                  Infrastructure: Obelisk

                  Man, what is up with these other teams? They all seem to have cities pulling insane amounts of shields this turn. Byblos finished something costing exactly 30 shields = Obelisk.

                  Rabbits 48EP
                  Caerbannog = N/A, zero shields invested
                  Infrastructure: Palace, Barracks, Library, Great Wall
                  Digger's Burrow = 6 shields (+6)
                  Infrastructure: Barracks, Monument, Granary, Walls
                  Phrygian = 24 shields (+2)
                  Infrastructure: none

                  Caerbannog has assuredly finished a settler. Expect to see a new Rabbit city sometime soon.

                  Banana 4EP
                  Doal = N/A, zero shields invested
                  Infrastructure: none

                  Doal finished something in the 55-60 shield range. Does not appear to be infrastructure, oddly. mh suggests worker, and is probably right.

                  Population census:
                  PAL 61 (size 12,9,8,7,7,6,5,5,2)
                  RB 46 (10,9,6,6,5,5,2,2,1)
                  Imp 42 (10,8,8,7,5,4)
                  Ban 27 (9,8,5,4,1)
                  Tem 26 (8,7,6,3,2)
                  Rab 8 (4,3,1)

                  Treasury report:
                  Templars: 166gold (+14gpt)
                  Imperio: 213gold (-31gpt)
                  PAL: 148gold (-91gpt)
                  Rab: 43gold (+8gpt)
                  Banana: 36gold (+2gpt)

                  Comment


                  • #39
                    argh, meant to post this in the Turnplayer thread. Mods (Krill?) feel free to delete this post.

                    Comment


                    • #40
                      General

                      Current Turn:
                      Turn 129 - 350 AD
                      Turn Timer expires at approx (UTC)

                      Active Turn Player:
                      Sullla

                      Tech:
                      Drama (33t)
                      0% research (10 [13] beakers/turn) @ +83gpt
                      0/429 beakers overall

                      Gold
                      198g in treasury

                      Cities

                      Airstrip One [size 10] [guarded by Xena and Mariah]:
                      National Epic (1t)
                      Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, Great Library
                      Great Scientist 184/200, +8 GPP/turn, due in 2t

                      Pink Dot [size 9] [guarded by Secretariat and Adria and Athena]:
                      Maceman (5t)
                      Infrastructure: Barracks, Granary, Aqueduct, Library, Hanging Gardens

                      China Beach [size 6] [guarded by Ms Piggy]:
                      Horse Archer (7t), Forge (11t) [anger duration 7t]
                      Infrastructure: Granary, Library, Barracks, Lighthouse

                      Cape Town [size 6] [guarded by Diana and Fyre Errow and Gillian and Jamie Lynn's Spears and Hannah and Christina and Aphrodite and Demeter and Affirmed and Allydar and Akara and Gladys and Nelly and Mrs Jumbo and Barnum and Kitty and Kat and Katrina]:
                      Catapult (1t)
                      Infrastructure: Barracks, Heroic Epic, Walls

                      Something Fishy [size 5] [guarded by Svava]:
                      Forge (1t) [anger duration 7t]
                      Infrastructure: Granary, Library, Courthouse
                      Settler whip to follow?

                      Green Acres [size 6] [guarded by Robyn Hood]:
                      Settler (9t), Forge (17t) [anger duration 9t]
                      Infrastructure: Granary, Library, Lighthouse
                      Swap to and whip settler next turn

                      Mellow Yellow [size 3] [guarded by Hera]:
                      Colossus (16t) [2t] [anger duration 8t]
                      Infrastructure: Granary, Forge

                      Saxon the Beach [size 2] [guarded by no one!]:
                      Moai Statues (119t) [anger duration 5t]
                      Infrastructure: Granary, Lighthouse

                      Bluebell Woods [size 1] [guarded by no one!]:
                      Granary (26t)
                      Infrastructure: none
                      Priorities: connect to road network, connect sheep, start building silk plantations

                      Non-Combat Units

                      Worker [Winston]:
                      Finish road on Saxon the Beach's silks tile
                      Roading (done!)

                      Worker [Bernard]:
                      Chop/Cottage grassland river tile at Airstrip One
                      Cottaging (2t)

                      Worker [Mustapha Mond]:
                      Connect Bluebell Woods
                      Moving to tile (done!)

                      Worker [O'Brien]:
                      Road towards "red" dot location
                      Roading (2t)

                      Worker [Helmholtz]:
                      Build road connecting Airstrip One to Bluebell Woods
                      Moving to tile (done!)

                      Worker [Parsons]:
                      Chop forest at Mellow Yellow for Project Colossus
                      Chopping (2t)

                      Worker [Syme]:
                      Chop/mine/road grassland hill at Pink Dot
                      Moving to tile (done!)

                      Worker [John the Savage]:
                      Chop forest at Mellow Yellow for Project Colossus
                      Chopping (2t)

                      Worker [Bob the Builder]:
                      Chop forests for Project Colossus
                      Chopping (2t)

                      Worker [Serious Steve]:
                      Improve deer tile at Saxon the Beach
                      Roading deer (2t)

                      Worker [Energetic Erik]:
                      Help chop Colossus at Mellow Yellow
                      Chopping (done!)

                      Military Units

                      Galley [RBS Discovery]:
                      Exploring Banana territory

                      War Elephant [Barnum]:
                      Guard Cape Town

                      War Elephant [Mrs. Jumbo]:
                      Guard Cape Town

                      War Elephant [Nelly]:
                      Guard Cape Town

                      Maceman [Gladys]:
                      Guard Cape Town

                      Maceman [Akara]:
                      Guard Cape Town

                      Horse Archer [Secretariat]:
                      Guard Pink Dot

                      Horse Archer [Camilla]:
                      Guard Cape Town

                      Horse Archer [Allydar]:
                      Guard Cape Town

                      Horse Archer [Affirmed]:
                      Guard Cape Town

                      Catapult [Katrina]:
                      Guard Cape Town

                      Catapult [Kat]:
                      Guard Cape Town

                      Catapult [Kitty]:
                      Guard Cape Town

                      Axeman [Gillian]:
                      Guarding Cape Town (for now)
                      Heading to Twin Peaks eventually

                      Axeman [Adria]:
                      Guard Pink Dot

                      Spearman [Mariah]:
                      Guard Airstrip One

                      Spearman [Christina]:
                      Guard Cape Town

                      Spearman [Hannah]:
                      Guard Cape Town

                      Spearman [Jamie Lynn's Spears]:
                      Guard Cape Town

                      Spearman [Britney's Spears]:
                      Guard Pink Dot

                      Chariot [Betty Hur]:
                      Move east towards the projected battlefield
                      10XP - our most heroic unit!

                      Chariot [Lady Godiva]:
                      Return safely to Pink Dot!

                      Archer [Ms Piggy]:
                      Guard China Beach

                      Archer [Diana]:
                      Move to Saxon the Beach (getting there)

                      Archer [Billy Jean Tell]:
                      Return safely to Pink Dot!

                      Archer [Robyn Hood]:
                      Guard Green Acres

                      Archer [Svava]:
                      Guard Something Fishy

                      Archer [Fyre Errow]:
                      Guarding Cape Town (for now)
                      Heading to Twin Peaks eventually

                      Archer [Hera]:
                      Guard Mellow Yellow

                      Archer [Athena]:
                      Guard Pink Dot

                      Archer [Aphrodite]:
                      Guard Cape Town

                      Archer [Demeter]:
                      Guard Cape Town

                      Archer [Persepone]:
                      Bust fog in the north to stop barbs from appearing

                      Warrior [Xena]:
                      Guard Airstrip One

                      Warrior [Jennifer]:
                      Exploring the eastern continent

                      Screenshots from T129

                      none!

                      Foreign Builds from C&D

                      Jerusalem finished a build for Templars. Damascus is likely building some kind of wonder.

                      Mutal and Lakamha finished what appear to be maces. Uxmal looks like it's also building a wonder.

                      PAL finished no builds. Rabbits finished something cheap at Phrygian.

                      Population census:
                      PAL 63(size 12,9,8,7,7,7,6,5,2)
                      RB 48 (10,9,6,6,6,5,3,2,1)
                      Imp 42 (10,8,8,7,5,4)
                      Ban 28 (9,8,5,5,1)
                      Tem 28 (8,8,6,4,2)
                      Rab 8 (4,3,1)

                      Treasury report:
                      Templars: 180gold (+14gpt)
                      Imperio: 196gold (-17gpt)
                      PAL: 57gold (-91gpt)
                      Rab: 4gold (+4gpt)
                      Banana: 38gold (+2gpt)

                      Comment


                      • #41
                        General

                        Current Turn:
                        Turn 130 - 375 AD
                        Turn Timer expires at approx (UTC)
                        Golden Age! (8t)

                        Active Turn Player:
                        Sullla

                        Tech:
                        No tech selected
                        0% research (21 [?] beakers/turn) @ +125gpt
                        0/??? beakers overall

                        Gold
                        91g in treasury

                        Cities

                        Airstrip One [size 10] [guarded by Xena and Mariah]:
                        Islamic Monastery (3t)
                        Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, National Epic, Great Library
                        Great Person 2/300, +45 GPP/turn, due in 7t
                        Running minor food deficit to produce next Great Person with Golden Age boost

                        Pink Dot [size 7] [guarded by Adria and Britney's Spears and Athena]:
                        Maceman (1t) [anger duration 10t]
                        Infrastructure: Barracks, Granary, Aqueduct, Library, Hanging Gardens
                        Next up, catapult?

                        China Beach [size 5] [guarded by Ms Piggy]:
                        Horse Archer (1t), Forge (8t) [anger duration 6t and 16t]
                        Infrastructure: Granary, Library, Barracks, Lighthouse

                        Cape Town [size 6] [guarded by 3 elephants, 2 maces, 4 horse archers, 2 pikes, 4 catapults, 1 axeman, 2 chariots, 1 spear, 3 archers]:
                        Catapult (1t)
                        Infrastructure: Barracks, Heroic Epic, Walls

                        Something Fishy [size 5] [guarded by Svava]:
                        Barracks (4t) [anger duration 6t]
                        Infrastructure: Granary, Library, Courthouse, Forge
                        Barracks, lighthouse, worker/settler whip?

                        Green Acres [size 3] [guarded by Robyn Hood]:
                        Settler (1t), Forge (22t) [anger duration 8t and 18t]
                        Infrastructure: Granary, Library, Lighthouse
                        Regrowing after settler whip

                        Mellow Yellow [size 3] [guarded by Hera]:
                        Colossus (1t) [anger duration 7t]
                        Infrastructure: Granary, Forge
                        Lighthouse, then library to follow would be my plan here...

                        Saxon the Beach [size 2] [guarded by no one!]:
                        Moai Statues (59t) [anger duration 4t]
                        Infrastructure: Granary, Lighthouse

                        Bluebell Woods [size 1] [guarded by no one!]:
                        Granary (13t)
                        Infrastructure: none
                        Priorities: connect to road network, connect sheep, start building silk plantations

                        Non-Combat Units

                        Worker [Winston]:
                        Mining grassland hill at Saxon the Beach
                        Mining (3t)

                        Worker [Bernard]:
                        Chop/Cottage grassland river tile at Airstrip One
                        Cottaging (done!)
                        Next job?

                        Worker [Mustapha Mond]:
                        Connect Bluebell Woods
                        Roading (done!)

                        Worker [O'Brien]:
                        Road towards "red" dot location
                        Roading (done!)

                        Worker [Helmholtz]:
                        Build road connecting Airstrip One to Bluebell Woods
                        Roading (2t)

                        Worker [Parsons]:
                        Chop forest at Mellow Yellow for Project Colossus
                        Chopping (done!)

                        Worker [Syme]:
                        Chop/mine/road grassland hill at Pink Dot
                        Chopping (3t)

                        Worker [John the Savage]:
                        Chop forest at Mellow Yellow for Project Colossus
                        Chopping (done!)

                        Worker [Bob the Builder]:
                        Chop forests for Project Colossus
                        Chopping (done!)

                        Worker [Serious Steve]:
                        Improve deer tile at Saxon the Beach
                        Roading deer (done!)

                        Worker [Energetic Erik]:
                        Help chop Colossus at Mellow Yellow
                        Chopping (done!)

                        Military Units

                        Galley [RBS Discovery]:
                        Exploring Banana territory

                        War Elephant [Barnum]:
                        Guard Cape Town

                        War Elephant [Mrs. Jumbo]:
                        Guard Cape Town

                        War Elephant [Nelly]:
                        Guard Cape Town

                        Maceman [Gladys]:
                        Guard Cape Town

                        Maceman [Akara]:
                        Guard Cape Town

                        Horse Archer [Secretariat]:
                        Guard Cape Town

                        Horse Archer [Camilla]:
                        Guard Cape Town

                        Horse Archer [Allydar]:
                        Guard Cape Town

                        Horse Archer [Affirmed]:
                        Guard Cape Town

                        Pikeman [Christina]:
                        Guard Cape Town

                        Pikeman [Hannah]:
                        Guard Cape Town

                        Catapult [Katrina]:
                        Guard Cape Town

                        Catapult [Kat]:
                        Guard Cape Town

                        Catapult [Kitty]:
                        Guard Cape Town

                        Catapult [Lilac]:
                        Guard Cape Town

                        Axeman [Gillian]:
                        Guarding Cape Town (for now)
                        Heading to Twin Peaks eventually

                        Axeman [Adria]:
                        Guard Pink Dot

                        Spearman [Mariah]:
                        Playing "zone defense" against raiders just south of Airstrip One

                        Spearman [Jamie Lynn's Spears]:
                        Guard Cape Town

                        Spearman [Britney's Spears]:
                        Guard Pink Dot

                        Chariot [Betty Hur]:
                        Guard Cape Town
                        10XP - our most heroic unit!

                        Chariot [Lady Godiva]:
                        Guard Cape Town

                        Archer [Ms Piggy]:
                        Guard China Beach

                        Archer [Diana]:
                        Move to Pink Dot (getting there)

                        Archer [Billy Jean Tell]:
                        Return safely to Cape Town!

                        Archer [Robyn Hood]:
                        Guard Green Acres

                        Archer [Svava]:
                        Guard Something Fishy

                        Archer [Fyre Errow]:
                        Guarding Cape Town (for now)
                        Heading to Twin Peaks eventually

                        Archer [Hera]:
                        Guard Mellow Yellow

                        Archer [Athena]:
                        Guard Pink Dot

                        Archer [Aphrodite]:
                        Guard Cape Town

                        Archer [Demeter]:
                        Guard Cape Town

                        Archer [Persepone]:
                        Bust fog in the north to stop barbs from appearing

                        Warrior [Xena]:
                        Guard Airstrip One

                        Warrior [Jennifer]:
                        Exploring the eastern continent

                        Screenshots from T130

                        Imperio stack in the north:


                        Templar ancient mess in the south:


                        Foreign Builds from C&D

                        Templars 176EP
                        Jerusalem = 13 shields (+13)
                        Infrastructure: Palace, Barracks
                        Damascus = 246 shields (+30)
                        Infrastructure: Terrace, Barracks, Forge
                        Jericho = 41 shields (+9)
                        Infrastructure: Walls
                        Acre = 28 shields (+2)
                        Infrastructure: Monument

                        What wonder is Damascus on? My guess is Mausoleum, if Templars have any sense. Most likely after that would be Temple of Artemis. Longshot would be Apostolic Palace.

                        Imperio 240EP
                        Mutal = 30 shields (+30)
                        Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
                        Lakamha = N/A, zero shields invested
                        Infrastructure: Barracks, Monument, Islamic shrine
                        Chichen Itza = 26 shields (+6)
                        Infrastructure: Granary, Monument, Lighthouse, Barracks
                        Uxmal = 264 shields (+96)
                        Infrastructure: Monument
                        Mayapan = N/A, zero shields invested
                        Infrastructure: Monument, Barracks
                        Calakmul = N/A, zero shields invested
                        Infrastructure: Monument, Library

                        Mutal's exact printout of 30 shields pretty much confirms that they build an elephant last turn (50 to 70/10 to 30). Lakamha, who knows? Could have been a cheap build or something swapped. Uxmal added another forest chop to its wonder build. Statue of Zeus is perhaps the most likely culprit there - thank goodness that Imperio is putting forest chops into a wonder rather than units to attack us! Mayapan finishes a 70-shield build, so very likely a mace. Calakmul finished something in the 30-35 shield range; work boat? Cheap defender?

                        This team appears to be going for broke on the current attack. They've completely given up on infrastructure and expansion. If they fire their shot and miss the mark, they will literally have nothing left.

                        PAL 74EP
                        The Warning = 76 shields (+21)
                        Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Obelisk, Academy
                        Heliopolis = 46 shields (-61)
                        Infrastructure: Granary, Barracks
                        Alexandria = 60 shields (+14)
                        Infrastructure: Granary, Forge
                        Giza = 50 shields (+2)
                        Infrastructure: Granary, Lighthouse
                        Byblos = 24 shields (+2)
                        Infrastructure: Obelisk

                        Heliopolis did a build swap; we'll have to try and remember it has 100+ shields in something else. Everything else is working on infrastructure (which is definitely bad for us long term...)

                        Rabbits 48EP
                        Caerbannog = N/A, zero shields invested
                        Infrastructure: Palace, Barracks, Library, Great Wall
                        Digger's Burrow = 18 shields (+6)
                        Infrastructure: Barracks, Monument, Granary, Walls
                        Phrygian = 3 shields (+3)
                        Infrastructure: none

                        Caerbannog finishes another cheap unit - archer? Spear/axe? Unknown, but probably archer.

                        Banana 19EP
                        Doal = 5 shields (+1)
                        Infrastructure: none

                        Yawn.

                        Population census:
                        PAL 66(size 12,10,8,8,7,7,6,5,3)
                        RB 49->42 (10,9,7,6,6,5,3,2,1)
                        Imp 42 (10,8,8,7,5,4)
                        Ban 30 (10,8,5,5,2)
                        Tem 28 (8,8,6,4,2)
                        Rab 8 (4,3,1)


                        Treasury report:
                        Templars: 125gold (-55gpt)
                        Imperio: 180gold (-20gpt) +4g from Rabbits
                        PAL: 9gold (-48gpt)
                        Rab: 1gold (+1gpt) -4g to Imperio
                        Banana: 38gold (0gpt)

                        Comment


                        • #42
                          General

                          Current Turn:
                          Turn 131 - 400 AD
                          Turn Timer expires at approx (UTC)
                          Golden Age! (7t)

                          Active Turn Player:
                          Sullla

                          Tech:
                          Drama (16t)
                          0% research (21 [26] beakers/turn) @ +138gpt
                          13/429 beakers overall

                          Gold
                          216g in treasury

                          Cities

                          Airstrip One [size 10] [guarded by Xena]:
                          Horse Archer (2t)
                          Infrastructure: Palace, Granary, Barracks, Library, Forge, Academy, National Epic, Great Library
                          Great Person 47/300, +45 GPP/turn, due in 6t
                          Running minor food deficit to produce next Great Person with Golden Age boost

                          Pink Dot [size 7] [guarded by Charsi and Adria and Britney's Spears and Athena]:
                          Maceman (4t) [anger duration 9t]
                          Infrastructure: Barracks, Granary, Aqueduct, Library, Hanging Gardens

                          China Beach [size 5] [guarded by Ms Piggy]:
                          Forge (5t) [anger duration 5t and 15t]
                          Infrastructure: Granary, Library, Barracks, Lighthouse

                          Cape Town [size 6] [guarded by 3 elephants, 1 mace, 4 horse archers, 2 pikes, 5 catapults, 1 axeman, 2 chariots, 1 spear, 3 archers]:
                          War Elephant (1t)
                          Infrastructure: Barracks, Heroic Epic, Walls

                          Something Fishy [size 6] [guarded by Svava]:
                          Catapult (2t) [anger duration 5t]
                          Infrastructure: Granary, Library, Courthouse, Forge

                          Green Acres [size 3] [guarded by Robyn Hood]:
                          Forge (18t) [anger duration 7t and 17t]
                          Infrastructure: Granary, Library, Lighthouse
                          Regrowing after settler whip

                          Mellow Yellow [size 3] [guarded by Hera]:
                          Lighthouse (3t) [anger duration 6t]
                          Infrastructure: Granary, Forge, Colossus
                          Lighthouse, then library to follow would be my plan here...

                          Saxon the Beach [size 3] [guarded by no one!]:
                          Moai Statues (58t) [anger duration 3t]
                          Infrastructure: Granary, Lighthouse

                          Bluebell Woods [size 1] [guarded by no one!]:
                          Granary (12t)
                          Infrastructure: none
                          Priorities: connect to road network, connect sheep, start building silk plantations

                          Non-Combat Units

                          Worker [Winston]:
                          Mining grassland hill at Saxon the Beach
                          Mining (2t)

                          Worker [Bernard]:
                          Mine grassland hill at Green Acres
                          Moving to tile (done!)

                          Worker [Mustapha Mond]:
                          Chop silk forest tile
                          Chopping (3t)

                          Worker [O'Brien]:
                          Road towards "red" dot location
                          Roading (2t)

                          Worker [Helmholtz]:
                          Build road connecting Airstrip One to Bluebell Woods
                          Roading (done!)

                          Worker [Parsons]:
                          Connect dyes at Mellow Yellow
                          Moving to tile (done!)

                          Worker [Syme]:
                          Chop/mine/road grassland hill at Pink Dot
                          Chopping (2t)

                          Worker [John the Savage]:
                          Connect dyes at Mellow Yellow
                          Building plantation (5t)

                          Worker [Bob the Builder]:
                          Connect dyes at Pink Dot
                          Building plantation (3t)

                          Worker [Serious Steve]:
                          Build road on Bluebell's sheep resource
                          Moving to tile (done!)

                          Worker [Energetic Erik]:
                          Connect dyes at Pink Dot
                          Building plantation (3t)

                          Military Units

                          Galley [RBS Discovery]:
                          Exploring Banana territory

                          War Elephant [Barnum]:
                          Guard Cape Town

                          War Elephant [Mrs. Jumbo]:
                          Guard Cape Town

                          War Elephant [Nelly]:
                          Guard Cape Town

                          Maceman [Gladys]:
                          Guard Cape Town

                          Maceman [Akara]:
                          Watch Templar spearmen just south of Cape Town

                          Horse Archer [War Emblem]:
                          Move toward the front lines

                          Horse Archer [Secretariat]:
                          Guard Cape Town

                          Horse Archer [Camilla]:
                          Guard Cape Town

                          Horse Archer [Allydar]:
                          Guard Cape Town

                          Horse Archer [Affirmed]:
                          Guard Cape Town

                          Pikeman [Christina]:
                          Guard Cape Town

                          Pikeman [Hannah]:
                          Guard Cape Town

                          Catapult [Buttercup]:
                          Guard Cape Town

                          Catapult [Katrina]:
                          Guard Cape Town

                          Catapult [Kat]:
                          Guard Cape Town

                          Catapult [Kitty]:
                          Guard Cape Town

                          Catapult [Lilac]:
                          Guard Cape Town

                          Axeman [Gillian]:
                          Guarding Cape Town (for now)
                          Heading to Twin Peaks eventually

                          Axeman [Adria]:
                          Guard Pink Dot

                          Spearman [Mariah]:
                          Playing "zone defense" against raiders just south of Airstrip One

                          Spearman [Jamie Lynn's Spears]:
                          Guard Cape Town

                          Spearman [Britney's Spears]:
                          Guard Pink Dot

                          Chariot [Betty Hur]:
                          Guard Cape Town
                          10XP - our most heroic unit!

                          Chariot [Lady Godiva]:
                          Guard Cape Town

                          Archer [Ms Piggy]:
                          Guard China Beach

                          Archer [Diana]:
                          Move to Pink Dot (getting there)

                          Archer [Billy Jean Tell]:
                          Return safely to Cape Town!

                          Archer [Robyn Hood]:
                          Guard Green Acres

                          Archer [Svava]:
                          Guard Something Fishy

                          Archer [Fyre Errow]:
                          Guarding Cape Town (for now)
                          Heading to Twin Peaks eventually

                          Archer [Hera]:
                          Guard Mellow Yellow

                          Archer [Athena]:
                          Guard Pink Dot

                          Archer [Aphrodite]:
                          Guard Cape Town

                          Archer [Demeter]:
                          Guard Cape Town

                          Archer [Persepone]:
                          Bust fog in the north to stop barbs from appearing

                          Warrior [Xena]:
                          Guard Airstrip One

                          Warrior [Jennifer]:
                          Exploring the eastern continent

                          Screenshots from T131

                          See State of the Empire thread

                          Foreign Builds from C&D

                          Templars 176EP
                          Jerusalem = 13 shields (-)
                          Infrastructure: Palace, Barracks
                          Damascus = 246 shields (-)
                          Infrastructure: Terrace, Barracks, Forge
                          Jericho = 41 shields (-)
                          Infrastructure: Walls
                          Acre = 28 shields (-)
                          Infrastructure: Monument

                          Templars spent last turn in Anarchy - going to Serfdom, of all things! - so none of their builds changed. I swear, this team is as insane as Imperio. Why would you swap *OUT* of Slavery right before going to war?!

                          Imperio 244EP
                          Mutal = 16 shields (-14)
                          Infrastructure: Palace, Barracks, Granary, Monument, Stonehenge, Oracle
                          Lakamha = 44 shields (+44)
                          Infrastructure: Barracks, Monument, Islamic shrine
                          Chichen Itza = 6 shields (-20)
                          Infrastructure: Granary, Monument, Lighthouse, Barracks
                          Uxmal = N/A, zero shields invested
                          Infrastructure: Monument, Barracks, State of Zeus
                          Mayapan = N/A, zero shields invested
                          Infrastructure: Monument, Barracks, Granary
                          Calakmul = 18 shields (+18)
                          Infrastructure: Monument, Library

                          Mutal swaps to a different build of some kind, as does Chichen Itza. Uxmal finishes the Statue of Zeus; also, its mystery 50-shield build from a few turns ago was a barracks, not a horse archer or cat as I initially thought. Mayapan stays with no production in the box - it must have finished a granary, because now there's one present there that wasn't before.

                          PAL 76EP
                          The Warning = N/A, zero shields invested
                          Infrastructure: Granary, Barracks, Lighthouse, Library, Forge, Confucian Temple, Obelisk, Harbor, Academy
                          Heliopolis = 59 shields (+13)
                          Infrastructure: Granary, Barracks
                          Alexandria = 74 shields (+14)
                          Infrastructure: Granary, Forge
                          Giza = 52 shields (+2)
                          Infrastructure: Granary, Lighthouse
                          Byblos = 42 shields (+18)
                          Infrastructure: Obelisk

                          The Warning finishes something in the 75-95 shield range: a harbor confirmed by line-of-sight. Byblos appears to be getting shields from distant forest chops, because it can't pull that kind of production on its own.

                          Rabbits 48EP
                          Caerbannog = N/A, zero shields invested
                          Infrastructure: Palace, Barracks, Library, Great Wall
                          Digger's Burrow = N/A, zero shields invested
                          Infrastructure: Barracks, Monument, Granary, Walls
                          Phrygian = 5 shields (+2)
                          Infrastructure: none

                          Caerbannog finishes something else cheap, again. Archer most likely. Ditto for Digger's Burrow.

                          Banana 31EP
                          Doal = 6 shields (+1)
                          Infrastructure: none

                          Yawn.

                          Population census:


                          Treasury report:

                          Comment

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