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Where Do We Settle Next?

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  • Originally posted by Zeviz View Post
    So Old Burgundy isn't worse in any situation, and gives us more options.
    Old/Vintage/Lower Burgundy IS worse in the situation where it does not swipe Pink's cow. New/Upper Burgundy gets the rice all to itself. Somebody upthread posted that the rice is a weak tile. That's not true at all. It's 3 food base, 4 food farmed, 5 food with irrigation. That's a flood plain minus the commerce, or like a Biology flood plain once irrigated. Excellent tile.

    Old Burgundy is equal to New Burgundy even without borrowing tiles and founding extra cities.
    No it is not. With no tiles borrowed, Old Burgundy manages +2 food surplus. New Burgundy gets +4 wth the rice. That's double the growth rate. Either city can irrigate grasslands to improve from there (and New has one more.) Without thieving Pink's cow, New Burgundy is always at least +2 food ahead of Old, and in the optimal case (rice and all grasslands irrigated), New is +4 food ahead of Old. This difference is serious. Whipping that food will convert more than enough hammers to keep the New site ahead of Old on infrastructure.

    (At this point, the entertainment value of this thread is a win for everybody for either spot to settle, though. )

    One final argument -- didn't Banana say they need health resources? Do they have rice already? If not, then we'd love to farm New B's to supply to them.
    Last edited by T-hawk; May 13, 2009, 17:59.

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    • @Zevis - I'm only paid to think in the short term

      Really though, I'm pretty biased and prefer to immediately strengthen control of our front to saving worker turns.

      As for an attack, I hope they try it. We can move units covering any city on our front to New Burgundy in two turns.

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      • Old Burgundy wiill have more than just +2food, as it can work farmed grassland tiles, that were needed for the irrigation chain, but won't be worked by PD or GA any time soon. Also what is New Burgundy going to do with it's better food surplus? Old Burgundy has the better production tiles to work. And we are not going to stay in slaveery for ever.

        As far as th road coverage is concerned, PD will do a pretty good job in that respect in a few turns with the 4th ring pop.

        mh

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        • New Burgundy can also work farmed grasslands, and we *will* be in Slavery for ever as it's the perfect civic for a non-SPI civ in a game such as this where rapid production is vital.

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          • Originally posted by Swiss Pauli View Post
            New Burgundy can also work farmed grasslands,
            Sure, every city can. My point is, that those tiles are already in place, since we need them for the irrigation chain.

            and we *will* be in Slavery for ever as it's the perfect civic for a non-SPI civ in a game such as this where rapid production is vital.
            That's a pretty strong statement, as there is a good chance we will aim for a cultural victory, needing Caste System.

            mh

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            • So the deadline has passed with votes equal.

              Sunrise - it's all down to you

              Seriously though, don't feel too much pressure. Both cities are simliar and settling one way or the other will not cause any upset. Many of the votes were of the "tentative" nature.

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              • Originally posted by sooooo View Post
                Many of the votes were of the "tentative" nature.
                Not mine!

                I find this debate a very good sign of team dynamics and an amazing monument to the RB Team getting 14 people actively involved in a short term decision more than a year after game start. Look how other teams have degraded.

                Well done everybody.

                mh

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                • We might have more active players than the rest of the teams combined.

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                  • Maybe that's what we could offer Templars as part of a peace deal ... more personnel!

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                    • There is a settler being built by MY. He is intended for the spot east of SF (1E of the stone). I think the plan is for him to be whipped to completion.

                      T0 - settler completes and moves out
                      T+1 - settler arrives at spot (Quecha needs to be killed!)
                      T+2 - city founded
                      T+7 - 2nd ring, WB needed in place (Banana WB?).

                      mh

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                      • But it also depends on where we settle. If we go with Sullla's plan we don't even need a workboat. Here is his picture:

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                        • It's that time again! We have just whipped a settler from Red Herring, travel time 3 or 4 turns. Here's the land:



                          My thought was 4E of Pink Dot. It gets 3 hills and not much overlap.

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                          • Yep, since we decided to keep Jerusalem I agree. That's the best spot available in the area, considering resources and the spacing of other cities. We also will want to found the teal green dot in the south, three tiles below Jerusalem, as soon as we can whip out another settler. That means we break down the food resources in the SE corner like this:

                            - Jungle Fever: rice, banana, (and stone)
                            - Sweet Tooth: western two sugars
                            - Jerusalem: eastern two sugars, cow (eventually)
                            - Teal Green dot: two clams

                            Thus we end up getting FOUR cities in the same block of territory in which Templars planted one. That's how you beat the odds!

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                            • Yep, I agree. Having the banana work boat there also helps a lot. Do we want to use it on the western clams for instant benefit to Jungle Fever (once the 2nd ring comes in) and 2nd ring food for Fishing Village, or do we want to wait for Fishing Village to seetle andthen net the eastern clams for instant 1st ring food?

                              I want lean towards western clams.

                              mh

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                              • Western Clams is better. Can be worked by either city and can still be worked by the eastern city as soon as it is founded.

                                Settler for the final fishing village can come from Mellow Yellow again.

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