Busy turn. Here are the highlights from T74:
- Our road connection to Templars has opened up trade routes to all three known civs (Templars, Imperio, and PAL). Here are the resources they have connected:
As I tried to show with the boxes, Imperio has two gold and PAL has two each of cows and fish. Everything else is a solo resource connection. Note that PAL has ivory and copper, but no horses - a good thing, given their unique unit. Imperio has horses but no metal as yet, which may be why they've been spamming chariots/holkans recently. (Can't say which unit it is, since they're both 4000 point soldier units.) We have one surplus cow, but it won't do us much good since everyone else already has cows!
We can sign Open Borders though, if desired. Note that PAL already has Writing, and Imperio just discovered Writing this turn. We should really try to get OB with Imperio, so our work boat can pass through and reach the other continent. I can sneak him past without them even knowing it (until it's too late) if we can get Open Borders with Imperio. No civs have signed Open Borders so far, according to the relations screen.
- Airstrip One grew to size 5, and started working a third grassland river cottage. Our first cottage became a hamlet this turn, and the other one will become a hamlet next turn! Our economy is definitely improving.
- Related question: what's the best course of action for Winston?
I have not moved him yet this turn. My thought was to move him one tile east, and build a road on the grassland hill tile, which will take a total of three turns. I would do this for two reasons. One, because we are going to discover Iron Working in three turns (see below) and want Wintston free to take action if iron appears. Two, because the best path to move units east from the capital will be NE (onto cows) then SE across the river. Thus, it makes the most sense to place a road there.
Alternately, I can move Winston NE onto the grassland forest by the river and pre-chop the tile in preparation for a library. This won't end neatly in three turns, of course - for what that's worth.
- The readout for Iron Working currently says 4 turns. However, we will come up exactly 5 beakers short of the tech at our current pace. I can squeeze out those five beakers over the next couple turns with a few minor adjustments (Pink working the lake tile when it grows, extra hamlet at the capital, China Beach spending one turn working the floodplains tile) so we will actually get the tech in three turns. This will minimize overrun, which is GOOD because we're planning on trading for techs in the near future, and those overrun beakers would just go to waste.
- There is a barb warrior that just appeared south of Pink. Our archer (Robyn Hood) is moving to intercept. Shouldn't be any problems.
- PAL got hit by a slave revolt in Thebes last turn, and it continued this one. ("Local authorities are bumbling the crackdown" says the event log.) Obviously this is excellent news.
Does anyone know the actual in-game repurcussions they are suffering?
- We have new diplomatic initiatives from PAL and Imperio, so head over to those threads to give feedback. Many thanks to Ruff for serving as our ambassador for the last few months!
Next turn will be 75, and a new "state of the nation" update. Look forward to it!
- Our road connection to Templars has opened up trade routes to all three known civs (Templars, Imperio, and PAL). Here are the resources they have connected:
![](http://apolyton.net/upload/view/27565_ADG-27.jpg)
As I tried to show with the boxes, Imperio has two gold and PAL has two each of cows and fish. Everything else is a solo resource connection. Note that PAL has ivory and copper, but no horses - a good thing, given their unique unit. Imperio has horses but no metal as yet, which may be why they've been spamming chariots/holkans recently. (Can't say which unit it is, since they're both 4000 point soldier units.) We have one surplus cow, but it won't do us much good since everyone else already has cows!
We can sign Open Borders though, if desired. Note that PAL already has Writing, and Imperio just discovered Writing this turn. We should really try to get OB with Imperio, so our work boat can pass through and reach the other continent. I can sneak him past without them even knowing it (until it's too late) if we can get Open Borders with Imperio. No civs have signed Open Borders so far, according to the relations screen.
- Airstrip One grew to size 5, and started working a third grassland river cottage. Our first cottage became a hamlet this turn, and the other one will become a hamlet next turn! Our economy is definitely improving.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
- Related question: what's the best course of action for Winston?
![](http://apolyton.net/upload/view/27565_ADG-28.jpg)
I have not moved him yet this turn. My thought was to move him one tile east, and build a road on the grassland hill tile, which will take a total of three turns. I would do this for two reasons. One, because we are going to discover Iron Working in three turns (see below) and want Wintston free to take action if iron appears. Two, because the best path to move units east from the capital will be NE (onto cows) then SE across the river. Thus, it makes the most sense to place a road there.
Alternately, I can move Winston NE onto the grassland forest by the river and pre-chop the tile in preparation for a library. This won't end neatly in three turns, of course - for what that's worth.
- The readout for Iron Working currently says 4 turns. However, we will come up exactly 5 beakers short of the tech at our current pace. I can squeeze out those five beakers over the next couple turns with a few minor adjustments (Pink working the lake tile when it grows, extra hamlet at the capital, China Beach spending one turn working the floodplains tile) so we will actually get the tech in three turns. This will minimize overrun, which is GOOD because we're planning on trading for techs in the near future, and those overrun beakers would just go to waste.
- There is a barb warrior that just appeared south of Pink. Our archer (Robyn Hood) is moving to intercept. Shouldn't be any problems.
- PAL got hit by a slave revolt in Thebes last turn, and it continued this one. ("Local authorities are bumbling the crackdown" says the event log.) Obviously this is excellent news.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
- We have new diplomatic initiatives from PAL and Imperio, so head over to those threads to give feedback. Many thanks to Ruff for serving as our ambassador for the last few months!
![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
Next turn will be 75, and a new "state of the nation" update. Look forward to it!
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