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Turnplayer Thread #2.

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  • #61
    Originally posted by ruff_hi
    Tracey (our Southern scout) is in a world of trouble ...
    Over the river and through the woods to white hot death he (the Warrior) goes...

    Darrell

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    • #62
      Fingers crossed!

      mh

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      • #63
        Originally posted by mostly-harmless
        Why was the southern scout moved that direction? Wasn't agreed to head towards Templars south?

        mh
        The southern scout use to be on the horses - are we talking South East or South West?
        Quote: "All Happiness is the release of internal pressure"
        Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
        woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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        • #64
          I thought we were going to move it SW to explore as many blank tiles around Templar capital as we can still see.

          PS I can start playing turns again if needed. (But if Ruff wants to keep playing, or somebody else wants to do it, go ahead.)
          Last edited by Zeviz; August 27, 2008, 21:57.

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          • #65
            Zeviz - you take it. That will just leave the issue of intra-team communication with me.
            Quote: "All Happiness is the release of internal pressure"
            Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
            woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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            • #66
              Originally posted by ruff_hi
              The southern scout use to be on the horses - are we talking South East or South West?
              Intention was to scout Templars SW or southern coast. Their SE/E border is already well scouted.
              Lets hope the scout survives the attack.

              mh

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              • #67
                Tracey survived against the odds (68% for the barb). Yes!
                Head over to the non-worker thread to discuss what she should do next.

                In other news, Tarzan (the first IMperio worker) is back and showed up on Airstrip One's eastern border.
                Also Templars actually fortified that 3rd Quecha next to our road. That, I don't like. They have all their military looking our way, while our scouts defend their eastern borders against barbs.
                I am also puzzled about their settlers location.

                mh

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                • #68
                  Thanks to Ruff for playing the previous turns.

                  The turn is played, but there is nothing to report.

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                  • #69
                    The turn has been played.

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                    • #70
                      Let's discuss how to move our workers and what to build in our two cities when their current projects end, shall we? It's a good time to do so, given that both will be finishing shortly.

                      Workers first - I think we should have both of them farm the rice. As a job that takes 5 total worker turns, one of them will be done after two turns, and can then be moved back to the capital region - just in time to either start building cottages at Airstrip One, or go to improve our third city. The other worker can remain at Pink and continue improving tiles - almost certainly mining some of the grassland hills.

                      Capital - the settler will be due in 3 turns. I think the general agreement was for a third worker after that (which will take a mere 5 turns!) By the time those two complete, we should have some cottages up and running, and can swap over to a high-food configuration and grow to size 5, while working the cottages. Sound good to everyone?

                      Pink - it will grow to size 3 next turn. My personal feeling would be to work the lake tile (2/0/2) to continue max growth and pull in some additional commerce. With a farm on the rice, it will take an additional 4 turns to grow to size 4, and the barracks will finish right about that point as well. Then, we can decide what to build next: a fourth worker? Military? It will depend on the situation at hand.

                      I think it's obvious that the first build in the Blue dot city will be a work boat.

                      Thoughts, comments, alternative ways of planning things? Don't take my word as canon law. We just need to have a short-range plan and make sure everyone is on the same page.

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                      • #71
                        Loosing Tracey (sthrn scout) was
                        Was that a misclick or deliberate to move her?
                        Tracey was not fully healed yet (0.9/1), promoted to woodsman (for better protection) and then moved onto a bare hill, with no urgent task.

                        Anyway, she died at the hands of another barb warrior. Someone write something nice in that Orbit thread of ours.

                        mh

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                        • #72
                          Can we have more description and screenshots in the turnplayer reports please? Having reports of:

                          Nothing to report. Nothing to report. Scout died.

                          Means that everyone has to log into the game to give advice (not practical, expecially for those not commenting on a computer with civ). If we have reports like:

                          "Tracy still healing, sharon travelling northwest, winston moves onto the rice" etc

                          then if someone spots something they disagree with they can say.

                          Also screenshots: If someone spots enemy units in interesting places they can make a note. People spot things in screenshots that the turnplayer might not have noticed.
                          Last edited by sooooo; September 4, 2008, 08:53.

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                          • #73
                            Head over to the Screenshot thread for some pictures of the current situation.

                            mh

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                            • #74
                              I am sorry about that. I probably shouldn't try to play turns at 2am. Can somebody take over at the turnplayer?

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                              • #75
                                I concur that playing turns at 2am is probably not optimal.

                                I was never designated as an official turn player, but I wouldn't mind taking over for a little while. I've been logging in every day to record Cloak and Dagger info anyway... Would that be OK with everyone?

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