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Turnplayer Thread #2.

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  • Hey, no need to worry! I already played *THIS* turn (T62) as soon as it started. The instructions are for *NEXT* turn (T63), which starts in five hours or so. And at the glacial pace of this game, I might even be back before it ends.

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    • Originally posted by Sullla
      Hey, no need to worry! I already played *THIS* turn (T62) as soon as it started. The instructions are for *NEXT* turn (T63), which starts in five hours or so. And at the glacial pace of this game, I might even be back before it ends.
      Oh. Hmm, civstats is saying we haven't finished the turn.

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      • Well, Sullla already played T62 but did not end the turn.
        I checked in and did one additional thing. I moved the scout covering Cape Copper to the forest 2E. Reasoning: Templars scouting Quecha moved onto the hill west of the ford and I think has spotted the scout. (?) If we are caught lingering around that spot for long, people might get suspicious. We can run around in circles to cover that area.
        As a side effect I confirmed that Imperio has a Holkan.


        mh

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        • Originally posted by sooooo

          Oh. Hmm, civstats is saying we haven't finished the turn.
          That's true... I didn't officially end the turn in case we needed to make any last minute changes. Looks like it didn't matter.

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          • Pink Dot whipped its settler. Now at size 2, working cows and rice.

            The workers did their designated actions: Parsons entered the forest he intends to chop and winston resumed the cottage his friend started.

            I have not moved our warrior and archer Jennifer and Diana, both instructed to move 1NW. I suspect they may both want to move 1NE instead, towards Cape Copper - any clarification Sullla?

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            • Has the tech rate been adjusted back to 705 (?) ?

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              • Originally posted by mostly-harmless
                Has the tech rate been adjusted back to 705 (?) ?
                I am unsure what you mean. The tech rate is 100% and +17 beakers per turn.

                I decided that Sullla made a typo and moved our archer and warrior 1NE instead of 1NW. Sorry if this isn't the case!



                Turn finished.

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                • I too was unsure what a tech rate of 705 meant, but I now think that it was a missing shift button and should be 70%.

                  But sooooooooo is right that the tech rate should be 100% and the screenshot verifies that is the case

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                  • Hey guys, thanks for taking over and playing the turn, including my stupid dyslexia over NE/NW.

                    Thanks to Imperio's "we never end our turns" philosophy, we still haven't even finished T63, so I can grab the Demographics info myself. I'll post a summary of some recent world happenings tomorrow after I have a chance to rest.

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                    • Yep, that was meant to be 70%, but nevermind. 100% was the correct choice of course.
                      Imperio actually had another turn of no activity at all. No log in, no unit movement. Good point is that they are less likely to spot Cape Copper. Somewhat of a downside is, that they might not be a reliable partner/ally in the future.

                      Anyway, I logged in and had to make some default choices for city production. Head over to the city management thread for further discussion.

                      Also this turn saw some score increases, that seem to be a bit difficult to explain right away, will have to analyse further.

                      mh

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                      • I've moved all the units except the settler on our current turn (T64). I plan to move it with about five hours left on the turn, to minimize exposure, so no one freak out or anything.

                        Things are mostly uneventful on this turn. I encourage everyone to take a look at the diplomatic threads and give input there.

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                        • Turn finished. Settler has begun his scamper towards Copper Coast. I will be able to cover him next turn if anything threatening appears; if it doesn't, he will continue moving will all speed towards the destination. Hopefully the Imperio warrior north of Pink and holkan in the east won't cause problems...

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                          • That's weird... I got a double post for some reason. And the forum software won't let me delete it. Crazy Apolyton.

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                            • most people just edit out the second post and write "dp" in it...
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                              • T64 needs to be replayed due to a crash.

                                mh

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