I'd like to offer an alternative to sooooo's worker management, so that we can decide what works out as the most effective path.
Here's what I had been planning to do:
T58 Winston moves directly south of the capital. O'Brien moves one north of the rice to mine the grassland hill (4t). Airstrip One finishes settler, starts worker (5t).
T59 Winston starts cottage (4t). O'Brien starts mine.
T60-62 (same) Both finish on T62.
T63 Winston moves one tile west, starts second cottage. New worker for Blue moves onto same tile, also works on cottage. O'Brien moves SW onto forested grassland hill to mine/chop.
T64 Second cottage finished. Airstrip One can now work two cottages while growing to size 5. Winston can build cottage #3 (probably on the forest tile east of the capital) and build some roads. New worker goes to improve Blue.
The main issue is that cottages are cheap and quick to build, which is why I don't think we need both workers to return to the capital. I'd rather keep O'Brien down at Pink and start mining some of the hill tiles there, personally - especially since we're going to want to build some archers there, and we can use more high shield tiles.
sooooo, can you make the case specifically as to why we should send both workers north, instead of keeping one behind in the south? We can have two cottages built (almost!) in the time it will take the capital to finish a third worker. Only one turn of non-cottage working in there as I see it.
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T58 Winston moves directly south of the capital. O'Brien moves one north of the rice to mine the grassland hill (4t). Airstrip One finishes settler, starts worker (5t).
T59 Winston starts cottage (4t). O'Brien starts mine.
T60-62 (same) Both finish on T62.
T63 Winston moves one tile west, starts second cottage. New worker for Blue moves onto same tile, also works on cottage. O'Brien moves SW onto forested grassland hill to mine/chop.
T64 Second cottage finished. Airstrip One can now work two cottages while growing to size 5. Winston can build cottage #3 (probably on the forest tile east of the capital) and build some roads. New worker goes to improve Blue.
The main issue is that cottages are cheap and quick to build, which is why I don't think we need both workers to return to the capital. I'd rather keep O'Brien down at Pink and start mining some of the hill tiles there, personally - especially since we're going to want to build some archers there, and we can use more high shield tiles.
sooooo, can you make the case specifically as to why we should send both workers north, instead of keeping one behind in the south? We can have two cottages built (almost!) in the time it will take the capital to finish a third worker. Only one turn of non-cottage working in there as I see it.
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