Announcement

Collapse
No announcement yet.

Team Info and Contacts - Imperio

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Team Info and Contacts - Imperio

    Imperio

    astrologix
    azona
    Barack_Obhama
    Carorn
    cxlau4891
    enredao
    ivanm_082
    jm_ruiz
    Magno_uy
    Marlock
    monozulu
    Naldorinho
    Rammstein76
    X_MiTH_X (TL)
    Zside

    email: mith.civ@gmail.com
    Last edited by ruff_hi; August 26, 2008, 18:13.
    Quote: "All Happiness is the release of internal pressure"
    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

  • #2
    Some info from the Cloak & Dagger thread.

    I will keep that post updated as we know more about them.

    Moved their settler the initial turn to settle capital on Turn 1
    No coastal start but a all-landtile start like ours, with no water tiles in the BFC.

    Research goes into Bronze Working.
    Production goes into a worker.

    Capital popped 2nd ring on turn 6.

    Worker finished earlier than ours due to being expansive.

    Bronze Working researched on turn 16.

    Capital grown to size 2 on turn 21.

    Second tech (fourth altogether after Mysticism, Mining & BW) researched on turn 23. It is either Hunting or Animal Husbandry (unless the patch changed the soldier points on techs as well!!!) Anyway, a worker-food-tech would make sense as their worker so far could only do mines and chops.

    Imperio meets RB on turn 27.

    As of now they have not swapped to Slavery yet, so have not used the whip (their capital is still size 2). From the even espionage points balance of RB/Templars we can derive that Imperio and Templars have not yet met.

    From their warrior ("Tarzan" woodsmenII) I assume their land lies far away in the NE, as Tarzan (2moves in forests) only approached Templar lands now and Templar scouts have not met Imperio before.

    Furthermore, a reminder that Imperio missed to log in and play their turn at least once last week. A possible sign that their civ is suffering from leadership problems, making their assumed rush politics less of a threat?

    Updated 05/07/2008 mh

    New update (Oct. 28)

    T1 Building worker
    T15 Worker -> warrior
    T22 Warrior -> Stonehenge
    T36 Stonehenge complete (61 shields production + 3 forest chops) -> settler
    T46 Settler -> Holkan
    T50 Holkan finished
    T51-56 Likely a second worker built here next (?)
    T59 Build holkan #2 or chariot #1
    T65 Build holkan #3 or chariot #2
    T70 Build holkan #4 or chariot #3
    T73 Build holkan #5 or chariot #4
    T75 LOSE holkan or chariot to barb! (Now 1 holkan and 3 unknown 4000pt. units)

    T49 Lakamha (city #2) founded
    T52 Islam founded in Lakamha
    T57 Lakamha size 2

    Begin with Mysticism and Mining
    T1 Researching BW
    T16 BW -> Agriculture (?) [not certain, but this is the only possible logical choice]
    T23 Agriculture -> AH
    T34 AH -> Wheel
    T41 Wheel -> Hunting
    T45 Hunting -> Meditation
    T52 Meditation discovered, Islam founded
    T56 Cheap Non-military tech discovered - Priesthood (?)
    T60 Non-military tech discovered, very likely Pottery
    T69 Iron Working -> Fishing
    T70 Fishing -> Writing
    T74 Writing discovered
    T76 Discover a cheap ancient-era tech, Archery (?)


    Special: Hilariously incorrect predictions!
    T57 Strongly suspect that Imperio is building Oracle


    - Sullla:
    Last edited by Sullla; October 28, 2008, 11:13.

    Comment


    • #3
      OK, we have met imperio now. Perhaps we could summarise our info about this team and draft a "hello" email.

      Comment


      • #4
        There is the option to tell them about the Templars, although I would argue against giving away that info.
        I suggest waiting one more turn to check if they already met someone else (can be seen from the espionage points) before officially contacting them.

        mh

        Comment


        • #5
          I wouldn't start an exchange of information until after an exchange of greetings.

          Comment


          • #6
            How about sending them the "standard" (Templar) greetings?
            Ruff? Is our diplomatic corps around?

            mh

            Comment


            • #7
              I agree about sending a standard greeting to all the teams we've just met.

              Comment


              • #8
                email sent ... but via apolyton as I don't have an email address as yet. I have requested one.

                "Greetings from Civ4 BtS Democracy Game - RealmsBeyond

                Well met Good Sir!

                It is my outstanding pleasure to meet you and I hope that I find you well and good. I look forward to many years of fruitful contact between our great nations.

                Ruff
                Your Voice to the Realms Beyond Team"
                Quote: "All Happiness is the release of internal pressure"
                Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                Comment


                • #9
                  Looks like Imperio again failed to finish a turn.
                  Turn 28 completed after 48 hours. One Imperio player logged in for 2mins, but did not finish the turn.
                  Unless their units are goto orders, it seems they have a little problem.

                  mh

                  Comment


                  • #10
                    Hmm... perhaps Imperio is not as fearsome as we initially feared. Hopefully whatever problems they are having will not be sorted out.

                    Poor Ruff! We write all these messages to the other teams, and no one ever responds. I thought the whole point of a Demogame was to work out all sorts of deals with the other competing teams (?)

                    Comment


                    • #11
                      No, no, I think the point of the Demogame is that you spend so long on each turn so that you can spend the time EACH TURN to come up with complicated MM XLS scenarios

                      Comment


                      • #12
                        A picture of Imperio's capital for reference:

                        Comment


                        • #13
                          Originally posted by sooooo
                          A picture of Imperio's capital for reference:
                          I can't see how a Sword and/or Catapult rush on our two neighbors isn't the best plan.

                          Darrell

                          Comment


                          • #14
                            Originally posted by darrelljs


                            I can't see how a Sword and/or Catapult rush on our two neighbors isn't the best plan.

                            Darrell
                            Depends on how early and whether or not they have horses. You are correct that swords+cats are the main mid-ancient game offensive stack, but if the enemy has horse archers ready they can flank the $%&# out of the cats.

                            In my, against decent players, offensive cats are very difficult to keep alive.

                            Comment


                            • #15
                              Hi,

                              Originally posted by sunrise089
                              In my, against decent players, offensive cats are very difficult to keep alive.
                              I believe you, however, if our neighbours continue to play how they play I suspect it shouldn't be *that* difficult...

                              -Kylearan

                              Comment

                              Working...
                              X