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  • #46
    I agree with asking to decrease the map size.

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    • #47
      Originally posted by Compromise
      Since we're down to 5 teams ...
      What other team dropped out?
      PAL says they will be back once the game gets started.
      And I thought I saw some bananas posting lately.

      mh

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      • #48
        mh is right: we're still at six teams, which I think is OK for a Terra map (esp the starting landmass).

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        • #49
          I thought team Banana also has no turn players. (It doesn't matter how many people they have on the rolls if none of them are willing to play turns.)

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          • #50
            I think they are just missing their leader, but another member was just granted leader powers. Also some of the willing GS folks might distribute themselves over the other teams.
            I would advise against a reduction in map size even if we are down to five teams. The additional free land should do us good in avoiding being rushed and putting our cultural trait to good use, grabbing loads of tiles.

            mh

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            • #51
              They are asking for the team password for the game. Is there some standard RB password we should use?

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              • #52
                We can use the same one as for the team email address: VariantScum

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                • #53
                  The map is now ready for hosting, so we're almost ready to go (though we don't know our civ yet).

                  In terms of organization, I'd suggest setting up an initial turn player's thread (for 'got its' and reports), and an opening strategy thread. I want to keep these separate to avoid confusion over who's doing what and when. How does this sound? And any other threads to open at this time?

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                  • #54
                    Sounds good. I am glad out team captain is still with us.
                    I hope a few more people will come back to this.
                    mh

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                    • #55
                      Those sound like excellent suggestions, Swiss Pauli. We should post a message back at RB when the game actually opens for real. You can't blame people for wandering off during the... let's see... 86 days this has been in planning.

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                      • #56
                        Strategy thread and separate player's thread...sounds good.

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                        • #57
                          The only problem I have with the 2-thread split is that where is the turn player supposed to post their thoughts on what to do next?

                          I think the above 2-thread system would work fine, but to me it makes the most sense to put "got its," reports, AND thoughts on what to do during the next turn in one thread, and the longer term planning, analysis, and discussion in the other, so that way a player who only needs to know what to do next only has to look at one thread.

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                          • #58
                            Originally posted by sunrise089
                            The only problem I have with the 2-thread split is that where is the turn player supposed to post their thoughts on what to do next?

                            I think the above 2-thread system would work fine, but to me it makes the most sense to put "got its," reports, AND thoughts on what to do during the next turn in one thread, and the longer term planning, analysis, and discussion in the other, so that way a player who only needs to know what to do next only has to look at one thread.
                            I think that the suggestion for the next turn would sometimes (often) belong in turn player's thread (there will be lot of 'hit enter' in the early going), and sometimes (occasionally) belong in the strategy thread (starting a new build, new tech etc) where there should be some (short) discussion, if practical given time constraints.

                            I expect the turn players to check the strategy thread before playing: it doesn't take long to do so, and there's always the chance that someone spots something of interest overlooked by the last turn player.
                            Last edited by Swiss Pauli; April 22, 2008, 12:18.

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                            • #59
                              How "demogame" is this demogame going to be? Are we going to have ministers for xxx and whatever?

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                              • #60
                                Maybe we can assign "responsibilities" as we grow as a tribe/civ. And specialize should the need arise. That should fit fine with some role playing.
                                No point assigning a chief of the navy at this point. :-)

                                mh

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