Good point. I haven't thought of that situation as an opportunity to gain free information.
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Good to see this moving along!
I quite like the 'Dutch Bluff' concept from sunrise, so we can keep as is as far as I'm concerned.Originally posted by Compromise
First draft, first being most desirable:
1) Zara CRE/ORG - short and long-term traits
2) Louis CRE/IND - Try for Oracle and cheap forges
3) Hatty CRE/SPI - Frequent civic swapping might be nice
4) Pericles CRE/PHI - [Edit: SE and early, allrounder UU]
5) Willem CRE/FIN - just to make five
That said, if we want to take a high risk (variant?) approach with #5, we could pick Joao and try a Carrack gambit (though geography could stymie this utterly, of course).
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I like the current list a lot. Gets my vote.
I'd advise against the Joao/carrack idea. When we ran Adventure 19 (Mao's Muse), several individuals took Astronomy tech to start, intending to use it to get a jump on settling the New World. But when it came time for reporting day, none of those players really seemed to get much out of it. The problem is that you pretty much need to advance up the tech tree to Astronomy anyway in order to have the economy to settle overseas. Perhaps this is different with colonies (?) but I would guess it's still not worth it. Certainly a creative thought regardless!
Looks like the PAL team is on the verge of disbanding, based on comments posted on the forum. By the time this game starts, we may be one of the few left. And yet a few folks are still posting the #4 option (wait indefinitely for the patch) in the discussion thread.
At this point, the organization has been so poorly handled, it's starting to become amusing.
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Another one bites the dust...
Looks like we're down to five teams now.
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And if you now go back and look how those already disbanded teams voted, for example in map type ... we would play a different game by now.
I remember the discussion from the beginning, how this was supposed to be a Apolyton only demo game and some guy got a criticized for inviting other communities ...
We will soon have vote whether to allow the AI to take over those places, I guess.
mh
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Maybe some GS players will join PAL to give us six teams, but it's hard to escape the fact that the set-up process is badly flawed. In hindsight, I think the Poly admins should have proposed two or three complete set-ups for the teams to discuss (for 'brokenness' only) and then vote on. It can be hard to see the interdependencies with these micro-votes (e.g. Terra & Vassals).Originally posted by Sullla
Another one bites the dust...
Looks like we're down to five teams now.
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'Jain': the most successful strategy was the guy who took a scorched earth approach, and got the AI to capture his former capital. Unfortunately, the AI he picked was Toku who never forgave him for the initial DoW, and later attacked him furiously. No such problems would occur here.[SIZE=1]I'd advise against the Joao/carrack idea. When we ran Adventure 19 (Mao's Muse), several individuals took Astronomy tech to start, intending to use it to get a jump on settling the New World. But when it came time for reporting day, none of those players really seemed to get much out of it. The problem is that you pretty much need to advance up the tech tree to Astronomy anyway in order to have the economy to settle overseas. Perhaps this is different with colonies (?) but I would guess it's still not worth it. Certainly a creative thought regardless!
That said, we probably don't want to run the risk of getting a landlocked start!
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