Let's start with diplomacy.
I took the liberty of contacting Banana and offering their Polytheism tech for our Meditation tech and some recon of our soon-to-be Great Spy. No response yet as of 15 minutes ago, despite they have finished their turn.
Nothing was put in the diplobox so far, just a text message.
Realms Beyond was online when I checked on things, and we had a little diplobox chat as well. That's the reason I couldn't capture the whole exchange. (see first screenshot)
Their turnplayer's initial thought was us researching low-beaker techs while they do higher-beaker techs and exchanging them. Nothing said about what ratio.
Our pillage stack is skirting around the danger zone, taking out roads as it goes. Should help delaying a PAL stack trying to circumvent us or try approaching us from a more northern angle. (second shreenshot)
Robin has found the Phrygian tribe, still living in mud huts and defended by two pelt-covered unwashed warriors. He has next turn, with one free promotion left, 71% chance if taking out one of those filthy barbarians. So promoting with the right one will increase those chances. Also, there are signs of a second barbarian tribe 2 plots west of the Phrygians. Since I presume we'll be taking out those barbs ASAP and also since those towns are pretty close to one another I wonder which one we'll obliterate. Also, how about letting our workers build a road to Phrygian already? Will speed up reinforcements getting there.
Production news. Caerbannog has staved of 2 turns from the settler production. 1 turn by a chopped forest, a second turn by a citizen replacement. We'll be running -3 to finish Iron Working next turn as a consequence. (4th screenshot)
I've put a Axeman in the Diggers Burrow queue because of those Phrygian warriors. Sounds to me that unit is the best way to deal with those warriors the soonest. 4 turns as of now, but perhaps next turn we'll manage to stave of a turn of that because the city will grow and we can have an extra 5 output if we switch citizens around. (fifth screenshot)
I took the liberty of contacting Banana and offering their Polytheism tech for our Meditation tech and some recon of our soon-to-be Great Spy. No response yet as of 15 minutes ago, despite they have finished their turn.
Nothing was put in the diplobox so far, just a text message.
Realms Beyond was online when I checked on things, and we had a little diplobox chat as well. That's the reason I couldn't capture the whole exchange. (see first screenshot)
Their turnplayer's initial thought was us researching low-beaker techs while they do higher-beaker techs and exchanging them. Nothing said about what ratio.
Our pillage stack is skirting around the danger zone, taking out roads as it goes. Should help delaying a PAL stack trying to circumvent us or try approaching us from a more northern angle. (second shreenshot)
Robin has found the Phrygian tribe, still living in mud huts and defended by two pelt-covered unwashed warriors. He has next turn, with one free promotion left, 71% chance if taking out one of those filthy barbarians. So promoting with the right one will increase those chances. Also, there are signs of a second barbarian tribe 2 plots west of the Phrygians. Since I presume we'll be taking out those barbs ASAP and also since those towns are pretty close to one another I wonder which one we'll obliterate. Also, how about letting our workers build a road to Phrygian already? Will speed up reinforcements getting there.
Production news. Caerbannog has staved of 2 turns from the settler production. 1 turn by a chopped forest, a second turn by a citizen replacement. We'll be running -3 to finish Iron Working next turn as a consequence. (4th screenshot)
I've put a Axeman in the Diggers Burrow queue because of those Phrygian warriors. Sounds to me that unit is the best way to deal with those warriors the soonest. 4 turns as of now, but perhaps next turn we'll manage to stave of a turn of that because the city will grow and we can have an extra 5 output if we switch citizens around. (fifth screenshot)
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