A good begin of the turn - let's hope it stays that way.
When I logged in, I saw a yet again changed situation (first screenshot). PAL sure needs time to make 3 simple moves.
So, after assessing the situation (screenshot 2), it looked like we had a good opportunity to blunt their forces, namely an attack on the war chariots just next to town.
So, after that little foray the situation looks like on screenshot 3.
The spearman south of VH didn't had a scratch, so its almost impregnable there in the forest. The spearman west of town is down to 3.4 , with 25% defense bonus on the hill, so it should survive an attack unless one of those axeman get promoted and healed beyond 3 .
In any case, we have units in the neighbourhood (1 spear, 1 axeman and 1 chariot) which can next turn attack any counter-attackers without using units in Valley Hutch.
The last 2 screenshots show the production and situation around Diggers Burrow and Caerbannog. That Great General you see there running is on its way. What will we do with him? Found a academy in Diggers Burrow for extra XP on new units, or will we attach it to a unit on the front? Or perhaps a chariot for having a 3 unit?
On the general side, we're running -5 which gives us just enough to finish Iron Working in 6 turns. After that, our treasary will be about depleted.
is full throttle towards Realms Beyond. We can see the stats from everybody else we've met, and research from Banana and PAL.
I haven't pressed end turn yet in case we're sending diplomatic stuff around ingame.
When I logged in, I saw a yet again changed situation (first screenshot). PAL sure needs time to make 3 simple moves.
So, after assessing the situation (screenshot 2), it looked like we had a good opportunity to blunt their forces, namely an attack on the war chariots just next to town.
So, after that little foray the situation looks like on screenshot 3.
The spearman south of VH didn't had a scratch, so its almost impregnable there in the forest. The spearman west of town is down to 3.4 , with 25% defense bonus on the hill, so it should survive an attack unless one of those axeman get promoted and healed beyond 3 .
In any case, we have units in the neighbourhood (1 spear, 1 axeman and 1 chariot) which can next turn attack any counter-attackers without using units in Valley Hutch.
The last 2 screenshots show the production and situation around Diggers Burrow and Caerbannog. That Great General you see there running is on its way. What will we do with him? Found a academy in Diggers Burrow for extra XP on new units, or will we attach it to a unit on the front? Or perhaps a chariot for having a 3 unit?
On the general side, we're running -5 which gives us just enough to finish Iron Working in 6 turns. After that, our treasary will be about depleted.
is full throttle towards Realms Beyond. We can see the stats from everybody else we've met, and research from Banana and PAL.
I haven't pressed end turn yet in case we're sending diplomatic stuff around ingame.
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