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Turn 96 - 475 BC

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  • Turn 96 - 475 BC

    For starters, PAL has made double moves.

    They took out Watership Down, and moved an army next to Valley Hutch in 475 BC. Probably not long before the timer lapsed because the last time I checked, there were less then 12 hours left for that turn. At the onset of 500 BC (the turn has 40+ hours to go as I type this) they attacked Valley Hutch with the moved army and lost 3 units for our axe defender and chariot. They then conquered and razed the city.

    Below's the eventlog of things that happened.

    Strictly speaking, they lost their "first move" pregorative when they played the turn mere hours before it finished in 475 BC, and took it back when they played before us in 500 BC. The outcome would probably have been different in 500 BC because we could reinforce Valley Hutch with an extra axeman if we could have moved before them.
    Last edited by GeoModder; February 13, 2010, 15:49.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  • #2
    Diggers Burrow...

    ... is still in military construction. The unit under production has been whipped. Next turn done thus.

    I pulled back the axe which was a plot away from RIP Valley Hutch and put a spear on it for protection because there's a war chariot capable of reaching it. The workers are ready to chop next turn.
    Last edited by GeoModder; February 13, 2010, 15:49.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #3
      Caerbannog...

      Finishes an axe next turn. And next turn the worker will be ready to move on another forest for chopping.
      Last edited by GeoModder; February 13, 2010, 15:49.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #4
        We have now thus one axe, one chariot and 2 spears.
        Next turn another spear and another axe will be finished. We won't be able to build additional chariots anymore because the horses are with the razing of Valley Hutch outside our borders.

        So, is there anyone who wants to make an issue out of the double move? For myself, I don't see the use except for pointing fingers. If they so wish they can finish us off in 10 turns.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #5
          Originally posted by GeoModder

          So, is there anyone who wants to make an issue out of the double move?
          I'm not sure what good it will do. Everybody already knows PAL can't be trusted...
          I love being beaten by women - Lorizael

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          • #6
            Has full and complete public posting from the start been approved for this game. I know there was discussion to allow this before the game started.

            As long as we have a city we are still in the game. Does our goal shift from winning to making certain PAL loses? Maybe we should offer to become Imperio's vassal? The question is, are there levels of "survival" we are willing to tolerate?
            Yes, negotiations could take some time.

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            • #7
              Originally posted by GeoModder
              So, is there anyone who wants to make an issue out of the double move?
              If they did a wrong move, why should we not do something about it?

              The viking age ended 1066 at Monday, September 25, 6pm

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              • #8
                We might be considered as whiny sore losers... Besides, there's not really a higher power to appeal to here. We could make a bloody racket and demand to have the turn replayed, but this will only prolong the inevitable.

                OTOH, we culd make sure that PAL doesn't win the game by alerting the other players of the dishonesty...
                I love being beaten by women - Lorizael

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                • #9
                  if there was agreement not to take advantage of the double move during war scenarios then yes go public as pal have broken said agreements !
                  A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                  • #10
                    For starters, their defense will be that we played before them in 425 BC and were only catching up.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

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                    • #11
                      They seemed to do a good job of easily taking our city. I think it helps to put the cities on hills, even if it isn't optimum use of the surrounding terrain. Our lost city made good use but it isn't ours anymore.

                      I guess I'm a hills guy.


                      Chuckman, what does becoming Imperio's vassal do for us in multi?
                      Long time member @ Apolyton
                      Civilization player since the dawn of time

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                      • #12
                        Originally posted by GeoModder
                        For starters, their defense will be that we played before them in 425 BC and were only catching up.

                        OK so really all we can do is fart in their general direction then ?
                        A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                        • #13
                          Originally posted by Lancer
                          They seemed to do a good job of easily taking our city. I think it helps to put the cities on hills, even if it isn't optimum use of the surrounding terrain. Our lost city made good use but it isn't ours anymore.
                          It's more a matter of the right attacker against the right defender. Note that they lost 3 units before taking us out, although the third unit they lost seems to have been an accident.

                          Originally posted by Lancer
                          Chuckman, what does becoming Imperio's vassal do for us in multi?
                          The highlight in our case is that it means a state of war automatically exists between PAL and Imperio until one of them ends it, at which point the war between us and PAL stops immediately too. And we cannot declare war or peace at our own accord until we break free of them.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #14
                            Originally posted by ChrisiusMaximus
                            OK so really all we can do is fart in their general direction then ?
                            That, too.
                            They were quite late playing their turn though. I mean, less then 12 hours before the next turn started during a state of war is giving away the initiative.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Well, PAL lost a few units. Lets threaten to let them attack us some more unless they surrender.
                              Long time member @ Apolyton
                              Civilization player since the dawn of time

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