Announcement

Collapse
No announcement yet.

Turn 92 - 575 BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 92 - 575 BC

    Okay, first the bad news. Situation has changed ingame (see screenshots), and I didn't went online yesterday because I felt asleep and forgot this morning. There's only 12-13 hours left for this turn and nothing has been done yet.

    First, as you see on the screenshot PAL has reacted to our Axestack with an ultimatum.
    Last edited by GeoModder; February 13, 2010, 15:50.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  • #2
    Secondly...

    ... Caerbannog needs another item for the queue as you can see.
    Last edited by GeoModder; February 13, 2010, 15:50.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      General overwiew...

      ... of the harassment zone.

      As you can see, Heliopolis grew its borders because of the religion founded there. Our axe stack retreated. Also, Heliopolis is now up to 20% cultural defense.

      So what we can do is:
      A) put the axe stack to 3 right next to Heliopolis (DoW thus), and let our 2 chariots join it. Chances are that PAL put an extra axe in town.
      B) Put our axestack to 7 and the chariotstack to 7-1. They're joined then and ready to pounce on the pasture near that unknown town.

      Those two options are the best under the circumstances IMO.
      Last edited by GeoModder; February 13, 2010, 15:49.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #4
        Close up...

        ... for better understanding.

        To clarificate the strength of our forces in the area:

        The axe in WD needs 1 turn to heal, and has a single open promotion available. It is now a standard axeman.

        Both chariots have a promotion available. Either combat or retreat promo.

        I put 2 workers on the stone hill to make a road or start a quary next turn. Also, WD is now connected by road with the rest of our empire.

        In our axestack 3 axes have the combat promo, 1 is a standard axeman.


        So, this said, the next 12 hours someone has to do the moves on short notice. I can't guarantee I'll be awake early enough tomorrow morning to read the forum, and do moves according to stuff posted here.
        Last edited by GeoModder; February 13, 2010, 15:49.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #5
          Attack.

          Move the axes 3 and have the chariots join.

          Pull the workers away from the front lines. Have them work on a secondary road between VH and WD. But first cottage the flood plain by VH.

          While I know the intent for Caer is growth, first have them build 1 chariot to join the mobile defense force.

          And lets talk with Banana.
          Yes, negotiations could take some time.

          Comment


          • #6
            3rd option is moving the axes 1 and the chariots 1-1.

            Then reclaiming the forest hill next turn and seeing what we can see, OR striking at the unknown town, OR striking those cottages. It's a great location.

            No need to pull workers away this turn, PAL has no 2 movers.

            We should not be focusing on Heliopolis so much as we should focus on forcing them to split forces. I'ld move the axes 1. It presents the most options for us, and for PAL to contend with.

            And, if we haven't yet, I really must insist on slavery as a precaution.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              ROAD with the workers, IMO.

              Caerbannog...I'm out of it to know what it has and what's available. If it has no granary, let's get that going, so I'll defer any comments there.

              What is that unit north of WD? Workers? Chopping? Ballsy, leaving them unprotected.


              I'ld love to play, but I don't have BTS.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                Moved axes and chariots 1. I agree with UnO that it's a great location for creating mischief I we play before PAL next turn we might snag us a couple of workers Or does that fall under the Double Move rule?

                Workers had no moves.

                I love being beaten by women - Lorizael

                Comment


                • #9
                  Ah, Zoid played.
                  I agree with UnO and Zoid's moves. Should have thought of it before. It also means we're now (unofficially) at war with PAL.

                  I'll add one thing: the axeman in WD goes out to meet that PAL warrior (it's a warrior, UnO) north of town.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • #10


                    And I agree with Geo - move the axe out towards the warrior - he will run in all probability.
                    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                    Comment


                    • #11
                      Originally posted by Zoid
                      Moved axes and chariots 1. I agree with UnO that it's a great location for creating mischief I we play before PAL next turn we might snag us a couple of workers Or does that fall under the Double Move rule?
                      I would think it would fall under the Double Move in spirit if not letter of law. So after the turn is complete we need to allow 24 hours or PAL to log in and out before we make our next moves.
                      Yes, negotiations could take some time.

                      Comment


                      • #12
                        Originally posted by UnOrthOdOx


                        What is that unit north of WD? Workers? Chopping? Ballsy, leaving them unprotected.
                        That is a PAL warrior.
                        Yes, negotiations could take some time.

                        Comment


                        • #13
                          Originally posted by Chuckman


                          I would think it would fall under the Double Move in spirit if not letter of law. So after the turn is complete we need to allow 24 hours or PAL to log in and out before we make our next moves.
                          I agree.
                          I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                          Comment


                          • #14
                            Originally posted by Chuckman


                            I would think it would fall under the Double Move in spirit if not letter of law. So after the turn is complete we need to allow 24 hours or PAL to log in and out before we make our next moves.
                            I agree, let's keep things clean and above board, at least until they lower the level of honour........
                            Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                            The BtS Pitboss Team Democracy Game has just started!!!
                            Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                            Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

                            Comment


                            • #15
                              I guess we should stick to the rules in spirit as well, people seem to keep grudges in DG's...
                              I love being beaten by women - Lorizael

                              Comment

                              Working...
                              X