I always think it is a good idea, in a Demo game, to have some over-riding concept on how we want to play the game.
Are we a peaceful team aiming for a culture victory?
Do we want to grind the faces of our enemies under the heels of our jackboots?
Obviously nothing set in stone - but a general idea of where we are headed - not something which would stop us from reacting to any situation we find ourselves in - or the resources we have etc.
Are we a peaceful team aiming for a culture victory?
Do we want to grind the faces of our enemies under the heels of our jackboots?
Obviously nothing set in stone - but a general idea of where we are headed - not something which would stop us from reacting to any situation we find ourselves in - or the resources we have etc.
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