Imperio are agree to Krill as admin.
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OK, as now each team has posted that they want me as admin, I'm just waiting on Snoopy to email me the autosaves to have a look. If anyone else has the autosaves from the game, could they upload them somewhere and pm me the link? I would like to get this game rolling again...You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Ok so we all agree Krill is the new game admin ... I will highlight how we moved on turn 95, and show attacking in 2 turns is possible (Krill can compare this agiasnt the save).
@Krill, after that please make a decsion as soon as you can ... This delay is not fair on the other teams.
EDIT:: Although Krill, you can probably see how we moved from the saves, fairly obvious when you see the 2 workers (and I beleive you have our team password, if not check PAL forum or PM me)Last edited by tonyciv4; January 7, 2009, 09:44.
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Ok here goes ....
First screen shot is exactly the same as the one Rabbit has posted ... Turn 94/525BC - It shows 2 workers under a mini stack.
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Then turn 95, the 2 workers make a road
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STILL turn 95, the mini stack moves onto the forest hill (although not shown in this diagram, as you can see any unit with 2 for movement can move on the forest hill too from city)
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Turn 96 - we can attack the city! 475BC just as your battle log shows on page 1 - Just for the record posting a battle log is not cool. The other teams have infinate intelligence about our civ now (although that might have been the original plan)
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So as you can see it IS possible to attack in 2 turns (475BC) - Do I get an apology?
So let's load to the start of 96(475BC), you guys can play first (which is unfair, but as i said, tired or arguing) - If we load back 1 turn, we have to play first in which case we get both cities (either way idk!)
EDIT:: Hmmm i couldn't get pictures to embed, you guys will have to look at them by clicking on the links i guess
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Minor note: public posting was allowed from the game start (before I was admin), so technically as any posting in the public forum is public posting, there is no rule stopping them posting the battle log in the public forum if the Rabbits want to.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by tonyciv4 View PostEDIT:: Hmmm i couldn't get pictures to embed, you guys will have to look at them by clicking on the links i guess
for example ...
Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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Zoid did post the event log on page 1, Krill.
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OK, I need a little help to understand the exact timeline here, so here goes:
525BC, Pal move units to the positions in the sceenshot shown on page1, with the workers under the axe stack in their land, and end turn. Rabbits move stuff, and then end turn, including the workers on the hill 1 of Valley Hutch.
500BC: Rabbits wait 24 hours, then move the workers next to Valley hutch away, and end turn. Then PAL destroy Watership Down, road the tile 4 of the axe stack, and move the axes to the tile vacated by the workers, and end turn.
475BC: PAL don't wait 24 hours, and attack Valey Hutch, thus destroying it in a double move.
Is this correct? I need to know the bolded bits especially. I won't be giving a ruling until I have atleast the 525BC, 500BC and 475BC autosaves.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Krill View Post500BC: Rabbits wait 24 hours, then move the workers next to Valley hutch away, and end turn. Then PAL destroy Watership Down, road the tile 4 of the axe stack, and move the axes to the tile vacated by the workers, and end turn.
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Originally posted by GeoModder View PostThe bolded part is correct. But I suppose you mean 'the tile 6 of the axe stack' in the next sentence. I admit it could have gone this way, although if my memory serves me well I saw that axe stack just on the plot west (4) of the Valley Hutch workers before I retreated them in 500 BC. AFAIK, workers will only stop doing their job and be made available to move them away if there are hostile units adjacent to them.
All you have to do is load save 500BC to see this is yet another lie ...
13,000 posts ::sigh - are you bored? just making stuff up to pass time?
Anyway @Krill - Yes you have got what happen! But bare in mind we didn't play in 24 hours because the turn tracker was down.
EDIT:: Rabbit where is the apology by the way?
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