Perhaps we could agree that the turn should go back to that point in turn 94, after PaL have ended their turn as shown above. Only this time, the move of the stack, from PaL after the end turn would not be allowed, as per the rules.
Or go back to the start of turn 94 (525 BC) and PaL replay but complete the move of the stack to where they intended and then press end turn.
Either I believe from what I've read, leaves the outcome of what happens to Valley Hutch open.
As I read it, there was one possible breach of the double move rule by Rabbits, we need the civstats log to prove or otherwise.
There was one breach each of two rules by PaL; the move after end turn (525 BC) and the double move between turn 95 (500 BC) and turn 96 (475 BC).
We all want the game to restart asap. My suggestion in the opening paragraph, allows that to happen and to an extent removes temptation.
Or go back to the start of turn 94 (525 BC) and PaL replay but complete the move of the stack to where they intended and then press end turn.
Either I believe from what I've read, leaves the outcome of what happens to Valley Hutch open.
As I read it, there was one possible breach of the double move rule by Rabbits, we need the civstats log to prove or otherwise.
There was one breach each of two rules by PaL; the move after end turn (525 BC) and the double move between turn 95 (500 BC) and turn 96 (475 BC).
We all want the game to restart asap. My suggestion in the opening paragraph, allows that to happen and to an extent removes temptation.
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