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  • Well, that's how we win games.
    Put disguised RBers to play Banana, take over as game host eventually to provide us with a couple of units here and there, replace our opponents with AIs, etc.

    ...

    Go ahead and help find a replacement for Imperio. Nobody said RB alone is responsible to keep things ticking over. An AI is certainly better than no activity at all. And if you were following the game closely, you would know that Imperio's situation is not comparable to PAL's.

    I can't remember anyone from other teams speaking up when it was clear that Banana had no player at all for 5 turns in a row a while back?!

    mh

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    • thats the spirit mh ...truth will set you free...add the map maker and the backstabbing on your list and it will be complete
      Last edited by Indiansmoke; August 7, 2009, 06:32.

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      • :Popcorn: Don't mind me, I'm just watching the ****flinging...
        I love being beaten by women - Lorizael

        Comment


        • Originally posted by Indiansmoke View Post
          After making such a fuss about me saying the the game was basically over...now you want to replace Imperio with the ai!

          If this is going to continue Imperio need to be taken over by a human who will slave draft all his cities down to 1 pop like bannana and rabbits have done and resist at least.

          I can recommend someone if you like

          But no Realms want the ai on their island so that they confortably take care of things.

          What a joke!
          Come on Indiansmoke, this is a little too far. We can certainly replace Imperio with a human player, we have no objection to that. Personally I think Sooooo posted a bit prematurely since Imperio has shown a tendency to play last minute, but it is a reasonable guess they're gone for good. Regardless Banana is not slaving all of their cities down to pop-1, and Rabbits certainly haven't been drafting. In terms of number of units killed, I think RB hasn't exactly taken the easy road.

          Anyways, my preference would be to get another normal demogame player to sub Imperio, not a ladder player. I mean, we all know Imperio and PAL haven't exactly been enemies this game, but getting Penny to sub Imperio while Moineau plays PAL takes things a little far

          EDIT: I don't understand your "mapmaker" comment in your most recent post. Do you think we got preferential treatment?

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          • Originally posted by Zoid View Post
            :Popcorn: Don't mind me, I'm just watching the ****flinging...

            Rabbits eat their own poo.

            Darrell

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            • I love being beaten by women - Lorizael

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              • Somehow I don't remember PAL complaining when Banana was missing turn after turn.

                We refuse to take advantage of our opponents' not logging in, and now we are accused of cheating?

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                • Originally posted by Indiansmoke View Post
                  After making such a fuss about me saying the the game was basically over...now you want to replace Imperio with the ai!

                  If this is going to continue Imperio need to be taken over by a human who will slave draft all his cities down to 1 pop like bannana and rabbits have done and resist at least.

                  I can recommend someone if you like

                  But no Realms want the ai on their island so that they confortably take care of things.

                  What a joke!
                  Your post is not fair.

                  I thought I was doing the right thing bringing the subject up - the alternative was to keep quiet and run over a team with stationary units.

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                  • Hi guys, how's it all going?

                    Aqua
                    So if you meet me have some courtesy, have some sympathy and some taste
                    Use all your well-learned politesse, or I'll lay your soul to waste

                    Re-Organisation of remaining C3C PBEMS

                    Comment


                    • Originally posted by Aqualung71 View Post
                      Hi guys, how's it all going?
                      Diplomacy for the next game is set in motion.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Before I give my take on the game I think credit should be given to Realms, they played well, with admirable sportsmanship at all times.

                        But as time progressed the game started becoming more and more of a joke.

                        Firstly the original Banana, why is gods name did they start playing when they couldn’t commit more then a couple of months … This left a big hole, as it immediately left a CIV without any real hope to win the game.

                        Also, not taking anything away from Templars, but role playing has no place in a competitive game. Trying to grab every religion and religious wonder, is not a strategy, it’s just plain suicide, and gives any conquering CIV a very quick war-payback.

                        Regarding Imperio, I know language was a real barrier with these guys, so I will try not to be too harsh. But like the original Banana, these guys shouldn’t have started; they swapped player mid-game, missed turns and would take weeks replying to messages, if at all. They really didn’t careless about the game which is fine, but not ideal for something that is meant to be ‘competitive’.

                        The new Banana; well part of the reason the original Imperio player stopped playing was due the overly-cosy relationship between RB and Banana. I don’t want to get into this issue here, but PAL did agree with these sentiments – Which we raised with Krill. That being said Donovan did well considering the circumstances, he knew he couldn’t win so his game plan was to disrupt PAL as much as possible. Again this is fine, but ideally you want more then 2 teams with a chance to win it.

                        Lastly Rabbit; I know we have had a lot of trouble with these guys in the past … And I still stand by what I said earlier, they seriously lack game knowledge. They built their 3rd city like 30+ tiles from their capital, this combined with having axmen at turn 140, says “stick to single player” to me.

                        The problem was after 50 turns or so, it became a 2 horse race with the other teams acting as support. I posted in the PAL forum many times, only PAL or RB can win this game, but it will be decided by the other teams. If Imperio put up more resistance, it would have been an easy win for PAL (minus the very silly moves we did to lose our city to banana) because eventually they would have had riflemen and cannons. Likewise if Rabbit put up a better fight earlier, Imperio would have won easily, there is no way we could have cleared 30 tiles of jungle and built GL while being in a “real war”.

                        I understand single player guys like diplomacy, but IMO MP should at the very least be played always war – With equal number of neighbours. Or you get the situation we had this game; I think we can all agree it was far from ideal!

                        Anyway nice win RB, I don’t want to take anything away from it!

                        Comment


                        • Originally posted by Aukland123 View Post

                          Lastly Rabbit; I know we have had a lot of trouble with these guys in the past … And I still stand by what I said earlier, they seriously lack game knowledge. They built their 3rd city like 30+ tiles from their capital, this combined with having axmen at turn 140, says “stick to single player” to me.
                          I object to that. We have some serious civ players on our team, but we don't play the game "ladder style". With that said we made a huge mistake attacking you guys so soon. We let our hawks dictate our foreign policy, which is always a mistake... But it was an easy sell since there was serious PAL animosity and mistrust fermenting in our burrows since earlier. And IIRC we built our third city as an outpost to stake out our territory, we intended to backfill later. But that all went out the window after our disastrous military campaign...

                          OTOH, in the end you guys lost the game by an equally stupid mistake. So I wouldn't get on a high horse and start throwing around accusations of lack of game knowledge...
                          I love being beaten by women - Lorizael

                          Comment


                          • Disclaimer: This is my opinion, not the RB opinion (I was pretty much a lurker).

                            Anyway, I guess a Demo game is not the same as standard MP, all the teams go into it with different approaches.

                            PAL - Being made up of MP players, they went at it very aggressive and with good results. They even did well with the diplomacy (I always though the Templars/Imperio gang up on RB was instigated by PAL, and certainly they did some cold war style support with techs). Unfortunatley for them (maybe a bit overconfident?) they lost their capital. The MP mindset seems to be "give up when behind so we can squeeze in more games", but I'll note at one point RB was basically friendless, fighting a two front war, and watching PAL tech like crazy. Things can change .

                            Templars - Well, I don't think there is anythign wrong with role playing. Honestly, I don't know if RB would have attacked them or not if they had not declared first. Once they did that it became a competitive situation, and they just hadn't put themselves in a strong enough position. Imperio basically sat on the sidelines; they tied down some RB forces but didn't really make any distracting moves.

                            Imperio - They actually played okay. They had a sick start, IMO the best in the game. You could say language was an issue but they did a pretty decent job trying to thread the diplomatic needle and play both RB and PAL for free techs (kind of like Kazakhstan has been doing with Russia and the U.S.). In the end I think they just got too greedy. They made RB sign a really onerous peace treaty. It was a good move for them but not sticking to the terms to the letter was probably a mistake. The sad thing was their current turn player was a really nice guy, but he had inherited a lot of bad blood.

                            I think Zoid did a great job summarizing Rabbits. Again, they didn't approach it ladder style.

                            Banana...I think Banana cozied up to RB because PAL was such an obvious threat. Here maybe the MP mindset hurt PAL, because I think if they had really attempted to court Banana early then RB would have been totally isolated. Like you said, diplomacy is a big part of a demo game and I think always war would just make it too much like a ladder game.

                            Darrell

                            Comment


                            • Originally posted by Aukland123 View Post
                              Also, not taking anything away from Templars, but role playing has no place in a competitive game. Trying to grab every religion and religious wonder, is not a strategy, it’s just plain suicide, and gives any conquering CIV a very quick war-payback.
                              !
                              There are ways to play this and not be a bunch of carebears .

                              The Hawks on the team wanted to do things differently but that voice didn't win out.

                              C'est La Vie.......
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                              • I only played the very begin because I could no longer connect.
                                But,while Darrel gave us (Rabbits) very kind words, that I thank, IMHO we
                                played the begin of the game very poorly.
                                A capital late and misplaced, early hammers wasted for too scouts, just to draw
                                the conclusion that PAL had no horses...when they had them.
                                I believe partners made a good effort later, but the game was already lost.

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