Announcement

Collapse
No announcement yet.

General Games Settings Discussion Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Raging barbs shouldn;t really be on because it makes teams play against the Ai instead of against each other; it'll also give those teams that start with horses or copper in their caps an even bigger advatange; being able to rush at the start is quite an advantage.

    No city razing should be allowed; what if you kill a team who sucked because they planted all thier cities in crap locations? You shouldn't be punished because of their bad play.

    I think Big and Small would be a slightly better map than Terra if people want to make over seas colonies; the decision to expand to the islands comes alot sooner ebcause you can reach them with galleys, so they can play a much more importnat role in the game. It also has the advantage of being pangaea shaped with quite alot of coastline.

    As to turn timer, 48 hours should be ideal; if you can't make it on one evening you should be able to make it to another, or if not you still have time to tell an alternative turn player what to do. (Easy to read and understand turn reports are your friend.)
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • #92
      Originally posted by Nugog




      What?
      I love being beaten by women - Lorizael

      Comment


      • #93
        maybe he is argueing the point with himself there

        hope he gets the right answer


        Gurka 17, People of the Valley
        I am of the Horde.

        Comment


        • #94
          Hi,

          some comments on map and settings:

          - Terra Map: I'm against it. If I recall the map correctly, it's a (comparatively) small landmass where all teams start on. I seriously doubt the new world will play any role in the game, as the cores of each team will be on the starting landmass. There won't be much room to expand, so some teams might already be crippled or even eliminated before any team has the tech to settle the new world. The Terra map definitely prefers an aggressive approach, and puts peaceful builders at a disadvantage, essentially reducing the number of options of how to play the game.

          I'd really prefer a different map type, where each team has enough room to expand a bit. Pangea, Inland Sea or something along that line would be better for a demogame. Terra Map is fun for single player, but not for multiplayer IMHO.

          The CFC demogame had a custom map created by Sirian where each team had a landmass of their own, but all were connected via small land bridges. This was great, as it gave all teams room to expand into peacefully, but also allowed for quick contact via the land bridges and made navies important at the same time. It was the perfect map for a demogame!


          - Random events: Off, if you ask me. There are some events that have too great an influence ("all axes get cover", for example...). One team can get too great an advantage only because of a simple die roll, which is bad for balance and that would be no fun IMHO.


          - Speed: Strongly depends on the map size. It should be possible to build an army and attack with it before the units become obsolete. On a small map, normal speed might be okay; however, on a standard-sized map (or even a small map with low sea level), distances are too great for normal speed, so I'd say epic would be better.


          - City razing should be allowed, definitely, for the reason Krill mentioned.


          - Tech trading: On of course! Makes the diplo game much more interesting.

          -Kylearan

          Comment


          • #95
            For a map, may I suggest a hub? It gives all the aspects people were looking for: early contact with other civs, the possibility for early war but it's quite difficult to do, and finally it makes navies important. Hub or wheel I'd say. Playing terra will be the same as playing pangaea for the most part, so I don't get the people saying "no to pangaea! but how about this terra map ..."

            In terms of game speed I'd prefer normal. Warring on normal speed really isn't that bad. If players have the troop levels normally associated with mp (ie, high), then unit upkeep will stop people teching too quickly on normal. Plus the game progresses at a decent speed to stay interesting.

            As to other settings, I like:

            normal barbs
            no events
            allow all trading

            Comment


            • #96
              Whatever map style we eventually end up with Keygen will be making one based on our agreed criteria.

              As long as we give him clear, concise instructions we should end up with an excellent map.......

              Thanks once again Keygen for volunteering to be mapmaker and game admin!!!!
              Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
              The BtS Pitboss Team Democracy Game has just started!!!
              Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
              Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

              Comment


              • #97
                Originally posted by Kylearan

                The CFC demogame had a custom map created by Sirian where each team had a landmass of their own, but all were connected via small land bridges.
                I too think we should steer away from Pangaea and Terra maps so I like the sound of inland sea and the above suggestion. The current Warlords TDG map is well designed also. Although don't ask me what settings we finally decided on for that game because it took forever to come to a decision!!!
                Artificial Intelligence is no match for Natural Stupidity.

                Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
                Member of the Great Council of the Horde in Civ4 Team Democracy Game

                Comment


                • #98
                  Remember that the actual size of the map would matter less if we chose Terra.

                  We could conceivably play on a huge map with 6-7 teams by having a good sized 'old world' and a good sized 'new world' separated by a large expanse of water.......

                  So in effect we could have an inland sea, or pangaea, or wheel or hub as the 'old world', and a similar, or for that matter different, landmass for the new world.

                  If we selected complete kills, then even if a civ is getting their proverbial handed to them on a plate, they could sail off to pastures new providing they had the cash for the trip......

                  The map is only limited by our imaginations, and Keygens patience and skill at mapmaking......
                  Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                  The BtS Pitboss Team Democracy Game has just started!!!
                  Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                  Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

                  Comment


                  • #99
                    Oww, I rather like the idea of using Hub. One of those MP maps that I normally never use, but it'd be perfect for a game like this. Early contact, plenty of space for everyone to develop AND navies matter... (Need to do something about excess desert though, Hub seems to have especially much of it -- but that's where Keygen comes in.)
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                    Comment


                    • Originally posted by RobWorham

                      If we selected complete kills, then even if a civ is getting their proverbial handed to them on a plate, they could sail off to pastures new providing they had the cash for the trip......
                      Runaway!!! Runaway!!!

                      But seriously, this is a good idea.
                      Artificial Intelligence is no match for Natural Stupidity.

                      Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
                      Member of the Great Council of the Horde in Civ4 Team Democracy Game

                      Comment


                      • Hub normally gives horrible land, and because of the choke points it is incredably easy to defend; Inland Sea would be somewhat better due to the normal methods of attacking still working.

                        I think it should be left up to the teams to decide the final map (though we should definately keep on discussing in public)
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

                        Comment


                        • Hub normally gives horrible land
                          it's horrible at the hub, but generally fertile at the landmasses

                          because of the choke points it is incredably easy to defend
                          only if you attack by land

                          Comment


                          • If you want to have to spend an extra 500 hamemrs to even be able to transport units across the sea and don't have any triemes, fine...but Inland Sea would be somewhat fairer, with nicer land, and allow sea based attacks as well.
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

                            Comment


                            • This map script is an extension to the Team_Battleground file that includes three new land configurations. Option 4 generates the same map as 'Left v Right' but includes a desert land bridge between the two regions ... Option 5 generates a round land mass with the starting locations within...


                              This is a variant on team battle grounds. One of the options is a donut shaped map, with the starts equidistant, and inner circle sea and the outer ocean. I think that if this were balanced my the game admins/map makers it could be a very nice map to play on.
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

                              Comment


                              • Maybe we now have all reasonable map variants. If so let's put the map options to a poll of teams.
                                On the ISDG 2012 team at the heart of CiviLIZation

                                Comment

                                Working...
                                X