OK people, here’s the deal. Most of this thread was a list of “I like this civilization, let’s put it in,” with some information such as civilization specific units and leaders included for some (but not all) civilizations. According to the survey that Apolyton took, the bulk of us want oodles of civilizations in Civ III, and so included here is a whole slew of what Civers want. The numbering system is simple- Section 1 is all of the civilizations that were proposed, ‘a’ being the proposed leaders for that civ, ‘b’ being the proposed “civilization specific” weaponry for that civ. Section 2 is everything else.
1. Big List of Civilizations.
1. Ghana/Mali/Songhai (sub-Saharan civilizations), probably Mali.
a. Sundjata (male, warlike, expansionist); Musa (male peaceful, perfectionist-technologist, religious); Soumauro Kante (male, very warlike); Sogolon (female, peaceful); Sassouma Berete (female, warlike).
2. Japanese:
a. Tokugawa; Hirohito; Hideyoshi (warlike expansionist); Oda Nobunaga (warlike expansionist); Ko Sanjo (female, perfectionist); Tomoe Gozen (female, warlike, perfectionist)
b. Samurai.
3. English:
a. William the Conquerer; Elizabeth I; Winston Churchill; Bernard Montgomery; Tony Blair;
b. Longbowmen.
4. Greeks:
a. Plato; Alexander the Great; Basileios II; Pericles; Constantus
5. Americans:
a. George Washington; Abraham Lincoln; FDR; Adams; Jefferson; Nathaniel Greene; Madison; Grant; Johnson; Name That President
6. Babylonians:
a. Sargon; Hammurabi; Nebukadnezzar
7. Chinese:
a. Ying Cheng(Shi Huang Di); Li Shimin (Tang Tai Zung); Mao Tsetung; Shi Huangdi; Tang Tai Zung; Deng Xioping; Jiang Zemin
8. Egyptians:
a. Ramses II; Saladin; Nasser; Sadat
9. French (Franks):
a. Charlemagne; Louis XIV; Napoleon; Mitterand; Chirac; Charles de Gaulle
10. Germans (Teutons):
a. Frederik Barbarossa; Frederik the Great; Adolf Hitler; Attila; Helmut Kohl;
11. Persians:
a. Darius I; Ayatollah Khomeini; Shapur; Cyrus
12. Romans:
a. Romulus; Octavian; Constantine; Mussolini; Scipio
13. Russians:
a. Ivan the Grozny; Peter the Great; Vladimir Lenin; Stalin
14. Turks:
a. Mehmed II; Kemal Ataturk
15. Shona:
a. Robert Mugabe
16. Ndebele:
a. Mzilikazi; Lobengula
17. Masai
18. Swahili:
a. Tippoo Tib
2. Civilizations And Stuff
1. Leaders:
Each civilization is given a choice of five or so leaders which are selected at the beginning of the game, and may or may not change. These leader choices might affect such things as…
Unit offense, defense, hit points, firepower, and movement rating;
Effectiveness of administration (some leaders are more prone to corruption, some leaders are predisposed towards a certain government style);
Effectiveness of leadership (if the leader is a famous general);
Predisposition towards certain types of research, taxation;
2. Minor Civs:
These are, well, minor civs. Like small civs. Why aren’t they large civs, you ask? Because they’re small, ya moron. These would come about from things like a revolution (like, the French Empire splits into the French Empire and the Flench Empire, with the Flench Empire acting as a splinter civilization), from barbarians conquering a city (or founding their own), or from exploring and discovering fifty unique civilizations per square mile. Clearly the latter can become tedious if overdone.
3. Neutral Civs:
These are peaceloving civilizations (the Swiss, or the Greenlanders), who pretty much only engage in trade. There would be diplomatic penalties involved with invading these fellas.
4. Big List O Minor Civs:
Guti, Kassites, Amories, Cimmerians, Ligurians, Hurrians, Thracians, Illyrians, Phrygians, Sakae, Scythians, Nubians, Sarmatians, Numidians, Bactrians, Parthians, Yue-Chi, Hsung-Nu, Alans, Roxoloni, Surens, Kushans, Visigoths, Ostrogoths, Vandals, Gepids, Marcomanni, Franks, Burgundians, Bayoroi, Alemanni, Jutes, Angles, Saxons, Avars, Bulgars, Khazaks, Patzinals, Magyars, Ghuzz, Seljuks, Cumans, Sarbadars, Uzbeks, Circassians.
5. Schisms:
So let’s say that a Civ had a civil war. Would the French split into the French and the Flench necessarily? Preferably they would split into the French and the Spanish, something more historically accurate and feasible. Here’s a big list of civilizations that are related to each other-if one has a civil war and the other didn’t exist at the start of the game, then the other gets created.
Aztecs-Teotihuacans-Olmec
Inca-Tiahuacanos-Moche
English-Americans-Canadians
Russians-Polish-Mongols
Greeks-Romans-Minoans
Egyptians-Assyrians-Babylonians
French-German-Spanish
Sioux-Iroqoius-Navaho
Chinese-Japanese-Korean
Indians-Siamese-Khmer
6. Migrations + Nomads:
These would be caused by major cities falling, changes in climate, major religious movements sweeping a continent, etc. Nomadic units and refugee units will move about the map looking for a new place to live. (Nomadic units are self-sustaining military units that can turn into a population point in a city. Some barbarian units are nomadic units. They’re like mobile cities, but their improvements have different names and are often less effective-City Walls (Wagon-Burgh), Library (Shaman’s Hut), Temple (Sacred Grove), Palace (Chieftain’s Hut), Market Place (Bazaar), and additionally Nomads are quite inefficient at using materials from
1. Big List of Civilizations.
1. Ghana/Mali/Songhai (sub-Saharan civilizations), probably Mali.
a. Sundjata (male, warlike, expansionist); Musa (male peaceful, perfectionist-technologist, religious); Soumauro Kante (male, very warlike); Sogolon (female, peaceful); Sassouma Berete (female, warlike).
2. Japanese:
a. Tokugawa; Hirohito; Hideyoshi (warlike expansionist); Oda Nobunaga (warlike expansionist); Ko Sanjo (female, perfectionist); Tomoe Gozen (female, warlike, perfectionist)
b. Samurai.
3. English:
a. William the Conquerer; Elizabeth I; Winston Churchill; Bernard Montgomery; Tony Blair;
b. Longbowmen.
4. Greeks:
a. Plato; Alexander the Great; Basileios II; Pericles; Constantus
5. Americans:
a. George Washington; Abraham Lincoln; FDR; Adams; Jefferson; Nathaniel Greene; Madison; Grant; Johnson; Name That President
6. Babylonians:
a. Sargon; Hammurabi; Nebukadnezzar
7. Chinese:
a. Ying Cheng(Shi Huang Di); Li Shimin (Tang Tai Zung); Mao Tsetung; Shi Huangdi; Tang Tai Zung; Deng Xioping; Jiang Zemin
8. Egyptians:
a. Ramses II; Saladin; Nasser; Sadat
9. French (Franks):
a. Charlemagne; Louis XIV; Napoleon; Mitterand; Chirac; Charles de Gaulle
10. Germans (Teutons):
a. Frederik Barbarossa; Frederik the Great; Adolf Hitler; Attila; Helmut Kohl;
11. Persians:
a. Darius I; Ayatollah Khomeini; Shapur; Cyrus
12. Romans:
a. Romulus; Octavian; Constantine; Mussolini; Scipio
13. Russians:
a. Ivan the Grozny; Peter the Great; Vladimir Lenin; Stalin
14. Turks:
a. Mehmed II; Kemal Ataturk
15. Shona:
a. Robert Mugabe
16. Ndebele:
a. Mzilikazi; Lobengula
17. Masai
18. Swahili:
a. Tippoo Tib
2. Civilizations And Stuff
1. Leaders:
Each civilization is given a choice of five or so leaders which are selected at the beginning of the game, and may or may not change. These leader choices might affect such things as…
Unit offense, defense, hit points, firepower, and movement rating;
Effectiveness of administration (some leaders are more prone to corruption, some leaders are predisposed towards a certain government style);
Effectiveness of leadership (if the leader is a famous general);
Predisposition towards certain types of research, taxation;
2. Minor Civs:
These are, well, minor civs. Like small civs. Why aren’t they large civs, you ask? Because they’re small, ya moron. These would come about from things like a revolution (like, the French Empire splits into the French Empire and the Flench Empire, with the Flench Empire acting as a splinter civilization), from barbarians conquering a city (or founding their own), or from exploring and discovering fifty unique civilizations per square mile. Clearly the latter can become tedious if overdone.
3. Neutral Civs:
These are peaceloving civilizations (the Swiss, or the Greenlanders), who pretty much only engage in trade. There would be diplomatic penalties involved with invading these fellas.
4. Big List O Minor Civs:
Guti, Kassites, Amories, Cimmerians, Ligurians, Hurrians, Thracians, Illyrians, Phrygians, Sakae, Scythians, Nubians, Sarmatians, Numidians, Bactrians, Parthians, Yue-Chi, Hsung-Nu, Alans, Roxoloni, Surens, Kushans, Visigoths, Ostrogoths, Vandals, Gepids, Marcomanni, Franks, Burgundians, Bayoroi, Alemanni, Jutes, Angles, Saxons, Avars, Bulgars, Khazaks, Patzinals, Magyars, Ghuzz, Seljuks, Cumans, Sarbadars, Uzbeks, Circassians.
5. Schisms:
So let’s say that a Civ had a civil war. Would the French split into the French and the Flench necessarily? Preferably they would split into the French and the Spanish, something more historically accurate and feasible. Here’s a big list of civilizations that are related to each other-if one has a civil war and the other didn’t exist at the start of the game, then the other gets created.
Aztecs-Teotihuacans-Olmec
Inca-Tiahuacanos-Moche
English-Americans-Canadians
Russians-Polish-Mongols
Greeks-Romans-Minoans
Egyptians-Assyrians-Babylonians
French-German-Spanish
Sioux-Iroqoius-Navaho
Chinese-Japanese-Korean
Indians-Siamese-Khmer
6. Migrations + Nomads:
These would be caused by major cities falling, changes in climate, major religious movements sweeping a continent, etc. Nomadic units and refugee units will move about the map looking for a new place to live. (Nomadic units are self-sustaining military units that can turn into a population point in a city. Some barbarian units are nomadic units. They’re like mobile cities, but their improvements have different names and are often less effective-City Walls (Wagon-Burgh), Library (Shaman’s Hut), Temple (Sacred Grove), Palace (Chieftain’s Hut), Market Place (Bazaar), and additionally Nomads are quite inefficient at using materials from
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