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civ mistakes 3.0

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  • #16
    Joker, I totally disagree. I think the unit workshop was one of the best parts of SMAC, you get to set your units just the way you like them. Although I would like to see alot more options, (the only real desision making is the two extra items, why only two anyway?, why can't you make three and have it cost alot more)

    SMAC, Civ, Civ2, Even in a democratic free-market economy you have to build all your own factories?????? Why can't you have corporation?

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    • #17
      CTP - Buy costs WAY too high.

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      • #18
        bump
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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        • #19
          Here are some thoughts of mine.

          Ctp: I loved the PW system and would hate to see it go.

          SMAC : The formers automatic AI didn't work properly. Sometimes they would just run aimlessly about doing no good at all,eventhough there were plenty of nearby cities in need of terraforming.

          Ctp: Empire size should not be a factor in the future stages of the game, for instance with virtual democracy you should be able to build unlimited size empire.

          Ctp: The fact that the future stages of the game went so fast (increments of 5 years every turn). It should have stayed at 2 year increments and the advances should have been that more difficult to get. The problem that the large increments caused was that it all came down to the wonder race (since bloodlust option didn't work). Beyond that it doesn't really make sence that it takes a future fully developed city of 500mil people 10 years to build a fusion tank.
          You know the question, just as I did.
          What is the matrix?

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          • #20
            Ctp : Not being able to choose infrastructure and capitilization form the build queue, but having to go into the city list and select it from there.
            I really like the city list though, it is very necessary to locate cities in a vast empire. I often find it difficult to find cities on the map when I have 100+ cities.

            Ctp: You should be able to mass sell city improvements when they are no longer needed (as in SMAC). As in when you build the sensorium wonder you will no longer need hospitals and arcologies.
            You know the question, just as I did.
            What is the matrix?

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            • #21
              Ctp : When you have entered in an alliance with another civ, their units still block out food and production when standing in the viscinity of one of your cities, and since you have a treaty with them you can't order them to stop trespassing. In SMAC this problem was solved...
              You know the question, just as I did.
              What is the matrix?

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              • #22
                I'm genuinely astonished, as a Civ and CivII veteran, about the repeated comments here about the lack of "replayability" in SMAC/SMACX.

                I have also played CTP a few times - I got SMAC about the same time. For me, there was no contest. The one thing SMAC has - in spades - is differentiated factions, with varying social agendas. This is what gives it the replayability!

                I got so tired of the way that all the factions in Civ, CivII and CTP are virtually identical. And the SE settings in SMAC/X really set it apart ...

                Civ/Civ II are great games ... but they simply don't have the depth of SMAC/X, in my opinion.

                (Ducks and hides - I suppose this isn't the place to air these views. But credit where it's due and all that ...)
                Team 'Poly

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                • #23
                  <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                  <img src="/images/blue1.gif" width=100% height=1>
                  </font><font size=1>Originally posted by stodlum on 01-04-2000 11:01 AM</font>
                  CTP - Buy costs WAY too high.
                  <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                  I disagree, a major complaint of mine and others with Civ I and II was that buy cost was way low. Where does this extra production come from? Where is the money going to? I had to convince my self that there corporations in my cities that I am giving the money to.
                  About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                  • #24
                    Have to agree with Misotu, Civ II's biggest problem was that I had overplayed the original and Civ II had little replay value.
                    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                    • #25
                      They all have horribly bad AI. A TBS needs a good AI, and it would be easy to implement one. It could even be possible to make it good enough too actually learn from playing the game, and not just invoking the same scripts over and over again after a laughably short binary search.

                      Take a look at the proposed AI for Stars Supernova over on www.crisium.com

                      I want something like that for Civ III. But the cynic in me fears that Civ III will just be Civ II with a couple of niceties and some eye candy added. (It's not like Sid has done anything groundbreaking since the original civilization.

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