I believe diplomacy should also apply to internal power politics. You should have to designate a governer for each city you found, at the begining you could have a list of all governers in your civilisation, as you annex civilisations thier governers become available for you to appoint. Each governer could have a personal opinion and loylalty rating towards you depending on how you have treated them and thier city in the past. Then depending on your government model and civilisation size you should have to divide your civilivisation into various regions (like states), promoting a city governer to take charge of a particular region. Each governer would then become accessable in a diplomacy window like rival leaders. Your governers could then make requests of you such as, 'our farms are suffering please send engineers,' or, 'our region demands action against the neighboring civiisation which is choking our reasources, why have you made peace with them?,' thus reflecting that within a civilisation there are conflicts of interest. Neglecting a region could lead to loss of support there and possibly an independence movement (with the governer as the prospective civilisations leader). Taking this a step further foriegn leaders could negotiate with unloyal governers to speak thier interests into a foriegn government, or promise to ally with the region if they started a civil war of independence, increasing the chances of the region joing the foriegn power afterwards.
On the positive side your effeciency would be improved by this method.
On the positive side your effeciency would be improved by this method.
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