VISIBLE CITY IMPROVEMENTS: I kinda like the idea of making city development kind of like Age of Empires, you build, them see them and you can attack or defend them. It would be micromanaging early on but thats how it was in the city state. Trying to build an empire was tough, Alexander's successor's couldn't manage and Rome did it by conquering (and allying) and allowing a lot of local rule (automated governors, and give the automated governors an AI like leaders perfectionist, religious, technocratic, economical, etc.) You could also build more than one. It would be eye candy to see the differnt shapes of cities andchallenging try to control them and connect them from vast areas.
DIFFERENT CITIES: this idea seemed like it was killed quick but its good. Urban, suburban are different and an eskimo igloo city would be a lot diferent and look weird in the sahara (someone else mentioned this idea in the civilizations web). Or atleast have the type of cities change appearance by what is built. (instead of walls just changing, if we have visible improvements they should show up and give us a choice of architecture types, or make archetecture types a technology tree).
TERRAIN AND IMPROVEMENTS: Some cities and improvements can't be built on certain terrain (atleast early on). It was probable a mismatch of terrain resources but it is such a pain how fast the russians develop siberia even though its so undeveloped today.
HOUSING: instead of aqueducts and sewer systems it should be housing so you are constantly challenged at trying to make your city grow by population and also meeting economic demands. CIV3 should be not only a military challenge but a series of challenges of competing demands: economic vs military, domestic vs foriegn policy, national vs local goals. business vs govemnment, leaders vs people. This would guarrantee more that the game is not a few lines to victory (winning the game should be ambiguos and based on what you want not points, conquest, space, when you start you should have a goal and try for it; is there a thread for this?).
DEFENSE IMPROVEMENTS: I think city walls should be on the outskirts like AOE, but as time moves on have your engineers (or combat engineers!) be able to build anti-tank traps, minefields, wire obstacles etc. defense should modernize too.
Some ideas overlap in the terrain and terrain improvements thread.
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"He who makes a beast of himself gets rid of the pain of being a man."
- Dr. Johnson, from Fear and Loathing in Las Vegas
DIFFERENT CITIES: this idea seemed like it was killed quick but its good. Urban, suburban are different and an eskimo igloo city would be a lot diferent and look weird in the sahara (someone else mentioned this idea in the civilizations web). Or atleast have the type of cities change appearance by what is built. (instead of walls just changing, if we have visible improvements they should show up and give us a choice of architecture types, or make archetecture types a technology tree).
TERRAIN AND IMPROVEMENTS: Some cities and improvements can't be built on certain terrain (atleast early on). It was probable a mismatch of terrain resources but it is such a pain how fast the russians develop siberia even though its so undeveloped today.
HOUSING: instead of aqueducts and sewer systems it should be housing so you are constantly challenged at trying to make your city grow by population and also meeting economic demands. CIV3 should be not only a military challenge but a series of challenges of competing demands: economic vs military, domestic vs foriegn policy, national vs local goals. business vs govemnment, leaders vs people. This would guarrantee more that the game is not a few lines to victory (winning the game should be ambiguos and based on what you want not points, conquest, space, when you start you should have a goal and try for it; is there a thread for this?).
DEFENSE IMPROVEMENTS: I think city walls should be on the outskirts like AOE, but as time moves on have your engineers (or combat engineers!) be able to build anti-tank traps, minefields, wire obstacles etc. defense should modernize too.
Some ideas overlap in the terrain and terrain improvements thread.
------------------
"He who makes a beast of himself gets rid of the pain of being a man."
- Dr. Johnson, from Fear and Loathing in Las Vegas
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